We should be given the option to turn off voiced dialogue.

Post » Fri Nov 27, 2015 11:59 pm

NV has 65,000 lines of written text lines in total. (yes, it's not voiced lines, it's lines in total, including PC lines)

FO4 has 13,000 lines of spoken lines for each PC (female and male each have 13,000 lines on their own).

And no. Mostly the NPCs in NV tell more than the player, so the NPCs have more an douple as much dialogues. Look at House for exemple- In this dialogue... how many lines has House and how many lines has the player?

User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Fri Nov 27, 2015 8:45 pm

Personally, I find that a short video of a game being played by someone else, doesn't really give me a sense for how the game would be for me playing it in person.

Particularly when the section of gameplay we see is the highly-restricted tutorial section.

(Also, in this case, watching a video of "someone else's character" won't give everyone an idea of how they'll feel about that voice coming out of "their" character.)

User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Fri Nov 27, 2015 7:44 pm

I voted yes, because considering how many people there are complaining, there should at least be an option. Though if not I'm sure there will be a mod for it.

User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Sat Nov 28, 2015 1:34 am

And we don't know what the female protag sounds like yet. Atleast i have not seen or heard her.

User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Sat Nov 28, 2015 7:47 am

I was gonna vote: "Yes, because people should have a choice."

But then I saw this...

And remembered I am the only person in the world and it really should be a text, graphics and sound less adventure for it to not be immersion breaking.

So thus I voted... No, this is the way of the future and people should play the game like I do.

User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Sat Nov 28, 2015 2:17 am

noit isn t and he has a good point ; if you want to see some good conversations and cinematic scenes i also prefer watching a movie

and besides why did bethesda chanfge this ??

because it was in mass effect and it is in the witcher and they are both succesfull game franchises that is a awefull bad excuse to use a voiced protagonist

i am sure we are going to end up with a game that no matter how you create or play your caracter we will end up playing the same bethesda created driven story over and over again and only thing we need to do is make sure he hits straight with his gun while we wait for the next nauiating cinematic cutscene

if there is one thing that will break the game for many many people it is this voiced protagonist

User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Sat Nov 28, 2015 7:43 am

I voted 'yes' based on what I information I have about the game now.

User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Sat Nov 28, 2015 3:53 am

Todd said you can have conversations in 1st person, so you don't have to see yourself talk.

I get what you're saying, though. After 1 playthrough it'll start getting annoying, especially if you just wanna skip standard dialogue. I don't really care about the voice, I can live with any decent voice actors voice, but it will svck if they don't deliver the lines in the way you would. I'll give it a chance, though, before I decide if I like it or not.

User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Sat Nov 28, 2015 9:04 am

This is a really poorly written poll. Of course I'm not against giving people the option to play with the protagonist muted (why you would enjoy a muted protagonist pointing and gesticulating is beyond me, but whatever floats your boat). However, giving the protagonist a voice and animations was unquestionably the right move. Not giving the protagonist a voice was always a technological limitation, not a creative choice. I would absolutely trade a little bit of freedom to role-play for a more focused, dramatic, and immersive experience.

User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Sat Nov 28, 2015 10:39 am

Come on, we all know people love VA!

*At the E3 presentation...*

*Todd Howard looks at the Nuka-Cola*

Character: NEEWKA-KAWLA.

*crowd shouting and clapping*

User avatar
A Boy called Marilyn
 
Posts: 3391
Joined: Sat May 26, 2007 7:17 am

Post » Sat Nov 28, 2015 4:04 am

You're perfectly capable of a three second Google search, so you'll need a far better argument then that. Besides I used to source my information frequently, but members choose to say that, despite sources (from Todd Howard's or Pete Hine's own Twitter even) it ain't true. As such I've stopped posting sources and will leave it for members to find what I was able to themselves.

This second desire for a source would require me pedaling through pages upon pages of threads to find the numerous polls and topics where the majority of members were opposed to the idea. Until Bethesda fixes the search function, I ain't doing that.

By the way, this "give it a chance" and take everything on blind faith is garbage. It's precisely why developers continue screwing over their fan base. I'm perfectly in the right to voice my opposition to the implementation.

I gave Bethesda a chance with Skyrim, I gave DICE a chance with BF4, I gave Ubisoft a chance with Assassin's Creed Unity. The worst thing a fan base can do is what you're suggesting.

Btw: http://www.polygon.com/2012/10/9/3480874/how-obsidian-expanded-the-fallout-new-vegas-universe-with-10000-lines

Where are you getting this information? I've opened multiple links and no where have I seen that it's for written lines of dialogue.

User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Sat Nov 28, 2015 7:18 am

My bigger peeve is that the character doesnt say what the prompt reads which makes it feel like you arent actually in control of how you respond. The character just paraphrases the line. Not to mention, you don't get to choose the emotion of the character so your response might not fit your invisioned attitude. Preset anything kills my immersion.

