Should ghoulification equate to vampirism in Skyrim?

Post » Sat Nov 28, 2015 8:29 am

It would interesting if high levels of radiation sickness over the span of a few days would turn the protagonist into a ghoul, allowing for a different set of perks and a new play style. Seeing how differently NPC's react to you being a ghoul, maybe even leveling up over time into a glowing one or even a feral ghoul if the player chooses to remain a ghoul.

I know a cure was never mentioned in the Fallout lore, though maybe a quest or a way to cure ghoulification if you changed your mind early on.

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Verity Hurding
 
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Post » Sat Nov 28, 2015 1:42 pm

No. Never.

I'm alright with being able to play a a Ghoul, but it should be a permanent condition that alters the gameplay in significant ways (including simpaks and chems becoming much less effective on you, making radiation your primary healer as well as locking you out of certain factions and making joining others possible/easier).

There should not be a cure for it.

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Sabrina Steige
 
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Post » Sat Nov 28, 2015 10:14 am

No I don't think it should. I think the best way to have playable ghouls would be if it was a choice at the start. When you start throwing things in like cures and such it makes the whole thing trivial at best. I mean why be a ghoul if there is an obvious cure for it.

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koumba
 
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Post » Sat Nov 28, 2015 10:25 am

It would be fine if it were true that NPC's would actually react differently towards you and the game played out completely differently. But so far that hasn't been the case with the TES series. (playing a supposedly hated race doesn't at all make you feel hated.) So I doubt they'd be able to do that with the fallout series. Sure they could probably make you look like a ghoul pretty easily.. but unless it feels like you're a ghoul and actually despised, it'll just feel like playing a khajiit in skyrim.

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Danger Mouse
 
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Post » Sat Nov 28, 2015 12:12 pm

No. No no no no no no no no. Did I forget to mention no?

Ghoulification isn't like TES' Vampirism that can be cured with a single magical potion. Becoming a Ghoul is a one way street, end of story. Would I like to see radiation perks based around being a Ghoul? Sure. But a cure is just nonsense because the only cure is 'Stop hanging around radioactive waste.'.

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LADONA
 
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Post » Sat Nov 28, 2015 2:46 pm

As others have said being a ghoul isn't a disease, it is a mutation. You can't go back from it. Sure people were trying to find a cure in Fallout 3 but that doesn't mean they will find one.

If there was a "cure" to being a ghoul, why the hell would anyone one stay being a ghoul? Every ghoul in the wasteland would take it and be human again. Also no one would have to worry about Radiation every again.

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ZzZz
 
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Post » Sat Nov 28, 2015 12:15 am

No.

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maria Dwyer
 
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Post » Sat Nov 28, 2015 6:36 am

No need to keep re posting the same reply others have already stated. I already stated that I am well aware of ghoulification being a one way street. I was just curious to see if other players would want a chance to play as a ghoul if NPC's and the gaming world reacted to you differently.

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Captian Caveman
 
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Post » Sat Nov 28, 2015 5:04 am

Just like the other 10 threads just like this one on the subject: No.

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Samantha Wood
 
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Post » Fri Nov 27, 2015 11:31 pm

Lol, if that's the case, perhaps it would be easier and less frustrating for you to simply ignore the thread than to type that reply.

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Connie Thomas
 
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Post » Sat Nov 28, 2015 5:34 am

I made my post before you edited yours.

Playing as a ghoul would only be interesting to me if there were drastic changes. As in quests change, people's reactions to you change, you can no longer go to certain places and so on. Pretty much a whole new game. But I just can't see Bethesda or anyone else pulling that off because it would be far to much work and to many people will piss and moan about how they can no longer do what they could do when they were human.

If our character could turn into a ghoul all we will end up getting is the odd change in dialogue from NPC, other than that it would be the same as if we were just a normal human. Not worth it IMO.

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tegan fiamengo
 
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Post » Sat Nov 28, 2015 5:16 am

It would be too much of a hassel to make everything else properly react to you, I think. Maybe they can pull it off idk.
However another thing is, I don't think many people would be interested to "play" as an essentialy ugly zombie. Vamps are cool, many people fantasize about being on, I don't think people in general like to be a ghoul though.

I think even some of us that would be interested in playing as a ghoul, will probably do it on the second or third run and to be honest Bethesda as a company will make their decisions based on the overall average of around 50 to 100 hours (at max) of playtime, because that's how much most people will invest in their games, this resaults in hard priorities. I'm sure a portion of Role Players would be interested in the option, but does that justify the costs ?

Well it's the job of folks at Bethesda to answer that.
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Jason Wolf
 
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Post » Sat Nov 28, 2015 2:28 pm

There is no curing that -----> http://vignette1.wikia.nocookie.net/fallout/images/f/f5/Ghoul_scientist.jpg/revision/latest?cb=20120516221258

However, if Beth every did a choose your character at the beginning of a new FO game a ghoul should be an option. Super mutant and android would be nice choices as well, but these option should pigeonhole you into restrictions though.

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Ashley Hill
 
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Post » Sat Nov 28, 2015 2:29 am

If it was implemented right, could be fun.

But yeah, Becoming a ghoul isn't like becoming a vampire. Vampirism in TES is a disease routed in a malevolent entity in a pocket dimension of reality, Molag Bal. Whereas Ghoulification is a side effect of extreme exposure and certain genetic and situational factors that have no been pinpointed exactly.

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Kirsty Collins
 
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Post » Sat Nov 28, 2015 2:00 am

Make it like Morrowind. Once your turned all but a handful of the population will hate you and probably want you dead.


I don't care if they make it cureable or not, but tthey could because things can alwaysbe retconned.
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latrina
 
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Post » Sat Nov 28, 2015 3:50 am

No matter how it is written a ghoul cure would most likely end up being absolutely atrocious writing so no, we should not be able to cure ghoulification if we were to contract it.

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sunny lovett
 
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Post » Sat Nov 28, 2015 11:36 am

It would be cool to have in a Fallout game but it would have to be a full fleshed out thing that changes the whole game not just some minor after thought type thing like Vampirism in Skyrim. So if done well, yes, but I doubt they've taken the time to do it right in this game.

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Pants
 
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Post » Sat Nov 28, 2015 8:58 am

That really depends on the local mood towards Ghouls.

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Michelle Chau
 
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Post » Sat Nov 28, 2015 1:56 pm

No. 'Ghoulification' would be a bad and gamey concept, not to mention that a vampire is a powerful supernatural while a ghoul is a weaker human with some environmental resistances.

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Sarah Bishop
 
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Post » Sat Nov 28, 2015 3:11 am

I'll play devil's advocate and say yes.

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Justin Bywater
 
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Post » Sat Nov 28, 2015 11:02 am

While I agree on the "no ghoul" thing, ghouls are not weaker then humans.

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Kyra
 
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Post » Sat Nov 28, 2015 5:54 am

Desmond and Charon would like a word with you :gun:

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Rex Help
 
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Post » Sat Nov 28, 2015 7:32 am


True they won't face death threats by everyone rhey meet. They do need to face at the veryleast strong mistrust by the majority though to match up with lore
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Nick Tyler
 
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Post » Sat Nov 28, 2015 11:46 am

Perhaps in Fallout V? I would like the ability to play as a ghoul, no cure. I think it should only be implemented as a slight chance upon death from Radiation poisoning, that way it's not intrusive into your game as you would ordinarily load a save or start a new game (if you are the dead is dead player). It would have to be fully fleshed out, as others have said.
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Blaine
 
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Post » Sat Nov 28, 2015 11:26 am

The only believable cure IMO that might work would be to prevent them from going feral.

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carly mcdonough
 
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