We should make a collective thread about this

Post » Sat May 28, 2011 11:43 am

Spoiler
Active Mod Files:
00 Oblivion.esm
01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]
02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]
03 Francesco's Optional New Creatures Add-On.esm [Version 4.5bSI]
04 Cobl Main.esm [Version 1.72]
05 Mart's Monster Mod.esm [Version 3.7b3p3]
06 CyrodiilUpgradeResourcePack.esm
07 Open Cities Resources.esm [Version 3.5.3]
08 Progress.esm [Version 2.2]
09 CM Partners.esm
0A Unofficial Oblivion Patch.esp [Version 3.2.0]
0B DLCShiveringIsles.esp
0C Unofficial Shivering Isles Patch.esp [Version 1.4.0]
0D bgShaderStandAloneEV.esp [Version 1.0EV]
0E Display Stats.esp [Version 1.2]
0F Personality Idles - Modified version.esp [Version 1.2]
10 Enhanced Economy.esp [Version 4.2.1]
11 moDem's City Life - BP Compat.esp
12 Map Marker Overhaul.esp [Version 3.4]
13 Map Marker Overhaul - SI additions.esp [Version 3.0.2]
14 DLCMehrunesRazor.esp
15 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
++ MaleBodyReplacerV4.esp
16 ArmamentariumArmor.esp
17 ArmamentariumKatanas.esp
++ CSR - Fine Iron.esp
++ CSR - Golden Saint.esp
18 Explosives.esp
19 PTArtifacts.esp
1A Scarves!.esp
1B VA_UniqueKatana1.esp
++ VA_UniqueKatana1Replace.esp
1C Vvardenfell_Imports.esp
1D TGND.esp
1E TGND_SI.esp
1F Francesco's Optional Files.esp
20 Mart's Monster Mod.esp [Version 3.7b3p3]
21 Mart's Monster Mod for Fran.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
22 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
23 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Spawn Rates - Moderate Increased.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Friendlier Factions MMM+Fran.esp [Version 3.7b3p3]
24 Northern Front.esp
25 The Crimson Queen.esp [Version 2.1]
26 Wayshrines in the University.esp
27 DLCBattlehornCastle.esp
28 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
29 Knights.esp
2A Knights - Unofficial Patch.esp [Version 1.0.9]
2B OCC-KOTN-Patch.esp [Version 3.0]
2C TOTF.esp
2D OCC-TOTF-Patch.esp [Version 4.3]
++ TOTF Delayer.esp
2E The Lost Spires.esp
2F OCC-Lost Spires-Patch.esp [Version 2.1]
30 HeartOftheDead.esp [Version 6.0]
31 Open Cities New Sheoth.esp [Version 1.1]
32 Open Cities Outer Districts.esp [Version 3.5.3]
33 Open Cities Reborn - Full Merge.esp [Version 0.6.2]
34 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
35 Alchemy Pocket.esp [Version 1.1]
36 Oblivion - Soulgems.esp
++ GotNoClass.esp
37 P1DkeyChain.esp [Version 5.00]
38 Toggleable Quantity Prompt.esp [Version 3.1.1]
39 StartChoices.esp
3A ConduitMagic.esp
3B SetEssentialActors.esp
3C SupremeMagicka.esp [Version 0.90]
3D SM_ShiveringIsles.esp [Version 0.86]
3E Syc_AtHomeAlchemy.esp
3F Enhanced Grabbing.esp [Version 0.5]
40 CLS-OldFriends-OBSE.esp
41 nGCD.esp
42 nGCD Oghma Infinium.esp
43 ProgressMBSP.esp [Version 2.0]
44 ProgressArmorer.esp [Version 1.0]
45 immersive_caves_manual.esp
46 Let There Be Darkness - Cyrodiil + SI.esp
47 Chocolate Elves.esp
48 X.Races.Comp.esp
49 Beautiful PeopleV22 - MaleReplacerV4.esp
4A 1em_Vilja.esp [Version 2.1]
4B CompanionMaster.esp
4C bgBalancingEVCore.esp [Version 10.52EV-D]
4D bgMagicEV.esp [Version 1.7EV]
++ Disable_Weapon_Membrane_Shaders-3127.esp
4E Forward Motion Blur.esp
4F Vacuity.esp [Version 0.2]
50 Bashed Patch, 0.esp
51 Thunderbird & Dawn.esp
52 Enchantment Splitter.esp
53 DaneConjurationSlowing.esp

