» Tue May 17, 2011 12:20 pm
The Way It Should Be:
If you are going to make a sequel then it has to be related in a noticable way that doesn't rehash the plot's from three games.
But, lets say you make a game on a different coast; It should give writer's an opportunity to write new character's, new faction's, new stories!
How it really is:
Look at what I posted above, they chose a new coast- an area where they could have written new things, and people... but they didn't.
They did what alot of games do; they used the first step on every single game, but they also took the plot and not just characters, but they didn't just make something related, they lifted the entire thing and just placed it in another area.
When they could have done what Obsidian done (as in introduce new areas and factions)... But guess what? They chose to copy paste and rip off the story!
Let's view at the most notable things they lifted, shall we?
The things they ripped off:
Fallout 1 Major: Vault Dweller, Leave Vault looking for something very important!, Seek Water, Destroy mutants, and their VATS and save many!
Fallout 1 Minor: Joining the Brotherhood of Steel, Harold, Water plot, being kicked out of the vault when you return...
Fallout 2 Major: Leave home and seek a GECK, Return home to find it in a state of chaos, find out about Enclave, defeat the Enclave, kill their leader and destroy their base to save many.
Fallout 2 Minor: Enclave take something of value to you, Harold (Again...), Helping the Brotherhood against the Enclave
Fallout Tactics: Being a Brotherhood of Steel Member, The Warriors Armor (Which is the Enclave's armor on the east coast, pah.)
What Fallout 3 Has (that's shamelessly ripped off!):
Being a Vault Dweller, Leave home to find something very important! Find GECK and Destroy the Mutant's and their VATS!
Join the Brotherhood the Steel! Purify Water to save your people! Harold! Discovering the Enclave! Assisting the Brotherhood against the Enclave!
Defeating the Enclave! Destroying the Enclave's base! Killing the Enclave's Leader, and commit overkill! (Twice.), Harold! (Once again...), The Enclave's Power Armor!
Bonus Ripoff: Being kicked out of a Vault when you return.
This about sum's it up.