Should have done my research? LOL!

Post » Wed Sep 01, 2010 9:40 am

I did research this game, and was lead to believe that while it WAS team oriented, it was still going to have multi player that we all know and love... If I would have known that multi player was going to be strictly team oriented with no respect to your stats I would not have bought this game. Its very disapointing to say the least, this game has awesome graphics, great storyline (even though its a very short story line) multiplayer should have had the option for straight up team death match, and other various multi player game types that we have all grown to love in the past. it was impossible for someone to know that multi player was going to be what it is... and for all of you that are going to say, "the stat sight is coming you just have to be patient" who wants to have to go online and look at your stats? why cant we just look at them in between games right on our x box? And i hate to have to state the obvious, but before i get flamed and a 100 people say you cant have straight up team deathmatch because everyone will just be medics and revive all the time or the whole endless supply of ammo thing, take that stuff out for TDM and other multi player games, give every one the same basic starting tools, and run around and FSU! Theres a multitude of ways to have it... I really hate to have to kick a dead horse here, but COD is the yardstick by which all games are measured by, imagine how awesome this game would be if they had the multiplayer that they currently have AND had the option for original style of multi player thats available on COD. If they can have an option for your controller figuration called "DUTY CALLS" then they can do the same thing for multi player...So, unfortunately, when you measure this game up to COD, it comes up very short, you dont have to take my word for it though, just look at their over all sales and returns of this game, look at the low number of people playing it online, more people are still playing world at war online than this game. In their hasty attempt to be different, they ran themselves right out of the market...
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Michelle Serenity Boss
 
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Post » Wed Sep 01, 2010 10:12 am

"but COD is the yardstick by which all games are measured by"

are you saying this to the publisher/dev team or to gamers? For publisher/dev team yes, COD is the yardstick. You could only hope to have as many sales as COD gets. For gamers, COD is mostly a joke to those who were around long enough to have enjoyed the birth and formation of first person shooters.

"In their hasty attempt to be different, they ran themselves right out of the market..."


so everything in life should be a clone of something else? Homefront (the game) attempted to feed off the current COD/ realistic/ military shooter rage and it failed miserably, so did Crysis 2...

DUTY CALLS, LOL: http://www.youtube.com/watch?v=d7r9RqWBdl8
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Ross
 
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Post » Wed Sep 01, 2010 3:39 pm

What he is saying is for a game to sell it has to be like COD since everyone is brainwashed and simple minded on the same one way track... repetitive waste.
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Life long Observer
 
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Post » Wed Sep 01, 2010 1:00 pm

I did research this game, and was lead to believe that while it WAS team oriented, it was still going to have multi player that we all know and love... If I would have known that multi player was going to be strictly team oriented with no respect to your stats I would not have bought this game. Its very disapointing to say the least, this game has awesome graphics, great storyline (even though its a very short story line) multiplayer should have had the option for straight up team death match, and other various multi player game types that we have all grown to love in the past. it was impossible for someone to know that multi player was going to be what it is... and for all of you that are going to say, "the stat sight is coming you just have to be patient" who wants to have to go online and look at your stats? why cant we just look at them in between games right on our x box? And i hate to have to state the obvious, but before i get flamed and a 100 people say you cant have straight up team deathmatch because everyone will just be medics and revive all the time or the whole endless supply of ammo thing, take that stuff out for TDM and other multi player games, give every one the same basic starting tools, and run around and FSU! Theres a multitude of ways to have it... I really hate to have to kick a dead horse here, but COD is the yardstick by which all games are measured by, imagine how awesome this game would be if they had the multiplayer that they currently have AND had the option for original style of multi player thats available on COD. If they can have an option for your controller figuration called "DUTY CALLS" then they can do the same thing for multi player...So, unfortunately, when you measure this game up to COD, it comes up very short, you dont have to take my word for it though, just look at their over all sales and returns of this game, look at the low number of people playing it online, more people are still playing world at war online than this game. In their hasty attempt to be different, they ran themselves right out of the market...


