Should Running Affect Fatigue?

Post » Wed Jan 27, 2010 6:08 am

I'd rather have the MW style makes me take my time.

And makes combat with melee even more challenging and excting.
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Lavender Brown
 
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Post » Tue Jan 26, 2010 6:09 pm

How about depending on you Athletics skill?

Novice: drains fatigue
Apprentice: drains fatigue 25% slower
Journeyman: drains fatigue 50% slower
Expert: drains fatigue 75% slower
Master: does not drain fatigue
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Jay Baby
 
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Post » Wed Jan 27, 2010 12:45 am

I really can't be bothered to walk everywhere, it's slow and kinda' boring. No matter how pretty the environment.
I know it's pretty unrealistic that you have infinite run, but i'd get so tired of having to stop and recover all the time.
I'd be happy with Oblivions system again, or at least something similar that allows for fast movement most, if not all, of the time.
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Barbequtie
 
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Post » Tue Jan 26, 2010 10:19 pm

Getting from point A to point B shouldnt be a challenge of its own. That'd be a waste of time, both real and in game time.

I'm not a huge fan of the fast travel system either, i prefer "manual" but effective traveling. So I want infinite running, maybe with additional limited fatigue sprinting, horses, boats, ridable flying dragons, hot air baloons, a dwemer "metro system" straight through the mountains or whatever else that works well and doesent feel too artificial or out of place.
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Christina Trayler
 
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Post » Wed Jan 27, 2010 12:57 am

Neither:

Walking recovers fatigue. Always.
Jogging loses fatigue at low Athletics levels, but generally is fatigue neutral.
Sprinting burns through fatigue, but you can get the burn reduced to 25% of standard at 100 skill.

How's about THAT?
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Chase McAbee
 
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Post » Tue Jan 26, 2010 9:40 pm

Some people like that fatique is REGENERATED when you RUN.
They also like it how ALL injuries are healed when you stand still ONE HOUR.
What they really love is a MAGICAL GPS that shows you exactly where to go, all the time.

The question is, should Bethesda keep catering to those people, or just try to make a decent CRPG.

Decent, in a sense what we used to have, in the nineties, Morrowind still passing as one.

No offense to anyone.
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Sarah Edmunds
 
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Post » Wed Jan 27, 2010 2:36 am

I can read many people saying that losing fatigue while running forces them to walk to all the places, making the travels last forever and their games boring… Seriously guys, this is the point of horses. Do you really think they won't be present in Skyrim? The only reason Bethesda could have, to not include horses in Skyrim, would be precisely them being unnecessary because the player can run forever.

About losing fatigue while running only in hard mode, I don't see this like any sort of compromise. The difficulty setting affects more things. A switch for only fatigue issues though, would be OK.
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Vera Maslar
 
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Post » Wed Jan 27, 2010 4:43 am

I have an idea. When weapons are sheathed, running can only use enough fatigue to reduce overall regeneration(Oblivion style). When weapons are drawn, the regeneration itself gets reduced, allowing the cost of running to overtake it(Morrowind style).
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CSar L
 
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Post » Wed Jan 27, 2010 1:29 am

I have an idea. When weapons are sheathed, running can only use enough fatigue to reduce overall regeneration(Oblivion style). When weapons are drawn, the regeneration itself gets reduced, allowing the cost of running to overtake it(Morrowind style).

This way, player would only be fatigued in combat, like in Oblivion. Besides, this would even encourage people to fight like: draw, hit, sheath, move, draw… who knows, maybe it could lead to an interesting tactical combat system, but it's not what it looks like.
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Ysabelle
 
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Post » Tue Jan 26, 2010 10:36 pm

Oblivions system was a bit unrealistic I think. Morrowind's system was annoying though. They should have something in between perhaps.
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Mandi Norton
 
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Post » Tue Jan 26, 2010 5:29 pm

Nobody ever heard of horses?!!! of course the fatigue should increase when running all over Skyrim
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Laura-Jayne Lee
 
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Post » Wed Jan 27, 2010 8:30 am

Perhaps running should affect fatigue only during combat in earlier levels. The "inexperienced" player could easily panic, and thus easily get winded. Perhaps maybe whenever he/she faces a creature/person 5+ levels over him/her.
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Ludivine Poussineau
 
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Post » Wed Jan 27, 2010 7:44 am

Please not like Morrowind. It was one of the major things I disliked about that otherwise great game

Either walk everywhere or lose every fight
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Zualett
 
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Post » Tue Jan 26, 2010 8:54 pm

It should start off taking a lot of fatigue and go down as you level up til you can run without losing fatigue at all. Besides, you can always ride around on a horse or other mountable beast.
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Hot
 
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Post » Wed Jan 27, 2010 6:46 am

morrowind was much better than oblivions system. at early levels when you were untrained and fat you couldnt run very far or very fast. the more you ran the better you became and at higher levels you could get around very easily with reduced loss of fatigue. not to mention its easy to whip up a spell that give you a fatigue boost for a 60 seconds. i tied my healing spell with fatigue regeneration since the additional magicka cost was minimal and i didnt have to hotkey a seperate spell. :)

another thing is that they really have to stop calling it fatigue. fatigue is something that increase when you preform activity. no one says "before that 20 mile sprint i sure was fatigued, but im much better now" rename it stamina or endurance or something that makes actual sense.


Correct on both counts.

I also loved the fact that you could get caught out with low "stamina" by a creature, finding yourself in a harder fight becuase of it.

