Should NPCs attack/treat you differently depending on your a

Post » Sat May 28, 2011 4:07 am

One thing that I found weird about Oblivion is that you could walk up to guards wearing dark brotherhood armor/robes and they would treat you normal. I think that it's definitely not something for regular game mode, but I do think that they should add a feature in the "hardcoe mode" (if they choose to implant it) where NPCs Will treat you differently if you are wearing a suit of armor to regular clothing.
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Fri May 27, 2011 11:19 pm

sounds like a good idea, i remember in morrowind i used to hear "what an ugly outfit" and something else about having a good outfit
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Sat May 28, 2011 10:08 am

PUT ON SOME CLOTHES! HAVE YOU NO DECENCY??
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Fri May 27, 2011 6:20 pm

I think that wearing certain things should definitely have some consequences. Like when I put on the Dark Brotherhood armor that my would-be assassin was once wearing, I should encounter a good deal of trouble if anyone sees me in it. Or Dwemer armor, those artifacts are supposed to be property of the Emperor, yet no one bats an eye at either myself or the guards at Bolvyn Venim's place wearing it. Of course, now that the Empire doesn't control all of Tamriel any more, things are a little different, but the principle behind it remains.
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Sat May 28, 2011 1:26 am

It depends I would like if you wear Guard Armor to be treated as a Guard but also if the guards find out your an imposter then you get leveled with a fine.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Sat May 28, 2011 5:54 am

Yes, definitely. With a few exceptions, I have trouble thinking of a faction or non-player character type that would attack on sight for no other reason than the PC's attire, though; even sporting an identifiably hostile uniform/armour set, I'd rather NPCs engaged in aggressive dialogue, offering the opportunity to talk, bribe, or threaten our way out of it.

Guard: "That armour..! Only the [enemy faction] would wear it openly!"
PC: "Hold! I come from infiltrating [enemy faction]'s territory, and have information for your captain."

Of course, bluffing and bribing would only work on some NPCs, some of the time. More varied reactions from NPCs is definitely something I hope to see.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Sat May 28, 2011 7:12 am

On the topic of Dwemer goods, it's a well-known secret that the Empire has never enforced those laws.

But yes, I want to see reactions to my clothing. If I try to talk to a noble and am dressed in rags, I want to have a very difficult time making him hear what I have to say.
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Fri May 27, 2011 8:29 pm

That was a powerful way that dialogue could be filtered in Morrowind. I think that excluding such a feature would ultimately reduce the possible depth and feel of the dialogue.
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Sat May 28, 2011 6:34 am

So you want me to undress myself from the coolest piee of clothing i've found so far in the game, simply to get past NPCs without the treating me like [censored]? The only way I would agree with this is that they'd make a similar thing for beeing nvde. Ex: most NPCs won't talk to you when you don't have enough clothing on you and you might get a bounty of (100 golds?) for following NPCs too long, like stalking them without clothing bounty :P
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Fri May 27, 2011 7:16 pm

Yes, definitely. With a few exceptions, I have trouble thinking of a faction or non-player character type that would attack on sight for no other reason than the PC's attire, though; even sporting an identifiably hostile uniform/armour set, I'd rather NPCs engaged in aggressive dialogue, offering the opportunity to talk, bribe, or threaten our way out of it.

Guard: "That armour..! Only the [enemy faction] would wear it openly!"
PC: "Hold! I come from infiltrating [enemy faction]'s territory, and have information for your captain."

Of course, bluffing and bribing would only work on some NPCs, some of the time. More varied reactions from NPCs is definitely something I hope to see.

Yeah, they probably shouldn't just attack. Since the most likely reason you've got some hostile faction's uniform is because you're either a member or you killed one of them and took it. So like, wearing Necromancer's robes in the Mages Guild in Oblivion seems like it'd get you some trouble. Except, it'd be pretty well known that you're the Archmage's personal anti-necromancer task force, so it'd be more likely for them to jump to the second conclusion. Then you can say "I'm wearing this to remind everyone that the threat of the King of Worms isn't over. Constant vigilance!" and they'll just think you're a bit odd instead of an enemy.
User avatar
Jack Moves
 
Posts: 3367
Joined: Wed Jun 27, 2007 7:51 am

Post » Fri May 27, 2011 7:24 pm

I think that it's definitely not something for regular game mode,

Why not? It makes sense. It is role-playing. If you dress like an assassin, why shouldn't NPCs freak out? If you put this into gameplay, then you can also implement disguises and all sorts of fun stuff. Wearing guard armor? Maybe you can trick someone into paying a fine for an imaginary crime (until you, yourself, are caught!). Infiltrate guild headquarters? Pretend to be a beggar, overhear information. Dress like a noble, get invited to posh parties. Dress like trash, get shunned by the upper-class.
User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Fri May 27, 2011 10:06 pm