OB isn't loading at all, I know it is a missing master error, but I can't find whats missing
EDIT: I don't crash it just freezes as soon as the loading screen comes up
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Sat May 28, 2011 9:17 pm

As you're using Wrye Bash, it should be easy to check for missing masters as they turn red.
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Sat May 28, 2011 5:48 pm

well, there isn't anything showing red, everything is green, but still OB isn't loading, I used boss and I re-made my Bashed Patch
User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Sat May 28, 2011 5:24 pm

well, there isn't anything showing red, everything is green, but still OB isn't loading, I used boss and I re-made my Bashed Patch


Where is Armamentarium.esm? Seems like a missing master to me.
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Sat May 28, 2011 11:15 am

I don't use the Armamentarium Complete plugin, it only appears in the shops, but the items are added in the shops, but I'll remove it and we'll see

EDIT: it isn't getting past the intro-screens with those .esps deactivated
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Sat May 28, 2011 3:29 pm

OK. Does it crash immediately on startup or at some later time? If the first it's usually either a missing master or missing fonts (i.e. a faulty install of DarN's UI).
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Sat May 28, 2011 9:14 pm

it isn't crashing, it just freezes, (sorry had to add it to the OP)
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Sat May 28, 2011 11:20 am

it isn't crashing, it just freezes, (sorry had to add it to the OP)


OK. I'm not much help as you're using many mods I'm not familiar with. Guess you could uncheck a bunch, rebuild the Bashed Patch and try, etc.
User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Sat May 28, 2011 10:16 am

OK. I'm not much help as you're using many mods I'm not familiar with. Guess you could uncheck a bunch, rebuild the Bashed Patch and try, etc.

okay, thanks anyway :)
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Sat May 28, 2011 6:31 pm

BTW, should you really use both:

20 Mart's Monster Mod.esp [Version 3.7b3p3]
21 Mart's Monster Mod for Fran.esp [Version 3.7b3p3]

?

I thought you only should use the latter with MMM/Fran's. Might want to double check that.
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Sat May 28, 2011 7:10 pm

You are missing the master of Progress.
You are only running Magicka Based Skill Progression and Armorer.
You're missing at least the esm and the main esp from it.

EDIT: like Arkngt said, you hould run only one of those esps. There is an OMOD installer made by TheNiceOne, which helps you a lot in installation process
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Sat May 28, 2011 12:26 pm

okay, I'll check it out
User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Sat May 28, 2011 1:05 pm

You are missing the master of Progress.
You are only running Magicka Based Skill Progression and Armorer.
You're missing at least the esm and the main esp from it.


He has Progress.esm [Version 2.2].

Anyway, is Francesco's Optional New Creatures Add-On.esm [Version 4.5bSI] really used with MMM/Fran's? :unsure:
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Sat May 28, 2011 7:36 pm

never knew it about Frans/mmm I always use both, but I'll remove one
EDIT: @Arkngt I think it is :huh:
User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Sat May 28, 2011 11:53 am

Where's the doumentation for MMM + Fran's, by the way?

edit: It's in the MMM doc. Hm, Fran's new critters = not advised.
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Sat May 28, 2011 5:24 pm

From the MMM OP:

If you are using MMM with Francescos, this would be a good load order (note .esm 'master files' always load first regardless):

Francescos main .esm or Oscuro's Oblivion Overhaul.esm
Francescos extra items .esm
Mart's Monster Mod.esm
(MMMforOOO.esm) MMMforOOO.esp requires this also
...
...
Francescos optional plugins .esps or Oscuro's_Oblivion_Overhaul.esp
Mart's Monster Mod for Francescos.esp or Mart's Monster Mod for OOO.esp
Mart's Monster Mod optional plugins .esps


So no Fran's creatures esm and no MMM.esp with MMM/Fran's.