Brink doesn't want to be Call of Duty. I don't want it to either. I am glad Splash Damage had the balls not to fall into the call of duty style of gaming. It's such a breath of fresh air to play a team based shooter that doesn't revolve around team death match a K/D ratios.
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Laura Cartwright
 
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Post » Wed Sep 01, 2010 2:13 pm

I'm sure COD players are the ones that score near the bottom of the XP listing at the end of each Brink round too. :)

- F
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Kill Bill
 
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Post » Wed Sep 01, 2010 10:57 pm

1. If you really did your research on the game you would have known from the start that there would be no TDM modes in this game.
2. SD made this game specifically to be UNLIKE the COD games.
3. SD made this game as a team FOCUSED shooter which is where stats like K/D ratio and the sort mess up the focus (ALA KZ3 even though its team focused the only stat they put on the consoles was K/D ratio and guess what people were doing? Thats right ignoring the objectives / the win and going strictly for Kills).
4. If you think this game has great graphics and a great storyline then I dunno if we are playing the same game (if you want to see good graphics look at KZ3 and the storyline in this game is so convoluted its crazy)
5. Just cause the game has a control scheme that caters to the control scheme of COD players doesn't mean that it has to be another COD clone (like Homefront).
6. The developers weren't trying to make a game comparable to COD so stating that "when you measure this game up to COD, it comes up very short" doesn't hold much water.
7. Most people that have traded in this game were expecting it to be perfect out of the box while online (like well um NO game has come out with a perfect launch) and were raging at the AI or lag both of which are being addressed and you can even play without bots but they didn't bother to check that feature out.

I have played COD games since before they came out on consoles and played all of them from COD 4 to CODBO. You can hop into a CODBO game right now and still experience crazy lag even though that game has been out for months (get killed after taking cover much?). This game is almost exactly what I expected it to be but then again I also did real research on it. I didn't want another COD clone where people just care about themselves and their K/D ratio and camping to get a high kill streak even if they lose. I so wanted KZ3 to be team-oriented and fun to battle it out for a win. However, even in that game you just get invisible snipers camping to raise their KD ratio and losing as well. And the reason KZ3 has pretty much failed in what it always did (team-oriented and objective-based gameplay) is because it catered to COD fans instead of its true fanbase.

This game is extremely fun and best of all DIFFERENT then the games out there. I wish more people would stick it out and wait for the DLC and patch that's coming because then the game will shine even more. Unfortunately, this game will probably have a super loyal and long lasting fan base on the PC but with the ADD us console gamers have and our obsession with COD it will probably only have people playing until BC3 comes out :(
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Horror- Puppe
 
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Post » Wed Sep 01, 2010 5:51 pm

I wouldn't say that they "ran themselves right out of the market".
They are actually marketing the product to a wider audience.
Brink allows the player to choose how they want to play/contribute to each match.
You can still play the game like a regular FPS... run/shoot/kill, or you can choose to focus on the best ways to meet objectives.
It's all about trying different classes and finding the playing style that best fits you.
This game should be fun for anyone who buys it, not just hardcoe FPS gamers.
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Leah
 
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Post » Wed Sep 01, 2010 7:14 pm

"but COD is the yardstick by which all games are measured by"

are you saying this to the publisher/dev team or to gamers? For publisher/dev team yes, COD is the yardstick. You could only hope to have as many sales as COD gets. For gamers, COD is mostly a joke to those who were around long enough to have enjoyed the birth and formation of first person shooters.

"In their hasty attempt to be different, they ran themselves right out of the market..."


so everything in life should be a clone of something else? Homefront (the game) attempted to feed off the current COD/ realistic/ military shooter rage and it failed miserably, so did Crysis 2...

DUTY CALLS, LOL: http://www.youtube.com/watch?v=d7r9RqWBdl8

I have both homefront and crysis 2, neither one is like cod, both are failures, this game COULD have been different, im just saying that if they would have modeled their multi player more towards cod, I would be playing their game, and so would ALOT of other gamers...numbers dont lie...
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Casey
 
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Post » Wed Sep 01, 2010 10:24 pm

What he is saying is for a game to sell it has to be like COD since everyone is brainwashed and simple minded on the same one way track... repetitive waste.

