should heal over time.

Post » Sun Mar 06, 2011 2:49 am

i think that unlike in oblivion, you should slowly regenerate health. emphasis on slowly.
it didn't make sense that waiting one hour using the wait function put your helth to ful, but just standing there for a minute does nothing.
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JaNnatul Naimah
 
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Post » Sun Mar 06, 2011 7:48 am

i think that unlike in oblivion, you should slowly regenerate health. emphasis on slowly.
it didn't make sense that waiting one hour using the wait function put your helth to ful, but just standing there for a minute does nothing.

As long as it doesn't regenerate in combat, this should be in.
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Conor Byrne
 
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Post » Sat Mar 05, 2011 11:21 pm

There's already http://www.gamesas.com/index.php?/topic/1177607-health-system/ on the topic on the first page.
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Sunny Under
 
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Post » Sun Mar 06, 2011 4:00 am

If there are no enemies around I don't mind the idea of health regenerating very slowly, but only to a point. After that point rest or some sort of healing should be required imo.
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JESSE
 
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Post » Sun Mar 06, 2011 6:41 am

i think that unlike in oblivion, you should slowly regenerate health. emphasis on slowly.


Agreed.
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loste juliana
 
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Post » Sun Mar 06, 2011 12:36 am

No, and they should remove healing on wait.
Healing should be something you have to plan for, whether through buying potions or through having a decent Restoration skill.
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Jay Baby
 
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Post » Sun Mar 06, 2011 3:59 am

Scraps and scratches can heal. However if your bleeding out with massive gashes in your arm and contusions to the head, if anything your health should get worse over time.
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Amy Siebenhaar
 
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Post » Sun Mar 06, 2011 10:05 am

No, and they should remove healing on wait.
Healing should be something you have to plan for, whether through buying potions or through having a decent Restoration skill.

Sorry, but I disagree. Have that for hardcoe mode, but other then that, it would be ANNOYING.
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Mr. Ray
 
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Post » Sun Mar 06, 2011 3:46 am

Sorry, but I disagree. Have that for hardcoe mode, but other then that, it would be ANNOYING.


Why would it be annoying? Why don't we just dispose of monsters dealing damage at all? I mean it's annoying to have to wait, right? Let's just make the game super easy just so you don't get annoyed
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kat no x
 
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Post » Sun Mar 06, 2011 11:38 am

Sorry, but I disagree. Have that for hardcoe mode, but other then that, it would be ANNOYING.


Wasn't at all in Fallout.
There's a difference between making something too hardcoe, and not over-casualizing the series. At the very least, you must wait much longer like in morrowind, and the wait can be interrupted.
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laila hassan
 
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Post » Sun Mar 06, 2011 1:52 am

Scraps and scratches can heal. However if your bleeding out with massive gashes in your arm and contusions to the head, if anything your health should get worse over time.


That sounds interesting. Perhaps your health should only increase over time if it's above 50%, and decrease over time if it's below 50%.
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Kitana Lucas
 
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Post » Sun Mar 06, 2011 1:03 am

Why would it be annoying? Why don't we just dispose of monsters dealing damage at all? I mean it's annoying to have to wait, right? Let's just make the game super easy just so you don't get annoyed

Way to take my reply way out of context.

Wht if I'm the type of character that doesn't really spend time in towns buying potions or is an alchemist? What if my character isn't skilled in Restoration?

Sorry, but I prefer more freedom in terms of healing yourself, a simple mechanic.
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Joanne Crump
 
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Post » Sun Mar 06, 2011 10:46 am

Sorry, but I disagree. Have that for hardcoe mode, but other then that, it would be ANNOYING.


That's not hardcoe at all. The majority of the games I've played don't let you heal over time, because that doesn't make sense unless there's a plot device for it. And I don't think he was serious about the health decreasing, it sounded more like a reason for why health increasing given enough time wasn't a good idea.

I'd rather your health was only decreased when you're wounded, and only increased when you heal yourself/drink a potion/pray at an altar.
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Hannah Barnard
 
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Post » Sun Mar 06, 2011 7:33 am

Healing over time svcks in my opinion.

For me, the experience of creating a character and questing is richened by the fact that I have to make my character survivable. I have to think "How is my character going to heal, when I'm out and about?", my character may be good at alchemy or restoration. They may be able to sap health from enemies. Or I may have to spend my hard earned money on health potions and food.

To me, this adds a level to character development and motivation for things like restoration to exist in the first place.

The converse is healing on wait/over time. To me, this is the antithesis of good RPG playing unless it is something you obtain through leveling/questing (i.e an item that adds heal over time).
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Ria dell
 
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Post » Sun Mar 06, 2011 9:38 am

Way to take my reply way out of context.

Wht if I'm the type of character that doesn't really spend time in towns buying potions or is an alchemist? What if my character isn't skilled in Restoration?

Sorry, but I prefer more freedom in terms of healing yourself, a simple mechanic.


Then your not playing an RPG. You're playing an action game. You have to role-play. If your character is not a healer/monk type character, then for what reason SHOULD you heal that much? In oblivion, healing potions were everywhere and we all started out with a healing spell. I had no difficulty in regaining health in oblivion. The system does not need to be made easier.
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Luna Lovegood
 
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Post » Sun Mar 06, 2011 10:16 am

Wht if I'm the type of character that doesn't really spend time in towns buying potions or is an alchemist? What if my character isn't skilled in Restoration?