EDIT: If your run BOSS I'm sure it will give notes on those things - and more of course.
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Sun May 29, 2011 2:34 am

Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Cobl Main.esm  [Version 1.72]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  CyrodiilUpgradeResourcePack.esm06  Open Cities Resources.esm  [Version 3.5.3]07  CM Partners.esm08  Unofficial Oblivion Patch.esp  [Version 3.2.0]09  DLCShiveringIsles.esp0A  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0B  bgShaderStandAloneEV.esp  [Version 1.0EV]0C  Display Stats.esp  [Version 1.2]0D  Enhanced Economy.esp  [Version 4.2.1]0E  moDem's City Life - BP Compat.esp0F  Map Marker Overhaul.esp  [Version 3.4]10  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]11  DLCMehrunesRazor.esp12  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]++  MaleBodyReplacerV4.esp++  CSR - Fine Iron.esp++  CSR - Golden Saint.esp13  Explosives.esp14  PTArtifacts.esp15  Scarves!.esp16  VA_UniqueKatana1.esp++  VA_UniqueKatana1Replace.esp17  Vvardenfell_Imports.esp18  TGND.esp19  TGND_SI.esp1A  Francesco's Optional Files.esp**  Mart's Monster Mod.esp  [Version 3.7b3p3]1B  Mart's Monster Mod for Fran.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]1C  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]1D  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Spawn Rates - Moderate Increased.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp  [Version 3.7b3p3]1E  Northern Front.esp1F  The Crimson Queen.esp  [Version 2.1]20  Wayshrines in the University.esp21  DLCBattlehornCastle.esp22  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]23  Knights.esp24  Knights - Unofficial Patch.esp  [Version 1.0.9]25  OCC-KOTN-Patch.esp  [Version 3.0]26  TOTF.esp27  OCC-TOTF-Patch.esp  [Version 4.3]++  TOTF Delayer.esp28  The Lost Spires.esp29  OCC-Lost Spires-Patch.esp  [Version 2.1]2A  HeartOftheDead.esp  [Version 6.0]2B  Open Cities New Sheoth.esp  [Version 1.1]2C  Open Cities Outer Districts.esp  [Version 3.5.3]2D  Open Cities Reborn - Full Merge.esp  [Version 0.6.2]2E  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]2F  Alchemy Pocket.esp  [Version 1.1]30  Oblivion - Soulgems.esp++  GotNoClass.esp31  P1DkeyChain.esp  [Version 5.00]32  Toggleable Quantity Prompt.esp  [Version 3.1.1]33  StartChoices.esp34  ConduitMagic.esp35  SupremeMagicka.esp  [Version 0.90]36  SM_ShiveringIsles.esp  [Version 0.86]37  Syc_AtHomeAlchemy.esp38  Enhanced Grabbing.esp  [Version 0.5]39  CLS-OldFriends-OBSE.esp3A  nGCD.esp3B  nGCD Oghma Infinium.esp3C  Let There Be Darkness - Cyrodiil + SI.esp3D  Chocolate Elves.esp3E  X.Races.Comp.esp3F  Beautiful PeopleV22 - MaleReplacerV4.esp40  CompanionMaster.esp41  bgBalancingEVCore.esp  [Version 10.52EV-D]42  bgMagicEV.esp  [Version 1.7EV]++  Disable_Weapon_Membrane_Shaders-3127.esp43  Forward Motion Blur.esp44  Vacuity.esp  [Version 0.2]45  Bashed Patch, 0.esp46  Thunderbird & Dawn.esp47  Enchantment Splitter.esp48  DaneConjurationSlowing.esp

This is my new LO after unchecking some stuff
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Sat May 28, 2011 2:00 pm

I second reading bosslog.txt (in Oblivion\Data) - it should also pop up after running BOSS. It will tell you a lot about your load order, compatibilities and such.

