Should Haggling be taken out of Skyrim?

Post » Sun May 15, 2011 5:17 am

Playing Oblivion again has reminded me of something I find to be extraneous and irritating in the game: Haggling.

After playing the minigame to raise a seller's disposition toward your character, it's tedious to go on and try to Haggle with the seller by moving the slider back and forth and then trying to sell your items. If you raise the percentage too high, they refuse the offer and you have to try again. And again. And again.

I just want to be able to unload my things at a decent price and get on with playing my game, but unless I feel comfortable with letting items go at unfairly low prices, I have no choice but to use that godforsaken slider over and over again even though it kills all my fun.

I'd really like Haggling to be something that happens automatically in Skyrim. I like the concept of a seller's disposition toward a player and each of their Mercantile skills affecting the prices a player can buy and sell at, but I don't want to Haggle independently of those factors.

What do you all think?
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naana
 
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Post » Sat May 14, 2011 10:39 pm

Any shopkeeper will try and rip you off at all costs.
I'd like to have them rip me off a little less if I can try. Haggling is very useful... Taking out the NEED for haggling makes the game less.. challenging.
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Kirsty Collins
 
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Post » Sun May 15, 2011 12:15 am

One thing that I always make in games like these is a merchant. And with the caravan changes hopefully I can have some mercs guarding me. I enjoy it, it just needs an update. The minigames, that is.
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Harry Hearing
 
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Post » Sat May 14, 2011 6:11 pm

I think haggling should be like in Arena.

http://www.uesp.net/arena/abuysel.shtml
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Jaylene Brower
 
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Post » Sun May 15, 2011 2:17 am

Sorry, I tried to have a poll attached to this question from the get go, but it didn't work the first time around. It's up now.
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Ash
 
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Post » Sun May 15, 2011 1:33 am

I hate to say it, but Morrowind.
The way you bartered for items, that was a far superior form of haggling, which could be fun.
Why pay 18 gold for this item, then sell that item for 18 gold, just trade them. Want to sell something for its real value and not the limit of the merchant, trade it for gold and items which you then sell later.
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Shaylee Shaw
 
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Post » Sun May 15, 2011 5:49 am

i loved that speechcraft minigame that got them to like me are you kidding that was awesome and then trying to figure out what i could get at the highest price for selling items..i loved it
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Romy Welsch
 
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Post » Sun May 15, 2011 9:22 am

I hate to say it, but Morrowind.
The way you bartered for items, that was a far superior form of haggling, which could be fun.
Why pay 18 gold for this item, then sell that item for 18 gold, just trade them. Want to sell something for its real value and not the limit of the merchant, trade it for gold and items which you then sell later.

Or you could always exploit the Caldera Scamp... but i doubt they would have something like that in Skyrim FSR.

IMO Arena>Morrowind>Oblivion>Daggerfall.
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Anna Krzyzanowska
 
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Post » Sat May 14, 2011 10:42 pm

Any shopkeeper will try and rip you off at all costs.
I'd like to have them rip me off a little less if I can try. Haggling is very useful... Taking out the NEED for haggling makes the game less.. challenging.


My logic against this is that shopkeepers that know you and have you as a repeat customer won't necessarily rip you off, nor would ones that you've completed a quest for--to me, it makes perfect sense for a shopkeeper's prices to rise and fall automatically in reflection of their disposition toward you. If they want you to keep coming back, then they're going to go ahead and offer you competitive pricing.

Haggling would make more sense to me if there weren't already a minigame for disposition. Having to first play that pretty awful minigame and then moving a slider back and forth before selling stuff just isn't my idea of fun.
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Ronald
 
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Post » Sat May 14, 2011 9:23 pm

If haggling was taken out, how could you increase your Mercantile level :shakehead:
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nath
 
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Post » Sat May 14, 2011 11:24 pm

If haggling was taken out, how could you increase your Mercantile level :shakehead:


By buying and selling merchandise.
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Rude Gurl
 
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Post » Sun May 15, 2011 7:05 am

If haggling was taken out, how could you increase your Mercantile level :shakehead:
This makes me wonder. What kind of noncombat perks will there be? Im hoping they wont fail.
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Mimi BC
 
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Post » Sun May 15, 2011 11:18 am

I don't see much point in haggling, currency is generally plentiful in these sort of games and the economic system is simplistic. If there was a decent supply/demand type system, haggling might be more interesting.
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Monique Cameron
 
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Post » Sat May 14, 2011 8:37 pm

By buying and selling merchandise.

