Does anyone else think new mechanics should be added to improve stealth gameplay?
Maybe mechanics like throwing a bottlecap to distract raiders (Like in farcry 3 with the rocks,Metal Gear with the empty magazines,or that skyrim mod with the sound emitting arrows),wearing clothing that matches the environment to stay hidden (Metal Gear Solid 3),avoiding moving quickly on noisy surfaces (early thief games),breaking lightbulbs to create areas to sneak through (early splintercell games),or avoiding eye contact with enemies while disguised as their own (Hitman 2)?
Throwing a bottlecap sounds like a good feature. It imposes a small cost on the player and literally buys him some time. The impact noise will cause a distraction and most NPCs will bend over to pick it up.