@ZzAr.:hu - thanks, thats the kinda posts i enjoy reading, not just 'you svck sentakai, TES isnt crysis! '
You're welcome. Its always better to defend those that are being bashed when they don't deserve it then to stand by in indifference.
I would love to be proven wrong, but I don't believe there is any proof whatsoever to back up this statement. Bethesda knows better than us as to what kind of capabilities the engine behind Skyrim needs to possess, and I would like to think they designed their own to address these specific needs. In addition, Skyrim has been in development for longer than the availability of Cryengine 3, no?
As I said, if a dedicated team of developers (IE, not Beth devs. Though if they hired a team to do that work for them, while Beth team focuses purely on everything else to do with the game (quests, content, etc etc) then may be. But that may indeed be costly) were doing it, then CE3 could be developed to that point. Not saying it will happen overnight, nor am I saying that we can just make a CE3 mod and call it a better looking Skyrim. Just making it clear the CE3, and indeed even CE2, are not engines on which games at the scope of the Elder Scrolls couldn't be handled. CE3 could relatively easily handle Skyrim if it is developed to support Skyrim and any other game of its scope.
And it should also be noted that while neither of the Crysis games (nor Crysis 2) are actually truly open world (ie, you can go anywhere at any time), this was more because:
1. The engine was developed with an FPS in mind that had virtually no roleplaying aspects. Having an open world in an FPS like Crysis would be fairly stupid and a waste of resources. However, if the game was developed with a game like Skyrim in mind, then we would see not a bunch of large and mostly linear levels that are loaded one after the other, but a base open world that encases all of Skyrim, and separate levels for most every dungeon. (buildings would likely not be on their own levels as that wouldn't make any sense unless it was incredibly vast, and I don't think there will be many of those in Skyrim that aren't dungeons anyway)
2. The engine and game(s) were created alongside each other (CE2 was developed alongside Crysis, Crysis 2 was developed alongside CE3. Same could probably be said about the first Far Cry) in an incredibly short amount of time, about four years for the first Crysis, and a little bit less (or may be more) for Crysis 2. If the Crysis games got the development time and the goals that Skyrim has set, then we would have seen a much different game.
rather than the actual limitations of the Cryengine itself.
People clearly don't understand the difference between simple environment generation vs "game generation". A game is much, much more than just the environment it takes place in.
This is true, and if I'm correctly getting what you're implying here, then I have already addressed that issue, more or less. The first steps in creating a Skyrim type of game in the Cryengine are overcoming player character interaction limitations and implementing the common RPG menu system. After that, combat (magic system, AI, etc) and world interactions. After that, its just a matter of banging out whatever kinks arise as you add content to the game.
Obviously this process will be a lot more complicated and drawn out than I portray it, but from my experience with the Cryengine itself and game development in general, it would not be the incredibly daunting task that it seems to be, assuming there are dev teams dedicated to each process. One for getting the Cryengine to support a game like Skyrim, and another for actually creating the game itself. And if my knowledge of Bethesda is correct, this isn't something that is entirely out of their capabilities, and would be incredibly easy for them if they were willing to hire a team of devs that already know how to work with the Cryengine.
First of all, you obviously have no idea how expensive licensing a game engine is hint:
Another good point. But this is up to Beth to decide. As far as my posts go, I am assuming Beth is willing to shell out that money and still have enough left over to not create a game with the same amount of content as Crysis, which wasn't a lot. (though you could do a lot with what you had, on the flip side)
lol cryengine is not made for an elderscroll type of game loll fail thread
Of course it isn't. It was originally developed for an FPS of limited scope, only to be hampered yet again by short development time and being developed alongside the game itself. But that's just ignorant if you believe that CE couldn't be optimized for Skyrim or any other similar game