User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Fri Nov 27, 2015 9:44 pm

The game established the new record for the most lines of dialogue in a single-player action role-playing game. The game contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.https://en.wikipedia.org/wiki/Fallout:_New_Vegas#cite_note-37 Thats from wikipedia, not sure if that is a good enough source for you.

https://en.wikipedia.org/wiki/Fallout:_New_Vegas#Development

User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Sat Nov 28, 2015 6:04 am

Put an I don't care option
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Sat Nov 28, 2015 7:26 am

Thanks for the source that I already read, but again: Where does it specify written dialogue?

____________________________________________________________________________

For giggles I decided to check out all DLC dialogue files and it appears that lines of dialogue are entire responses. DLC took up somewhere around 7300 (give or take a couple hundred), meaning vanilla game New Vegas had more than Fallout 3, its DLC and New Vegas' DLC combined.

Also, when looking at dialogue file numbers, the Courier is included as a part of the dialogue line. In other words the 65,000 lines of dialogue (more like entire responses) for New Vegas does NOT include the Courier's dialogue options.

So a member said that PC dialogue isn't equivalent to total (which after reading dialogue lines I agree with), but somewhere around half placing PC dialogue in New Vegas at around 30,000 lines and more than double that of Fallout 4.

User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Sat Nov 28, 2015 8:02 am

*sigh*

Go play zork. That doesn't ruin the immersion with voice acting and graphics... It does ruin it with text tho...

-..-

...

PS: I am offcourse being sarcastic. I, personally prefer voice acting, to, imho, even more immersion breaking awkward silence of the mute character. However, I don't see any problem in it being optional and I am offcourse for the most choice to the most people.

PPS: Unless it's people who doesn't know there are other people in the world and that these have different tastes and that is ok.

User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Sat Nov 28, 2015 8:48 am

The thing that upsets me about this is that for years now there has been a solid majority on the forums about not having voice acting. It was the one thing the old community and new one could agree on, which was great. Heck, we used to make jokes about VA because it seemed so preposterous and we never thought it would be in a Bethesda game.

Fast forward to now, once they've implemented it. Tons of people are suddenly in love with the feature because hey, Bethesda is doing it! A good amount of people that used to post deriding voice acting are just silent on the issue now. Why do people flip-flop on things so casually?

User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Sat Nov 28, 2015 7:28 am

Could be that they actually like the voice actors.

User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Sat Nov 28, 2015 7:30 am

The tone before was that VA for the player would be terrible in any way, shape or form. I find it hard to believe that they're suddenly in love now, especially because we've heard a few emotionless lines and nothing else.

User avatar
Jessica Stokes
 
Posts: 3315
Joined: Fri Jul 28, 2006 11:01 am

Post » Sat Nov 28, 2015 1:41 am

First- I don't agree with the "solid majority" on the forums being against it. Even with this... "poll"... (the questions are so loaded and anti-VA that they are borderline intellectually offensive)... there is no a "solid majority."

Second- the forum population is most likely not representative of Fallout fans as a whole, so, even if there was a "solid majority" (there's not) it wouldn't really provide much insight as to what the entire fanbase wants.

I think people should wait and see what the final product is before casting judgment. From what we saw from the E3 video, it looks like Bethesda and the voice actors have done a great job.

User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

Post » Sat Nov 28, 2015 2:05 am

To be fair the woman's voice acting sounded like it had a lot more character than the male voice acting. She has more experience too.

User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Fri Nov 27, 2015 8:37 pm

Courtenay Taylor is very professional and experienced. She has been doing voicework for over a decade, there is nothing to fear there. Brian T Delaney on the other hand is quite unknown, and so it will be exciting to see what he brings to the table. A good voice actor can salvage a bad script, but i think the writing will actually be pretty decent for this game (yes i am a believer).

User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Sat Nov 28, 2015 3:20 am

Funny- I really liked the male's voice acting. It had a lot of subtleties (I especially liked when he was talking about the sugar bombs- a nice, just-below-the-surface sarcasm).

User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Sat Nov 28, 2015 8:33 am

I never said there is a solid majority now. I'm saying that it's now split because people are instantly onboard with any move Bethesda makes. But for the past few years, back when there was nothing but speculation on the game, there was a solid majority against it. Not now, but then. Same goes with the removal of skills. Before it was pretty much unthinkable, no one even talked about it because the possibility seemed absurd. Now there's a huge legion of apologists that are attempting smooth things over for Bethesda. This phenomenon would be easy for you to see if you had been on the forums beforehand.

Also, no one is saying that this forum is the end all in terms of public opinion. But Skyrim sold around 30 million copies, and none of the complaints against the game were about VA for the player. Not from reviews, not from my friends, not on the forums. It was a pretty good sign that it was not needed at all. Yet, here we are.

User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Fri Nov 27, 2015 8:04 pm


Translation:"Your game doesn't cater to my specific and niche interests. I hate it."
User avatar
Mackenzie
 
Posts: 3404
Joined: Tue Jan 23, 2007 9:18 pm

PreviousNext

Return to Fallout 4