There is a big difference between complaining, and offering up suggestions to improve a game so the game experience can be enjoyed by a wider audience. For you to object against a system that has no adverse affect on you is silly. To not find fault with the current system is ok, that is your opinion but do not impose your view and how YOU play the game onto others.
Absolutely. But suggestions have to be tempered by discussion. I have yet to see a suggestion that did not have an adverse effect on my own style, even if is as simple as diverting development time from the type of game I like into something petty and simple like a super-l33t hardcoe mode with one-shot killer mudcrabs, and why shouldn't we defend what we like. So I have to argue my point, simply because I would hate for developers to think this was the prevailing and unopposed view. Judging by the threads on this matter, its appears to be a vocal minority on those that care about perceived inbalances etc. Without an unbiased poll however, with sufficient sample, theres no way for us to really compare.
Nobody is arguing for no reason whatsoever.. well okay, some people are, but those who have spent the time to write a response on a subject they care about, clearly do have reasons, and its arrogant to dismiss it because it does not match your own views. Thats is twice as bad in my book, since we should encourage debate, whereas this quote seems to want opposing views to be quiet.
If we get to the point where every sentence starts with "in my opinion" we should hang our heads in shame, we craft responses to display our opinion, and by definition it cannot be any more than that.. we shouldn't have to spell it out.
Most players I would venture to say approach RPG games in the manner I do. It is all about progression. This means not tying your hands behind your back, intentionally not leveling up, intentionally using inferior gear etc. The whole point of an RPG is progression. Whether it be focused on storyline progression or character development. To tell everyone they need to go AGAINST progression is unnatural and a terrible suggestion.
I can honestly say, over 2 characters, I have not intentionally tied my hands behind my back, and this concept of "self-gimping" is a new one, since Gimping in the first place was always a roleplaying social faux pas. There was a reason for this, the munchkins got shunned, those that cared only about progression and statistical gain for damage per second were not particularly well liked.
I completely agree that progression is essential to any story, and rpg, and not one person said you should go against progression. But the case in hand is about deliberate mechanic exploitation, and that utterly denies character and story progression with a "give me it NOW" mentality.
Nobody said anything against progression, so the capitalisation is confusing. Nobody said "don't level". They simply said, if you level up your skills in a manner that exceeds the requirements of the story, you sidestep the development of character through adversity, and without character, no wonder their game is soulless.
Sometimes this is accidental, I grant that, but those voices have been drowned in the complaints of deliberate munchkins, and their points made shallow due to the silliness this thread was apparently created to combat.
EDIT: As case in point, I've bashed heads with flooble who posts above in numerous threads, and I have come to respect their views and complaints.. I'm not convinced by them, but I do respect them, and its a shame they are often drowned by the less reasonable posts