Sounds like the main MMM esp shouldn't be there (in between 1A and 1B).

edit: If you also read the current MMM thread and/or the MMM html doc (in the MMM archive package) there's plenty of info there as well. Same probably goes for the Fran's documentation.
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Sat May 28, 2011 1:26 pm

Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Cobl Main.esm  [Version 1.72]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  Open Cities Resources.esm  [Version 3.5.3]06  CM Partners.esm07  Unofficial Oblivion Patch.esp  [Version 3.2.0]08  DLCShiveringIsles.esp09  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0A  bgShaderStandAloneEV.esp  [Version 1.0EV]0B  Display Stats.esp  [Version 1.2]0C  Enhanced Economy.esp  [Version 4.2.1]0D  moDem's City Life - BP Compat.esp0E  Map Marker Overhaul.esp  [Version 3.4]0F  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]10  DLCMehrunesRazor.esp11  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]++  MaleBodyReplacerV4.esp++  CSR - Fine Iron.esp++  CSR - Golden Saint.esp12  PTArtifacts.esp13  Scarves!.esp14  VA_UniqueKatana1.esp++  VA_UniqueKatana1Replace.esp15  Vvardenfell_Imports.esp16  TGND.esp17  TGND_SI.esp18  Francesco's Optional Files.esp19  Mart's Monster Mod for Fran.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]1A  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]1B  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Spawn Rates - Moderate Increased.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp  [Version 3.7b3p3]1C  Northern Front.esp1D  The Crimson Queen.esp  [Version 2.1]1E  Wayshrines in the University.esp1F  DLCBattlehornCastle.esp20  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]21  Knights.esp22  Knights - Unofficial Patch.esp  [Version 1.0.9]23  OCC-KOTN-Patch.esp  [Version 3.0]24  TOTF.esp25  OCC-TOTF-Patch.esp  [Version 4.3]++  TOTF Delayer.esp26  The Lost Spires.esp27  OCC-Lost Spires-Patch.esp  [Version 2.1]28  HeartOftheDead.esp  [Version 6.0]29  Open Cities New Sheoth.esp  [Version 1.1]2A  Open Cities Outer Districts.esp  [Version 3.5.3]2B  Open Cities Reborn - Full Merge.esp  [Version 0.6.2]2C  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]2D  Alchemy Pocket.esp  [Version 1.1]2E  Oblivion - Soulgems.esp++  GotNoClass.esp2F  P1DkeyChain.esp  [Version 5.00]30  Toggleable Quantity Prompt.esp  [Version 3.1.1]31  StartChoices.esp32  ConduitMagic.esp33  SupremeMagicka.esp  [Version 0.90]34  SM_ShiveringIsles.esp  [Version 0.86]35  Syc_AtHomeAlchemy.esp36  Enhanced Grabbing.esp  [Version 0.5]37  CLS-OldFriends-OBSE.esp38  nGCD.esp39  nGCD Oghma Infinium.esp3A  Let There Be Darkness - Cyrodiil + SI.esp3B  Chocolate Elves.esp3C  X.Races.Comp.esp3D  Beautiful PeopleV22 - MaleReplacerV4.esp3E  1em_Vilja.esp  [Version 2.1]3F  CompanionMaster.esp40  bgBalancingEVCore.esp  [Version 10.52EV-D]41  bgMagicEV.esp  [Version 1.7EV]++  Disable_Weapon_Membrane_Shaders-3127.esp42  Forward Motion Blur.esp43  Vacuity.esp  [Version 0.2]44  Bashed Patch, 0.esp45  Thunderbird & Dawn.esp46  Enchantment Splitter.esp

my new LO Bashed/BOSSed
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Sat May 28, 2011 7:05 pm

Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]03  Cobl Main.esm  [Version 1.72]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  Open Cities Resources.esm  [Version 3.5.3]06  CM Partners.esm07  Unofficial Oblivion Patch.esp  [Version 3.2.0]08  DLCShiveringIsles.esp09  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0A  bgShaderStandAloneEV.esp  [Version 1.0EV]0B  Display Stats.esp  [Version 1.2]0C  Enhanced Economy.esp  [Version 4.2.1]0D  moDem's City Life - BP Compat.esp0E  Map Marker Overhaul.esp  [Version 3.4]0F  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]10  DLCMehrunesRazor.esp11  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]++  MaleBodyReplacerV4.esp++  CSR - Fine Iron.esp++  CSR - Golden Saint.esp12  PTArtifacts.esp13  Scarves!.esp14  VA_UniqueKatana1.esp++  VA_UniqueKatana1Replace.esp15  Vvardenfell_Imports.esp16  TGND.esp17  TGND_SI.esp18  Francesco's Optional Files.esp19  Mart's Monster Mod for Fran.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]1A  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]1B  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Spawn Rates - Moderate Increased.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp  [Version 3.7b3p3]1C  Northern Front.esp1D  The Crimson Queen.esp  [Version 2.1]1E  Wayshrines in the University.esp1F  DLCBattlehornCastle.esp20  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]21  Knights.esp22  Knights - Unofficial Patch.esp  [Version 1.0.9]23  OCC-KOTN-Patch.esp  [Version 3.0]24  TOTF.esp25  OCC-TOTF-Patch.esp  [Version 4.3]++  TOTF Delayer.esp26  The Lost Spires.esp27  OCC-Lost Spires-Patch.esp  [Version 2.1]28  HeartOftheDead.esp  [Version 6.0]29  Open Cities New Sheoth.esp  [Version 1.1]2A  Open Cities Outer Districts.esp  [Version 3.5.3]2B  Open Cities Reborn - Full Merge.esp  [Version 0.6.2]2C  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]2D  Alchemy Pocket.esp  [Version 1.1]2E  Oblivion - Soulgems.esp++  GotNoClass.esp2F  P1DkeyChain.esp  [Version 5.00]30  Toggleable Quantity Prompt.esp  [Version 3.1.1]31  StartChoices.esp32  ConduitMagic.esp33  SupremeMagicka.esp  [Version 0.90]34  SM_ShiveringIsles.esp  [Version 0.86]35  Syc_AtHomeAlchemy.esp36  Enhanced Grabbing.esp  [Version 0.5]37  CLS-OldFriends-OBSE.esp38  nGCD.esp39  nGCD Oghma Infinium.esp3A  Let There Be Darkness - Cyrodiil + SI.esp3B  Chocolate Elves.esp3C  X.Races.Comp.esp3D  Beautiful PeopleV22 - MaleReplacerV4.esp3E  1em_Vilja.esp  [Version 2.1]3F  CompanionMaster.esp40  bgBalancingEVCore.esp  [Version 10.52EV-D]41  bgMagicEV.esp  [Version 1.7EV]++  Disable_Weapon_Membrane_Shaders-3127.esp42  Forward Motion Blur.esp43  Vacuity.esp  [Version 0.2]44  Bashed Patch, 0.esp45  Thunderbird & Dawn.esp46  Enchantment Splitter.esp

my new LO Bashed/BOSSed


And it still freezes on startup I reckon?

0A bgShaderStandAloneEV.esp [Version 1.0EV] - You should use bgMagicEVShader.esp instead as you're using LAME.

