AH! :foodndrink: dont know why i didnt think of that! where would the perk for Perfect Ambidexterity go? as far as i know EVERY perk fits under a perk tree for a skill, so it would cancel out the magic oriented classes if it was under a combat/stealth tree?
well :foodndrink: as i said i originally thought the same thing as you. I'm sure you would of thought of it if you were thinking about this as long as i have.
but yeah, I dont think there absolutely needs to be a Perfect Ambidexterity perk, cause my proposed system doesnt really require it, but if there was one I'd imagine it'd be stealth... but it could also be combat. my bet would go with stealth though, because it just seems like a more rouge-like thing to do.
Dual-wielding reminds me of the "Ranger" class from most D&D inspired RPGs, and i always felt like rangers walked the line between Combat and Stealth so it's hard to say.