Yes, there should be different reactions from npc's depending on your clothing,armor,weapon,overall fame et cetera....
The hostility and likeability should especially be present among the guilds and guards.
User avatar
Steve Smith
 
Posts: 3540
Joined: Sat Jun 30, 2007 10:47 am

Post » Sat May 28, 2011 2:51 am

One thing that I found weird about Oblivion is that you could walk up to guards wearing dark brotherhood armor/robes and they would treat you normal. I think that it's definitely not something for regular game mode, but I do think that they should add a feature in the "hardcoe mode" (if they choose to implant it) where NPCs Will treat you differently if you are wearing a suit of armor to regular clothing.
Sounds like the guards were being multi-cultural, non-judgemental, and avoiding profiling...which is theorhetically real life. Also, because one wears gang colors, should the cops treat them differently?
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Sat May 28, 2011 12:48 am

This could actually give speechcraft some purpose, in convincing people you're not an assassin/enemy.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Sat May 28, 2011 8:05 am

Sounds like the guards were being multi-cultural, non-judgemental, and avoiding profiling...which is theorhetically real life. Also, because one wears gang colors, should the cops treat them differently?

But in real life cops are bland, judgmental, and they do profile... And they ALWAYS treat someone wearing gang colors differently. I want the guards in Skyrim to be pricks, like cops in real life!
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Fri May 27, 2011 11:12 pm

Does clothing in Oblivion influence disposition? From what I remember wearing expensive clothing in Morrowind made people like you more.
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Sat May 28, 2011 6:57 am

Does clothing in Oblivion influence disposition? From what I remember wearing expensive clothing in Morrowind made people like you more.

Nobody seems to ever notice anything ever in Oblivion, no matter what you do or wear.
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Sat May 28, 2011 5:48 am

This could work I guess. I agree with Fearless Hero.
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Fri May 27, 2011 7:15 pm

Sounds like the guards were being multi-cultural, non-judgemental, and avoiding profiling...which is theorhetically real life. Also, because one wears gang colors, should the cops treat them differently?

Only if the Cyrodiil Empire was a progressive liberal democracy. Hah! Not! They invade countries and steam-roll over culture. Case in Point: TES Redguard.
User avatar
CHANONE
 
Posts: 3377
Joined: Fri Mar 30, 2007 10:04 am

Post » Fri May 27, 2011 11:47 pm

YES!
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Sat May 28, 2011 2:11 am

I agree that what you wear should be of consequence. However, the same should apply to enemies like bandits. If I look like a noble out on a stroll, people of similar status would accept me better and beggars would pester you constantly for 'a coin tae git me sum shoes'. Yet for bandits you would be viewed as 'easy pickings'. Yet if I was riding my Dreadsteed with full Daedric armor, the bandits should run and hide and townsfolk should also feel a bit uneasy.

Admiration/Intimidation :)
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Sat May 28, 2011 10:17 am

Only if the Cyrodiil Empire was a progressive liberal democracy. Hah! Not! They invade countries and steam-roll over culture. Case in Point: TES Redguard.

Definitely what he said.
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Sat May 28, 2011 6:54 am

It was sorta like that in New Vegas. Changing your armor alters your faction standings although the effects of it in-game is minuscule. Still, it's a step to the right direction.
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Fri May 27, 2011 11:50 pm

But in real life cops are bland, judgmental, and they do profile... And they ALWAYS treat someone wearing gang colors differently. I want the guards in Skyrim to be pricks, like cops in real life!

My uncle is a cop, and he's not a [censored]. Im guessing you know all the cops, and that they're all pricks.

On topic; Morrowind was good about this, if you ran around in a loincloth, people would be disgusted. Come up to an Ordinator in Indoril armor, prepare for a fight. It Adds immersion
User avatar
YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Sat May 28, 2011 5:14 am

My uncle is a cop, and he's not a [censored]. Im guessing you know all the cops, and that they're all pricks.

On topic; Morrowind was good about this, if you ran around in a loincloth, people would be disgusted. Come up to an Ordinator in Indoril armor, prepare for a fight. It Adds immersion

How did I know I would end up getting one of these responses? Don't take it personal man, I have family in that business too, but lets not fool ourselves and forget what police/guards are. They are paid to police and to enforce the law, you can't enforce the law with a smile and good will.
User avatar
Marie
 
Posts: 3405
Joined: Thu Jun 29, 2006 12:05 am

Next

Return to V - Skyrim