/sarcasm off
There is a big difference between complaining, and offering up suggestions to improve a game so the game experience can be enjoyed by a wider audience. For you to object against a system that has no adverse affect on you is silly. To not find fault with the current system is ok, that is your opinion but do not impose your view and how YOU play the game onto others.
Most players I would venture to say approach RPG games in the manner I do. It is all about progression. This means not tying your hands behind your back, intentionally not leveling up, intentionally using inferior gear etc. The whole point of an RPG is progression. Whether it be focused on storyline progression or character development. To tell everyone they need to go AGAINST progression is unnatural and a terrible suggestion.
You choose your own reality. It's not an argument, that's the truth. You folks are arguing for some fundemental game changes that are likely too big for spot patching, maybe they'll listen and do some serious overhaul, but I'm not holding my breath for it. So you can either continue to whine and wait, or deal with it on your own as best you can. That does include altering your game play. A suggestion is given once, whining occurrs again and again. A suggestion has no expectation along with it. Whiners believe they deserve their own way.
And by the way, I'm not saying you folks are wrong in your game design suggestions, it's just that your on the wrong end of the process to be affecting it in a serious way, not to mention the fact that it isn't your game to design. Also the truth of my statement still holds. You CAN choose to deal with it and play differently. Or you can choose not to play, whatever floats your boat.
(PS - A sandbox game isn't designed to be played in a specific way, one of the above posters is complaining about being a powerful illusionist... as opposed to having 1 kill uber enchanted/crafted weaponry. He thinks his case is different than that of those who made blacksmithing / enchanters. It isn't actually. It's exactly the same. He can choose to react to the game in any way he see's fit. Including waiting for the game to change. (Which there is no guarantee it will). Or he can find other ways to amuse himself within the game on his own.
*/sarcasm on*
PPS - Also remind yourself that we're arguing about what can be done with the settings for difficulty aren't making it difficult enough - then you'll understand the logic of my suggestion to limit yourself. I'm sure with a second or third read you'll understand it.) *sarcasm off/*