No, for a game to sell like cod, it has to have a good multiplayer.....simple...
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Kristina Campbell
 
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Post » Wed Sep 01, 2010 2:21 pm

im just saying that if they would have modeled their multi player more towards cod, I would be playing their game, and so would ALOT of other gamers...numbers dont lie...


saying stuff like that is why no one here will take you seriously. The intention of Brink and its objective gametype, lack of kill/death ratio, focus on teamwork was to NOT be like COD. Get it now?

If all games started modeling their multi player more towards cod I might as well quit right now...
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Margarita Diaz
 
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Post » Wed Sep 01, 2010 11:42 pm

Brink doesn't want to be Call of Duty. I don't want it to either. I am glad Splash Damage had the balls not to fall into the call of duty style of gaming. It's such a breath of fresh air to play a team based shooter that doesn't revolve around team death match a K/D ratios.

nothing would have been hurt for you if they kept the multi player they currently have and added a little cod style multi player now would it? nothing would change for you, youd still be there with your breath of fresh air! LOL!
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Manny(BAKE)
 
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Post » Wed Sep 01, 2010 8:47 pm

it would fracture the playerbase into 2 groups. Those who want to play Brink as intended and those who would want to play Brink of Duty...
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Louise Dennis
 
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Post » Wed Sep 01, 2010 5:35 pm

saying stuff like that is why no one here will take you seriously. The intention of Brink and its objective gametype, lack of kill/death ratio, focus on teamwork was to NOT be like COD. Get it now?

If all games started modeling their multi player more towards cod I might as well quit right now...

so in other words, you suk and like the fact that attention can get drawn away from your shills, or lack thereof...? your probably one of the reasons why they give participation trophies out now instead of just rewarding the winner...
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brenden casey
 
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Post » Wed Sep 01, 2010 5:44 pm

Variety is the spice of life. Nobody would want nothing but games made like, feel like, play like and look like CoD. CoD is of course a good game but I do hope it's not the end of creativity and choices in gaming.
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Kara Payne
 
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Post » Wed Sep 01, 2010 4:32 pm

thats not nice... how do you know if I "suk" or not? I sincerely apologize on behalf of mankind that not everyone thinks like you...
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SWagg KId
 
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Post » Wed Sep 01, 2010 5:39 pm

"but COD is the yardstick by which all games are measured by"

are you saying this to the publisher/dev team or to gamers? For publisher/dev team yes, COD is the yardstick. You could only hope to have as many sales as COD gets. For gamers, COD is mostly a joke to those who were around long enough to have enjoyed the birth and formation of first person shooters.

"In their hasty attempt to be different, they ran themselves right out of the market..."


so everything in life should be a clone of something else? Homefront (the game) attempted to feed off the current COD/ realistic/ military shooter rage and it failed miserably, so did Crysis 2...

DUTY CALLS, LOL: http://www.youtube.com/watch?v=d7r9RqWBdl8


Amen to this :foodndrink:

I have both homefront and crysis 2, neither one is like cod, both are failures, this game COULD have been different, im just saying that if they would have modeled their multi player more towards cod, I would be playing their game, and so would ALOT of other gamers...numbers dont lie...


This is in the eye of the beholder so to speak. You seem to be quite fond of COD and the mindless run and gun tactics accompanied by it. It seems as though games what involve class,team,objective oriented gameplay do not tickle your fancy so your solution is simple don't play games like that.

There are quite a few people who enjoy team objective based gameplay and just because you are not one of them does not mean the games are a failure because they do not meet your approval.

Although I will say Brink is failing right now NOT because of gameplay but because faulty mechanics with the multiplayer the matchmaking making makes it almost impossible to get into a match with actual players and when you do the teams are so unbalanced its not even worth playing. When it isnt doing that it is making a server just for you in which no one ever joins. I do not think it is to much to ask for to play a balanced full match against actual players in a game whats main focus is online play.

