» Fri Dec 16, 2011 1:05 pm
Have you looked at the skill trees? The two handed skill tree has 3 perks for each weapon specialization. Yes, you can still get the 5 perks at the bottom of the tree which increase every weapon's damage, but they do have additional perks for specific weapon types in the tree, which further enhance just those weapons. For example, there's 3 perks for 2-handed swords which increase critical damage done with swords. For 2-handed hammers, there's 3 levels of armor bypass perk (for a total of up to 75% armor bypass).
So, there's definitely some weapon specialization already available in the game. As for creating "duplicate" trees for specific weapon types, what would be the point? Just to make it so you can achieve higher levels with your character and get more perk points?
"I think they should, because if you're good with a sword or dagger, that doesn't mean that you would be just as good with a mace or axe". While that's true in the most technical sense, it doesn't seem to be too big a stretch of imagination that when people received martial training with weapons, they would receive training in multiple types of weapons. It doesn't seem that hard to believe that someone who was training to do battle with big, heavy, 2-handed weapons, could learn to use tecnniques appropriate to different types of big, heavy 2-handed weapons. What all 2-handed weapons have in common is that they are big, and heavy, and require a great deal of strength, and have, not identical, but similar handling with respects to momentum and maneuverability.
Same for most 1-handed weapons (very small weapons like daggers might be a bit of an exception - their 'handling' would probably be considerably different than most swords and one-handed blunt weapons).