Then avoid damage.
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Trevor Bostwick
 
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Post » Sun Mar 06, 2011 10:59 am

Sorry, but I disagree. Have that for hardcoe mode, but other then that, it would be ANNOYING.


In reality, hardcoe mode would have you bleed out...or just bleed for a certain amount of time before healing.
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Sarah Kim
 
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Post » Sun Mar 06, 2011 5:02 am

Yeah, I'd also like it if there was no heal on wait... In fact, there shouldn't even be much heal after sleeping. I mean, if you have a major wound, you need to sit it out for at least a good month or two before it heals. Not saying that it should be that extreme, but my point is, a wound from being stabbed by a sword isn't going to go away over night.
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Carys
 
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Post » Sun Mar 06, 2011 10:38 am

Way to take my reply way out of context.

Wht if I'm the type of character that doesn't really spend time in towns buying potions or is an alchemist? What if my character isn't skilled in Restoration?

Sorry, but I prefer more freedom in terms of healing yourself, a simple mechanic.


Then you're unprepared. If you're unwilling to go into a town and buy potions of healing or pray, and you're not an alchemist or healer, then you're s.o.l. by your own laziness. If you're trying to roleplay, then congratulations, you get to roleplay what would happen to a medieval peasant who gets attacked by a bear. You die.

Waiting healing you makes no sense, and I'm all for it being removed. There are plenty of avenues for healing yourself that have been in place in past games. Use them.
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Andrea Pratt
 
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Post » Sun Mar 06, 2011 4:22 am

Then your not playing an RPG. You're playing an action game. You have to role-play. If your character is not a healer/monk type character, then for what reason SHOULD you heal that much? In oblivion, healing potions were everywhere and we all started out with a healing spell. I had no difficulty in regaining health in oblivion. The system does not need to be made easier.

TES = Freeeeeeeeeedoooom!!!!

In other words, I don't want 1 or 2 ways to heal myself, there should be multiple ways.
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Rudy Paint fingers
 
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Post » Sun Mar 06, 2011 4:26 am

I think health should heal over time at a fair rate. Not like really really slow, but also not like COD fast. It also wouldn't heal when monster are around. So no healing in combat or when sneaking. The system in oblivion already allows this by giving you a healing spell that you can spam. Regenerating health would just let you be able to do it with out fiddling in your inventory or leveling your restoration skill with out wanting to.

Healing spells and potions can still have there place in this system, Make spells work fast and in combat. Potions could let you over heal so that you can boost your HP past the max. A few people mentioned only letting you regenerate part your health. this would be the same thing, just different names for part and full health.
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Jason Rice
 
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Post » Sun Mar 06, 2011 4:05 am

I think health should heal over time at a fair rate. Not like really really slow, but also not like COD fast. It also wouldn't heal when monster are around. So no healing in combat or when sneaking. The system in oblivion already allows this by giving you a healing spell that you can spam. Regenerating health would just let you be able to do it with out fiddling in your inventory or leveling your restoration skill with out wanting to.

Healing spells and potions can still have there place in this system, Make spells work fast and in combat. Potions could let you over heal so that you can boost your HP past the max. A faw people mentioned only letting you regenerate half your health. this would be the same thing, just different names for half and full health.


I would gladly have healing spells require a higher level of restoration to cast, just to force characters that do not want to use restoration to use other means of healing, that don't involve stanading around. i.e health sapping enchantments/spells. Alchemy e.t.c.
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Dan Stevens
 
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Post » Sun Mar 06, 2011 4:52 am

TES = Freeeeeeeeeedoooom!!!!

In other words, I don't want 1 or 2 ways to heal myself, there should be multiple ways.


Beds.
Spells.
Potions.
Enchantments.
Food.
Enviromental Healing (Like the Blood Fountains in Oblivion)

6 ways, not counting waiting if it is not removed.
lrn 2 play.

In Minecraft creative mode, you have infinite amounts of every block and can break any block instantly.
In Minecraft survival, you have a limited inventory and most valuable blocks are rare and take hours and hours to get any decent amount. You can die, it takes forever to mine some blocks, even whenever you have to craft tools to do it.
Which is by far the more rewarding and fun to play? Minecraft Survival.
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Casey
 
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Post » Sun Mar 06, 2011 12:01 am

That sounds interesting. Perhaps your health should only increase over time if it's above 50%, and decrease over time if it's below 50%.


It probably would be more like if you have 75% health or more you can slowly heal over time. If you have anything from 25% to 74% health the bar would hold at whatever your at indefinatly. And anything lower than 24% would slowly go down.

That'ts what I would like to see. I'd also like to not see a health bar...like ever, and instead have ingame representation...but that's a whole other speal.
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keri seymour
 
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Post » Sun Mar 06, 2011 7:47 am

I wouldn't mind very minor healing over time, as the body is capable of recovering from minor wounds. But it shouldn't be a replacement for healing spells or potions.

Also: If your character isn't the 'type of character' who uses healing spells, is good at alchemy, or spends time in town buying potions, then your playing a reckless (or foolish) character. Having no sort of healing besides standing around or resting isn't a good survival strategy, especially in an environment like Skyrim where 'rest' or 'wait' might mean 'succumb to hypothermia.'
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Alyna
 
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