Should Nate join the Institute? [Spoilers]

Post » Tue Feb 02, 2016 11:45 am


BoS was my very first playthrough and I was 100% on board with their agenda, and I still felt terrible during that final talk with Shaun. Couldn't even make excuses and just told him I was following orders and that I was sorry, which he rightfully scoffed at. I did the Institute playthrough immediately after and felt much better about it, though I had to limit my interactions with the BoS due to still retaining some fondness for the organization and the people within it.



The only one I felt sorry for betraying in the Railroad was Deacon.

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Lawrence Armijo
 
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Post » Tue Feb 02, 2016 9:02 pm

I could go on about how not everything the Institute has done is wrong.....again. or how much of it is justified....again. or how the other factions are just as messed up....again.


Instead.


Institute is shiny, has amazing tech that can help the surface, which is filled with idiots and [censored]s. In the end, I will be Director, and I gave a nice peaceful speech for my broadcast, but in the end, if anyone tries to interfere I will crush them. I will make sure no one gets in my way. The old institute will look like a Disneyland daycare if anyone tries to oppose me.
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Auguste Bartholdi
 
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Post » Tue Feb 02, 2016 1:40 pm

Danse is the reason why I find it hard to side with the BoS, I could get on board with ideology, and I can understand why they want Danse dead on a logical level, but on the emotional level, I know that if I turned out to be a synth, they would kill me on the spot regardless of how much I sacrificed for them (not because Danse is my husbando at all). I feel like it's all business and formal with the BoS, there is no love for me there. How much I give for them don't matter in the end. For the Institute, they all treat me with respects, there is no backstabbing, no secrets, nothing. While the other groups' ending may be ambiguous, except the RR where everything turned into a pile of craps, the Institute ending shows that regardless of whether you're good or bad, the world would be saved in the end. Mama Murphy has already predicted that result, so it's all about how you get there with the Institute.

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Aliish Sheldonn
 
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Post » Tue Feb 02, 2016 7:35 pm

there was actually one mission within the institute, where a few scientists tried to revolt against you :P


and made synths and turrets try to shoot you



all the kindness you see within the institute comes from the programmed synths and the scientists that follow orders :D


doesn't change the fact, that they've tried to kill you several times on the surface :/



overall... the whole story could really have gotten more dialogue


every point of view... every faction with their goals... is hardly ever explained good enough.


It makes choosing someone extremely hard and you feel a bit limited in your choices by having to follow orders of the factions, without being able to take your own actions

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Karine laverre
 
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Post » Tue Feb 02, 2016 12:37 pm

Looking at it this way, a random stranger who's related to the director and take over. You work for years and see that it ends up being nepotism, wouldn't that piss you off? You have the power to do anything with them as a Director. If the Institute doesn't trust or support you, they wouldn't give you such a power to banish or even execute loyal members who were just looking out for the Institute. Plus, talking to other scientists, they all call them wrong and many openly support you and side with you. Depending on how you handle situations, they all pat you in the back, and talking to the scientists who did that, they no longer trusted to do anything else afterward, basically 2 scientists revolted against you and the rest of the scientists who sided with you. The very fact that those scientists can take over show how much trusts they have in each other. They said they would enable more preventative measure the next time.



They have never tried to kill me. Before meeting the Institute, they don't know who I am. After meeting them and know I am, all the synths I meet all try to help him.

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Rebecca Dosch
 
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Post » Tue Feb 02, 2016 3:47 pm

The Institute seems pretty schizophrenic. Every time I encountered them on the surface they tried to kill me. Then one day I teleport in and they're all "Hi! Glad you showed up!"

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Nicole Kraus
 
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Post » Tue Feb 02, 2016 11:26 am

You can encounter them on the surface? I can only find Institute synths, and they never never once try to kill me, even while doing RR quests where you need to kill synths, you have to attack them first to even start the quest.

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Jason Rice
 
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Post » Tue Feb 02, 2016 7:53 am


nobody ever thinks hes the villain in his own story...

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Cesar Gomez
 
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Post » Tue Feb 02, 2016 6:06 pm


To be fair, I do believe pre-Institute alliance surface synths are hostile. But those are gen-1's and 2's who don't know any better than their 'non-Institute=bad' programming. Once you get inside the Institute and don't act hostile towards Institute personnel all surface synths become friendly, which I find pretty cute. I even fought a deathclaw by myself in the Boston Mayoral Shelter because I didn't want any of my synth workforce there to get damaged.



See? It's a mutually beneficial relationship once you're Institute allied.

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LuBiE LoU
 
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Post » Tue Feb 02, 2016 12:55 pm

Meh, families fell apart for lesser reasons than they can here. Between University Point, FEV experiments, and unleashing super mutants onto the Commonwealth I just feel no desire whatsoever to join them.

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Chris Guerin
 
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Post » Tue Feb 02, 2016 10:27 am


Every time I encountered Institute Synths they shot at me. I hadn't even met the Railroad yet at that point in the game.

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Nuno Castro
 
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Post » Tue Feb 02, 2016 10:36 am

Its worth noting that those Synths have been tossed out like a five day old burrito. So they aren't technically "affiliated" with The Institute. Nobody's directing them to shoot at you.



Basically, you ran into The Institute's garbage, and the garbage shot first.

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Darlene DIllow
 
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Post » Tue Feb 02, 2016 6:55 pm


And has fluffy towels.


There is a lot to be said for that...

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Nicole Elocin
 
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Post » Tue Feb 02, 2016 11:22 am



But when you ally with the institute they don't attack you anymore. So the institute is still controlling them.
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Penny Courture
 
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Post » Tue Feb 02, 2016 6:51 pm

As far as I understand them, they wanted even to rebuild the surface together with the surface dwellers - that was the plan with the CPG. But it failed, they come apart. And I can understand why institute think, the surface dwellers are a lost cause. The reps at the CPG turned against each other, the former minuteman turn against each other, and now there are far more raiders and gunners then farmers. Why should the scientist not think they are a lost cause?



The only place where you are somewhat safe is diamond city - which is run by a institute controlled synth ...



Don't get me wrong, I don't think everything the institute have done is justified, but to some extend I can understand why they think they are lost anyway. However, as new director you can make it better.

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candice keenan
 
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Post » Tue Feb 02, 2016 12:02 pm


Eh, I'm guessing that the chip you have implanted in your pip-boy acts as a sort of identification chip. Which might be what prevents the garbage synths from attacking you. Its not that they "ordered" the Synths to stop attacking you, but now The Synths recognize you as Institute personnel.



Like I said, they're The Institute's garbage. And as Nick shows, once The Institute dumps Synths on the surface, they don't know or care what happens to them. So its highly unlikely they're actually issuing them any type of orders. In fact, they may not have the capability to if the synths have been disconnected from the main Institute network.

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Michael Russ
 
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