Sorry, but Skyrim is also mostly whackamole. It is even streamlined and has reduce the actual potential of a real RPG.
You are right, but I'm afraid that is a separate discussion entirely - Skyrim does, in fact, leave open
plenty of room for roleplaying. Yes, I agree that it has been streamlined, and yes, I also think the potential
in some aspects has been somewhat diminished, but really - the only real boundaries placed on roleplaying are determined by your own imagination. I do agree, however that the shortcomings have an impact on that, since they provide the framework within which your (or my) imagination does its thing, but in all, as far as I'm concerned the sky (the scope of your imagination) is still the limit.
Skyrim also opens up a lot of possibilities the previous games (in their vanilla state) didn't have. Take Morrowind, for example: you had no hoods, no horses, no children, no cooking on a fire, no crafting on an anvil or a tanner's rack, no placing books on a shelf or weapons on a rack, no sitting on chairs, etc. Mods made all of these possible of course; but all of these are included in vanilla Skyrim - which, as far as I'm concerned, opens up a whole new realm of possibilities which can, and will be further explored through the CK.
Some of the people, not all.
I wrote "many of the people" - I never wrote
all people.

The ones who play hack and slash or mmorpg games are not the only ones who enjoy character/skill development you know.
You are right - in fact this is the very reason why I originally wrote "many of the people" - and not
all. I play both MMORPG and TES (started with Morrowind) myself, and I can enjoy the storyline of a hack 'n slash (take Baldur's Gate, for example) just as much as I can enjoy playing efficient from a roleplaying perspective.
The ones who don't enjoy it though, are definitely not rpg gamers.
That depends on how you would define 'RPG', does it not? While I do share the sentiment, I'll reiterate my previous point: many hack 'n slash or MMORPG games are advertised as 'RPG', something which they aren't quite, if we were to interpret 'roleplaying' in a literal fashion. Roleplaying and backstory might play a role in them (pun not intentional), but it's a secondary role. Primary point is to min/max and become as efficient as possible. Yet, both types of games (hack 'n slash and actual roleplaying-games) are lumped together as two sides of the same coin, and that's what we'll have to make due with.
Keep in mind that some people have never experienced anything other than a hack 'n slash, and actually
roleplaying a game can be a whole new experience for them. Prior to Morrowind, I was one of those people, and TES 3 served as a real eye-opener for me.
I, as an rper and a gamer, enjoy effort/reward and don't want to have 100 self-imposed restrictions and limitations on myself to enjoy effort/reward and still have some challenge! They ruin my immersion and my rp and still are not enough to make these skills feel that they are working in the right way. Would it be so hard for them to scale skill progress depending on quantity and quality of materials?
So that i actually have to work for them?
While I agree, this, again, is another discussion (which is the reason I didn't allude to it in my previous post, as I'd written something
very similar to this). What you wrote here is exactly what I meant with "roleplaying doesn't solve'
everything, some things are still broken". As such, I agree completely. The game
does become somewhat easy with some characters if you're actually playing them efficiently, even from a roleplaying perspective (i.e. no min-maxing). From a roleplaying perspective, I should think any character would strive to be as efficient as possible at what he or she does (and, again, of course keeping in mind the limitations of the actual roleplay). There needs to be a balance between your imagination and the framework in which that imagination can do its magic. While I don't find the game
unbalanced, some things do detract from the immersion when you have to go out of your way to avoid them - and, again, I'm not talking about powergaming but actually
roleplaying.
There is a lot that can be discussed about that, and whether or not it's the 'point' of the game (to become powerful) - but I don't really want to get too caught up in that. When the CK comes and mods start pouring in, this will become a wholly different game (and experience) entirely. Of course, this doesn't detract from the point that some things could have been implemented better (and balanced better), I just choose not to get too worked up about it since, thankfully, there is the option to expand our gameplay through mods.