Also the absence of a lobby or party system to make joining and grouping with friends more convenient and easy is a huge flaw now they have to try and join your game hoping they get in before it fills and when they do join there is no guarantee they will be put on your team.
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Kaley X
 
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Post » Wed Sep 01, 2010 4:24 pm

I like how everybody categorizes deathmatch with CoD, while it was started by way earlier games.
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Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Wed Sep 01, 2010 4:25 pm

I did research this game, and was lead to believe that while it WAS team oriented, it was still going to have multi player that we all know and love... If I would have known that multi player was going to be strictly team oriented with no respect to your stats I would not have bought this game. Its very disapointing to say the least, this game has awesome graphics, great storyline (even though its a very short story line) multiplayer should have had the option for straight up team death match, and other various multi player game types that we have all grown to love in the past. it was impossible for someone to know that multi player was going to be what it is... and for all of you that are going to say, "the stat sight is coming you just have to be patient" who wants to have to go online and look at your stats? why cant we just look at them in between games right on our x box? And i hate to have to state the obvious, but before i get flamed and a 100 people say you cant have straight up team deathmatch because everyone will just be medics and revive all the time or the whole endless supply of ammo thing, take that stuff out for TDM and other multi player games, give every one the same basic starting tools, and run around and FSU! Theres a multitude of ways to have it... I really hate to have to kick a dead horse here, but COD is the yardstick by which all games are measured by, imagine how awesome this game would be if they had the multiplayer that they currently have AND had the option for original style of multi player thats available on COD. If they can have an option for your controller figuration called "DUTY CALLS" then they can do the same thing for multi player...So, unfortunately, when you measure this game up to COD, it comes up very short, you dont have to take my word for it though, just look at their over all sales and returns of this game, look at the low number of people playing it online, more people are still playing world at war online than this game. In their hasty attempt to be different, they ran themselves right out of the market...


Not sure how you were mislead. I followed this game for a year prior to release and nowhere did they mention that there would be any type of free-for-all mode or team deathmatch game modes. Maybe that was your expectation, but nowhere did they advertise these modes or even hint at it....so any disappointment on your part regarding these missing game modes is completely your fault. Everything I read and heard about this game lead me to believe that everything was based around team objectives. I knew what to expect and I'm happy that this game doesn't have game modes that revolve strictly around who gets the most kills. I wanted a team objective based game and I fully expected that with Brink as that is all they ever talked about.

Its one thing if Splash Damage advertised and hyped these game modes and then completely left them out, but they never mentioned it or even hinted at it. They've always advertised this game as team-objective based and nothing more than that. The fact is, you assumed one thing based on no fact, which lead to your disappointment. Your fault.
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Benji
 
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Post » Wed Sep 01, 2010 1:01 pm

...numbers dont lie...


No, but fat fools do.
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Jessica Nash
 
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Post » Wed Sep 01, 2010 9:50 am

nothing would have been hurt for you if they kept the multi player they currently have and added a little cod style multi player now would it? nothing would change for you, youd still be there with your breath of fresh air! LOL!


Look, you can play Brink like Team Deathmatch or "COD Style as you like to call it" if you want. Just don't do any objectives and focus on getting kills instead of helping your team complete objectives. What is bothering you is the fact that you don't get a fancy Kill/Death Ratio after your gamertag that makes you feel better about yourself. I could care less about stats...so what, you got 40 kills and 5 deaths in a match. What do you want now, a gold star and a cookie?
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Dorian Cozens
 
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Post » Wed Sep 01, 2010 6:52 pm

Not sure how you were mislead. I followed this game for a year prior to release and nowhere did they mention that there would be any type of free-for-all mode or team deathmatch game modes. Maybe that was your expectation, but nowhere did they advertise these modes or even hint at it....so any disappointment on your part regarding these missing game modes is completely your fault. Everything I read and heard about this game lead me to believe that everything was based around team objectives. I knew what to expect and I'm happy that this game doesn't have game modes that revolve strictly around who gets the most kills. I wanted a team objective based game and I fully expected that with Brink as that is all they ever talked about.