40 bgBalancingEVCore.esp [Version 10.52EV-D] - What's that (can't see it in my LAME archive) and shouldn't it load after 41 bgMagicEV.esp [Version 1.7EV]?

Also, try deleting Oblivion.ini in My Documents/My Games/Oblivion and let the game generate a new one on startup (if using DarN you must add the font changes after doing so).
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Sat May 28, 2011 11:37 am

number 40 is from the race balancing mod
User avatar
Ann Church
 
Posts: 3450
Joined: Sat Jul 29, 2006 7:41 pm

Post » Sat May 28, 2011 2:45 pm

number 40 is from the race balancing mod


I'm pretty sure you should not run RBP with Beautiful People for one thing. Not using either so not sure how the setup should look for them.

EDIT: And if choosing between them I would definitely choose RBP over BP.
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Sat May 28, 2011 1:53 pm

I'm pretty sure you should not run RBP with Beautiful People for one thing. Not using either so not sure how the setup should look for them.

Again, reading the documentation that comes with the mods involved, possibly reading the OPs of the mods' threads, and definitely reading bosslog.txt will help immensely with sorting these things out and making them clearer.

Cuts down on the numbver of threads/posts "needed" too. ;)


edit: By which, I am of course not disputing anything you have posted, Arkngt. Quite to the contrary. :)
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Sun May 29, 2011 2:19 am

Spoiler

-----------------------------------------------------------
Better Oblivion Sorting Software Load Order Utility

© Random007 & the BOSS development team, 2009-2010
Some rights reserved.
CC Attribution-Noncommercial-No Derivative Works 3.0
http://creativecommons.org/licenses/by-nc-nd/3.0/
v1.51 (2 April 2010)
-----------------------------------------------------------

Master .ESM date: Thu Jun 22 20:01:20 2006
FCOM not detected.
OOO not detected.
Better Cities not detected.


------------------------------------
Recognised and re-ordered mod files:
------------------------------------

Oblivion.esm
. Note: Masterlist Information: $Revision$, $Date$, $LastChangedBy$

Francesco's Leveled Creatures-Items Mod.esm
. Bashed Patch tag suggestion: {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}}

Francesco's Optional New Items Add-On.esm

Cobl Main.esm
. Note: Do not use Tamrielic Ingredients and COBL at the same time.

Mart's Monster Mod.esm
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

Open Cities Resources.esm

CM Partners.esm

Unofficial Oblivion Patch.esp
. Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).
. Note: Remember to use the 'MOBS' version when using Francesco's or FCOM.
. Note: Newest MOBS and non-MOBS versions have the same name.

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp
. Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.
. Note: Newest MOBS and non-MOBS versions have the same name.
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}}

Display Stats.esp

Enhanced Economy.esp
. Note: Replaces Living Economy plugin

moDem's City Life - BP Compat.esp
. Bashed Patch tag suggestion: {{BASH:Hair}}
. Note: May cause crashes in the IC Market district. May have been fixed. Needs verification.
. Note: For use with Better Cities use replacing fix for BBC.

Map Marker Overhaul.esp

Map Marker Overhaul - SI additions.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

MaleBodyReplacerV4.esp
. Bashed Patch tag suggestion: {{BASH:Body-M,Graphics}}

CSR - Fine Iron.esp
. Bashed Patch tag suggestion: {{BASH:Graphics}}

CSR - Golden Saint.esp
. Bashed Patch tag suggestion: {{BASH:Graphics,Stats}}

PTArtifacts.esp

Scarves!.esp

VA_UniqueKatana1.esp

VA_UniqueKatana1Replace.esp

Vvardenfell_Imports.esp

TGND.esp
. Bashed Patch tag suggestion: {{BASH:Graphics,NoMerge}} if using overhaul mods.

TGND_SI.esp
. Bashed Patch tag suggestion: {{BASH:Graphics,NoMerge}} if using overhaul mods.

