Oh, that is a very good point. Yeah, that is a fairly large issue, and one I was bitten by quite hard quite often when I was running on decidedly underpowered hardware. On the other hand, many of the games that don't get decent ports are also thankfully not worth playing
Some, alas, are - I remember the PC port of DMC3 was terrible, though strangely the PC port of DMC4 was great.
Capcom didn't handle the DMC3 port themselves, and did handle the DMC4 port themselves. That'd be why.
And actually, I'm not sure I'd say that games that don't get decent ports aren't worth playing. That
was almost always the case quite some time ago, but as the industry's shifted further and further towards a focus on multiplatform development with an emphasis on the consoles there's been a higher and higher number of worthwhile console games that get garbage ports to the PC (or, even worse, no ports at all).
Graphics, graphics, graphics... Who cares?
This thread's purpose was to be something different than the usual console vs pc threads that usually pop up. Those threads usually argue about wether "console gameplay" is to streamlined or whatever.
This thread, however, is all about comparing specifications. Even though the usual threads always end up in flame wars, at least there is a discussion. Here, it's just lining up facts. Of course a PC is better hardware wise.
I fail to see why this is relevant at all to Skyrim.
It's lining up the facts and then discussing what those facts mean. "Console gameplay" isn't actually something that exists and streamlining is something that happens in every popular game on every platform in the modern industry, so there really isn't any valuable discussion to be had there unless the intention is specifically to go out of your way hunting for arguments. Looking at the gaps in hardware between the PC and the consoles and discussing what that gap means and whether or not that gap is worth keeping for so long is going to produce far, far more valuable discussion.
And what kind of games would extensively use CPU and not GPU? 2D strategy games, or games strongly focusing on AI?. How many of them are avaliable for 360/PS3? (put it in percentage, please, it'll be funny
).
A few other titles as well, actually. Dead Rising 2 is a good example. And the percentage being low isn't really relevant - I've already
stated that it's not common, but that doesn't matter. You made an absolute statement that the GPU is the bottleneck on
all games. When I pressed you on it, you then confirmed that yes, you meant
every single game. I wouldn't have picked at it otherwise, but as it stands your statements were wrong.
They have the same basic architecture. But Core i7 has:
- More clock frequency.
- More instruction sets.
- 5 extra cores.
- Some misc. extras.
Simple as that. There's also a reason about so many people complaining about being stuck in an architecture which is more than 30 years old.
I repeat: learn the basics again before replying.
And I repeat: you are being
vastly overly broad when you discuss the differences between them. "Some misc. extras" is a gigantic category and is far, far more important than the clock frequency or the number of cores (and not every i7 has five extra cores - several of them are dual- or quad-core).
Processor architecture is a category covering a much, much, MUCH more complicated set of features than the instruction set that they use. There are gigantic
hardware differences in modern x86 processors, differences that involve more than higher clock speeds or more cores, and you're ignoring these pretty much entirely.
Please, don't keep repeating "learn the basics". You proved that you don't understand the basics several pages back when you stated that clock speed is the most important measure of a processor's performance (it's not) and that the number of cores is equally as important (it's not), so you're really in no position to tell anyone else that they don't know "the basics".
The first part is the only thing i can touch on, because I can't scroll down on the phone. I think it's a catch 22. The reason it isnt true is because of stale hardware, IMHO.
It's not, though. Right now, first-person shooters, third-person shooters, platformers and third-person action games dominate the industry's list of high profile titles. In pretty much all of those genres, "stale hardware" isn't relevant - graphical progression is the only progression in them that typically requires more power. Advances in other areas rarely, if ever, introduce a need for more power.