That's almost a pointless a skill as acrobatics. :facepalm:
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Emily Martell
 
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Post » Sun May 15, 2011 10:27 am

That's almost a pointless a skill as acrobatics. :facepalm:


If I don't care about Haggling, why would I care about how Haggling affects my Mercantile skill?

I only want my Mercantile skill to affect how much items cost in the game, and that Mercantile skill can be dependent on how much I've traded/bought/sold with a particular seller or as a whole, and not how much I've paid for items in the past.

Make sense now?
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Steve Smith
 
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Post » Sun May 15, 2011 10:48 am

If I don't care about Haggling, why would I care about how Haggling affects my Mercantile skill?

I only want my Mercantile skill to affect how much items cost in the game, and that Mercantile skill can be dependent on how much I've traded/bought/sold with a particular seller or as a whole, and not how much I've paid for items in the past.

Make sense now?

perfect sense.

What I was getting at is the unrealistic concept of "the more you buy and sell, the cheaper things are and the more your inventory is worth." I dislike that idea.
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barbara belmonte
 
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Post » Sat May 14, 2011 11:11 pm

"the more you buy and sell, the cheaper things are and the more your inventory is worth."
This. Realistictly its the opposite. If the store knows you are gonna buy then it rises
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Jordyn Youngman
 
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Post » Sun May 15, 2011 2:24 am

It was fine the way it was. There should be penalties if you make an insulting offer.
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Stacy Hope
 
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Post » Sun May 15, 2011 10:43 am

i liked the oblivion style haggling, it was quite reallistic to me. keep it that way.

And about previously stated penalties. the higher amount of % that you are off from your limit, the more disposition will drop. but i would also like the haggling to be solely related to the mercantile skill but not the disposition at all. so even if his disposition is 1 then your max % limit is still the same. to make it more simple, however i would also like disposition to affect overall prices, unrelated to haggling. so someone at 100 disposition will buy your items for 100% of the value and someone with 1 disposition will buy it for 10%(minimum) of its value. then the mercantile scaler (like selling items at 65%) will scale with that so someone who buys your items for 100% of their value (100 disposition) then you've got haggling up to 65% he will buy your items for 65% of their value. but if he's got 10% (10 or less disposition) and you've got the scaler on 65% he will buy the items for 6,5% of their value.

Something among these lines, the way i suggested it would probably just be annoying since this would force players to use haggle even if they didn't want to bother with it, but with right balancing, assuming some players wont use haggle at all and some players will. something among the lines of what i just thought of would probably be right on the spot i think.
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jessica robson
 
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Post » Sun May 15, 2011 2:38 am

I say remove both.

What's haggling without the face to face interaction, the laughs, the bragging about the merchadise. I've never seen in MW or OB the depth of dialogue that I think should be required for haggling. Not much of a sampling, but that's the trend I see.

Mercantile, well, just get rid of it if unless "trading" atually means more than than just selling and buying...like actually owning a store. More depth is needed.
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mimi_lys
 
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Post » Sat May 14, 2011 8:22 pm

I like haggling, I hope they don't get rid of it in some form or another.
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Causon-Chambers
 
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Post » Sun May 15, 2011 9:01 am

Minigame=feces
Prices based on skill and dispotion=gentleman/scholar/etc
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dav
 
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Post » Sat May 14, 2011 8:32 pm

Some posts deleted.
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electro_fantics
 
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Post » Sun May 15, 2011 5:50 am

I always prefered the Morrowind style haggling where you select the items you want to buy/sell then you haggle over the price while everythin is on the table so to speak.
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Leah
 
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Post » Sun May 15, 2011 11:32 am

I actually liked the haggling system in Oblivion. I think Skyrim will have a completely overhauled merchant system though so we'll see what happens.
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flora
 
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