Its one thing if Splash Damage advertised and hyped these game modes and then completely left them out, but they never mentioned it or even hinted at it. They've always advertised this game as team-objective based and nothing more than that. The fact is, you assumed one thing based on no fact, which lead to your disappointment. Your fault.

i followed the game for over a year as well, and multiple times it was pointed out that brinks multi player was going to have a new twist on things along with the same style multi player that is core and common for a fps to be competitive online...it didnt happen, the multi player failed... look at the numbers....everyone wants to draw the attention away from the numbers.... yes this game pleases a small percentage of gamers, thats why i suggest they keep this style of multi player and add cod style multiplayer to bring over the masses...
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Cassie Boyle
 
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Post » Wed Sep 01, 2010 10:25 am

i followed the game for over a year as well, and multiple times it was pointed out that brinks multi player was going to have a new twist on things along with the same style multi player that is core and common for a fps to be competitive online...it didnt happen, the multi player failed... look at the numbers....everyone wants to draw the attention away from the numbers.... yes this game pleases a small percentage of gamers, thats why i suggest they keep this style of multi player and add cod style multiplayer to bring over the masses...


How did it fail to deliver competitive online? The mechanics involved for multiplayer are suited for competitive play especially gamebattles and MLG. Everything is tailored for competitive play. For example the Competition rules with Stopwatch mode so both teams switch sides so there is no excuse of a map being one sided and unfair. Stopwatch mode is purely competitive so I dont know how you can say Brink does not deliver that.Just because it does not have the silly stats you want to see at the end a match to pat yourself on the back does not mean it is not suited for competitive play.

Also note most hardcoe and competitive games do have a smaller audience then most blockbuster games the are tailored to grabbing casual gamers. They may be smaller but there audience sticks around for years.
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Ruben Bernal
 
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Post » Wed Sep 01, 2010 1:08 pm

Look, you can play Brink like Team Deathmatch or "COD Style as you like to call it" if you want. Just don't do any objectives and focus on getting kills instead of helping your team complete objectives. What is bothering you is the fact that you don't get a fancy Kill/Death Ratio after your gamertag that makes you feel better about yourself. I could care less about stats...so what, you got 40 kills and 5 deaths in a match. What do you want now, a gold star and a cookie?

no you cant. have you tried getting your friends in a lobby and joining a game? 90% of the time your playing against or with (usually both) bots...Re-read my post, im not saying to get rid of the present style, im saying add cod style multi player in conjunction with whats already there, if they were to do that (and i know, its not gonna happen this go round) you would have a choice, so you too, could get your participation trophy cuz you dont have the skills to hack it in real multi player...
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LittleMiss
 
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Post » Wed Sep 01, 2010 2:00 pm

"Good works of art are loved by the neanderthal public at that moment and unappreciated by the sophisticated, Great works of art are loved by the sophisticated of that time and loved by the unsophisticated of the next generation."
Liberty Prime7
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Claire Vaux
 
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Post » Thu Sep 02, 2010 12:59 am

How did it fail to deliver competitive online? The mechanics involved for multiplayer are suited for competitive play especially gamebattles and MLG. Everything is tailored for competitive play. For example the Competition rules with Stopwatch mode so both teams switch sides so there is no excuse of a map being one sided and unfair. Stopwatch mode is purely competitive so I dont know how you can say Brink does not deliver that.Just because it does not have the silly stats you want to see at the end a match to pat yourself on the back does not mean it is not suited for competitive play.

Also note most hardcoe and competitive games do have a smaller audience then most blockbuster games the are tailored to grabbing casual gamers. They may be smaller but there audience sticks around for years.

so your telling me that sd and bethesda did this game to sell less than 400,000 copies (the returned number has yet to be posted, im sure its alot, 3 people from my friends list have returned it, and thats out of 4 that bought it, not me though, im still playing it) they spent millions of dollars to cater to a small group? LOL! thats why they spent god knows how much on marketing and advertising? just to cater to the small group that bought it?GTFOOH....They would have loved for it to have sold millions of copies, but it didnt...And the white elephant in the room is why...when they come out with brink 2 i will buy it on release day just the same, and i bet the multiplayer will mirror cod alot more than the piece o crap that they have now...
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Rachel Tyson
 
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