If you asked me this prior to Dawnguard, I would say... absolutely. After dawnguard, it completely ruined the Vampire experience. It removes the attack on sight at stage 4 and gives the player character a stupid red line down the center of the top lip.
So, after Dawnguard, I will not play without using mods to correct both of those horrid issues.
I want to feel like my character is actually a Vampire. When we strive to implement tactics to counter the negative effects of being a Vampire, then we aren't playing as a Vampire at all. I want everyone to be horrified and attack my character. That way I must be forced to use the power of Illusion to get through the gameworld.
I started a Vampire character and contracted the disease straight out of Helgen. I waited a week to get to stage 4, just to see if I could play through the game that way. What started out as a free-from-boredom experiment, quickly turned into the most fun I have had with any character in all of my TES experiences.
The commings of Dawnguard killed that experience all together.
I didn't say in Helgen. I got it straight out of Helgen.
I made a bee line to a cave after escaping from Helgen.
I always found vampirism to be a pain in the [censored] most of the time with little benefit to make up for it.
Sanguine can mean joyful or optimistic (like the Daedric Prince) but it can also mean reddish or bloody, like a vampire. To the OP, I say, don't let it progress. Dawnguard vampires make your character look like an ugly [censored].
Oh, okay. I was just wondering if it actually had anything to do with Sanguine himself
It's all about tactics and strategy. You are given a bonus to Illusion and you MUST capitalize on that. Using the Calm spells is imperative. Talking to Jarls will require cunning, timing and a mandatory use of AoE spells.
The Imperial is best suited for this as the Once a Day power of The Voice of the Emperor is quite handy, if not essential, for towns. That is before you get the Expert level spells.
Then you must learn to use Invisibility a lot as well. Once these are in play, you can calm a merchant, do their little quest and they will become your friend and not be hostile towards the player anymore. That is, unless you feed. Once you do that and return to stage 4, there will be no way to get them on your side again as you have already done there quest.
This holds true for every NPC and their quest in the game.
EDIT : Some of the most hilarious events happened while playing like this. When you are finally able to calm them enough to get accepted into a faction, like the College or the Companions, they will defend you to the death against the guards and town folk. Should they try to attack you. At that point, you must cast an AoE Calm spell to stop the fighting.
I honestly like being a vampire with Dawnguard because of the perks you can get. First of all
Bethesda NEVER disappoints with their storylines. I for one love the transition of events.
And don't forget about the awesome things you can do once your a high level vampire.
Sure there are weaknesses but if you're a high level Vampire lord you are almost
unstoppable. Ad least thats how I am.
On one hand, I do not like the "Reach Stage 4 and be hated by everyone" feature of Skyrim's Vampirism, as it enforces that I have play a certain way in order to not be hated by people. But then I feel sad for this feature's removal with Dawnguard, as it basically removes all (social within game) consequences from becoming a Vampire. I guess you just can't win.
Vampirism has suited my Khajiit well. He uses stealth and illusion, which vampirism boosts. But it can be an annoyance (I didn't get Dawnguard). I have no intention to let any other chx. turn.
Interestingly enough it is also French for blood or blood thirsty. Still, a perfect relation to naming the disease.