Francesco's Optional Files.esp
. Bashed Patch tag suggestion: {{BASH:Delev,Relev}}

Mart's Monster Mod for Fran.esp
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

Mart's Monster Mod - Shivering Isles.esp
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

Mart's Monster Mod - Gems & Gem Dust.esp
. Note: Will work with OOO 'light' but is not compatible with the 'full' installation of OOO. Should be fixed in future versions of OOO.

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Spawn Rates - Moderate Increased.esp

Mart's Monster Mod - Friendlier Factions MMM+Fran.esp

Mart's Monster Mod - Friendlier Factions MMM+Fran.esp

Northern Front.esp

The Crimson Queen.esp

Wayshrines in the University.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp
. Bashed Patch tag suggestion: {{BASH:C.Light,C.Owner}}

Knights.esp

Knights - Unofficial Patch.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Relations,Stats}}

OCC-KOTN-Patch.esp

TOTF.esp

OCC-TOTF-Patch.esp

TOTF Delayer.esp

The Lost Spires.esp

OCC-Lost Spires-Patch.esp

HeartoftheDead.esp
. Bashed Patch tag suggestion: {{BASH:Hair}}

Open Cities New Sheoth.esp
. Requires: Shivering Isles expansion.

Open Cities Outer Districts.esp

Open Cities Reborn - Full Merge.esp

Harvest [Flora].esp
. Bashed Patch tag suggestion: {{BASH:Scripts}}

Harvest [Flora] - Shivering Isles.esp

Alchemy Pocket.esp

Oblivion - Soulgems.esp

GotNoClass.esp

P1DkeyChain.esp

Toggleable Quantity Prompt.esp

StartChoices.esp

ConduitMagic.esp

SupremeMagicka.esp
. Bashed Patch tag suggestion: {{BASH:Names,Graphics}}

SM_ShiveringIsles.esp

Syc_AtHomeAlchemy.esp

Enhanced Grabbing.esp

CLS-OldFriends-OBSE.esp

nGCD.esp

nGCD Oghma Infinium.esp

Let There Be Darkness - Cyrodiil + SI.esp
. Requires: Shivering Isles.
. Bashed Patch tag suggestion: {{BASH:C.Light}}

Chocolate Elves.esp
. Requires: Hairs from Corean mod FULL 1.8
. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics}}

X.Races.Comp.esp
. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics}}

CompanionMaster.esp

1em_Vilja.esp

CompanionMaster.esp

bgBalancingEVCore.esp
. Requires: bgBalancingNoSIVersion_Core_still_required.esp is required if Shivering Isles not installed.
. Note: Do not use with COBL Races.
. Bashed Patch tag suggestion: {{BASH:Eyes,Hair,R.Relations,R.Description,R.Skills,R.Attributes-F,R.Attributes-M,R.ChangeSpells}}

bgMagicEV.esp
. Bashed Patch tag suggestion: {{BASH:Names,Delev,Relev}} if you are running more than one magic overhaul and want to use LAME spell names.
. Note: Move Supreme Magica after LAME if you want Supreme Magica spell stats.

Disable_Weapon_Membrane_Shaders-3127.esp

Forward Motion Blur.esp

Vacuity.esp

Bashed Patch, 0.esp

-----------------------------------------------------------------
Unrecognised mod files:
Reorder these by hand using your favourite mod ordering utility.
-----------------------------------------------------------------

Unknown mod file: Thunderbird & Dawn.esp
Unknown mod file: Enchantment Splitter.esp
Unknown mod file: NorthernStepHouse.esp <- WIP mod (own make)


-----------------------------------------------------------
Done.


My new LO regenerated my Oblivion.ini and still it freezes
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Sat May 28, 2011 8:51 pm

The idea is that you read it, and take note of the advice it offers, in addition to the readme files for the mods you have installed, and advice and info from the current thread for each mod, where relevant.

Not so much just post it here...

I wouild've thought. But hey, whatever.
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Next

Return to IV - Oblivion