Purhaps a Morrowind system that is tweaked a bit, to make it less debilitating would keep everyone happy?
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Melissa De Thomasis
 
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Post » Wed Jan 27, 2010 9:41 am

I would like running to affect fatigue. After playing many games with somewhat random PCs I'd love to have them affected by running. YOu should not be as accurate or powerful at a full sprint as you are when your feet are planted and your swing your hips.

Ask anyone who has played sports. Planting your feet makes a world of difference for your power, from a baseball player to a boxer. Please no more NPCs who run around like chickens with their heads cut off.
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Katy Hogben
 
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Post » Wed Jan 27, 2010 3:03 am

Go realism on this one ;) It will only be annoying until you use the internet to find out where you can get an item that cancels the bad effects anyways, for those not wanting that kind of realism.
I would even go a lot further. Although it should deplete more slowly from running, at least when you're well trained, the maximum stamina should also slowly decrease over time. Eating should bring it up to the current maximum that will continue to decrease. But you need to actually rest to get the maximum potential raised again. So the longer you stay awake, the smaller the fatigue pool becomes. You can use normal magic or potions to raise it, but only temporarily. So you get the same kind of three part fatigue that UFO games have for health.


Very elegant.

How do I give out rep on this forum???
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Harinder Ghag
 
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Post » Wed Jan 27, 2010 9:17 am

I don't even see what the complaint was against Morrowind's version. It's not like in vanilla morrowind you had to stop running because your fatigue was low. If you had to stop to fight all you had to do was throw down a fatigue potion and you would be fighting ready in seconds. With the way music alerted you to combat, this could be done before the enemy can even attack you the majority of the time.

Go with Morrowind style.
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megan gleeson
 
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Post » Wed Jan 27, 2010 9:07 am

I don't even see what the complaint was against Morrowind's version. It's not like in vanilla morrowind you had to stop running because your fatigue was low. If you had to stop to fight all you had to do was throw down a fatigue potion and you would be fighting ready in seconds. With the way music alerted you to combat, this could be done before the enemy can even attack you the majority of the time.

Go with Morrowind style.


This is exactly what I was going to say. I haven't played Morrowind in quite some time, but as I recall the fatigue potions were some of the easiest and earliest to make, with common ingredients and high availability. I'd hear the battle music begin, gulp a potion or two, and ready my weapon. Even at low alchemy levels, I was combat ready in seconds. Except when it was a Cliff Racer, :shakehead: in which case I'd go invisible and let loose an exasperated sigh instead.
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Chelsea Head
 
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Post » Wed Jan 27, 2010 8:14 am

How do I give out rep on this forum???


You can't.
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Elle H
 
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Post » Wed Jan 27, 2010 4:06 am

New system...


For a player with very low endurance/willpower/agility (i.e. <25) it should slowly drain while jogging. For a player with average fatigue (i.e. 25-75) it should be fairly constant while jogging — that is, it either doesn't change, or it drains very slowly, or it regenerates very slowly. For a player with a high level, it should regenerate while jogging. There should also be a sprint ability that drains your fatigue very quickly, but the drain time slows as you level up agility/willpower/endurance. A master of one/all of those skills would be able to sprint indefinitely as long as he didn't jump while sprinting.
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Dark Mogul
 
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Post » Wed Jan 27, 2010 2:24 am

Yes please make it drain again. It doesn't need to start out as harsh as Morrowind, but making it drain made it more meaningful.
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Allison Sizemore
 
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Post » Wed Jan 27, 2010 12:31 am

This always seemed like a no-brainer to me. Jog with caps lock on and walk with it off. Press shift to sprint. I thought it was obvious that you wouldn't run for your life to the next town, and you wouldn't meander lackadaisically up to an enemy to conserve fatigue. Console players should rejoice in that they actually have 1 advantage over PC players, a joystick by default.

Its not unrealistic to expect a seasoned veteran to run all day and then have energy to fight, it is unrealistic to expect him not to be fazed by the run. Its also unrealistic to expect ANYONE to SPRINT everywhere. Sprinting is by definition (depending on your dictionary) exhausting, you can't move at top speed if your in a state of homeostasis; Your body shifts out of homeostasis so it CAN achieve top speed.

So if we're going for realism, then MOVING drains fatigue (also you must eat and sleep properly).
If we're going for realism / fun balance then Sprinting should waste your whole fatigue in moments (you move much faster depending on skill, but sprint roughly the same amount of time regardless of skill (5 secs for 5 skill or 1min (tops) for 100 skill. These numbers should be refined, I'm not an expert in the subject)) running (jogging really) should drain fatigue slowly (drain full bar in 2 hrs game time for 5 skill or 20 hrs game time for 100 skill) and walking should reduce regen significantly but not eliminate. This assuming values for fatigue use are similar to Oblivion.
If your just going for 'fun' with no regard for realism, then I don't wanna play it. Go play legend of Zelda, http://www.youtube.com/watch?v=9LcvegBOKo4, and/or http://progressquest.com . I strongly recommend you click on progress quest ("play" it for at least 5 min even if you think it looks bad) its important that we don't let our RPG's turn into this. Anyone that (seriously) wants their games to turn into this should be ostracized.

While we're at it, I think they should address the nomenclature here. Phrases like "conserve fatigue" should not exist. "Conserve stamina" is much better. You shouldn't gain fatigue by standing still. You should gain fatigue by fighting. Vitality, stamina, "go-juice", whatever just fix it.
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Jade MacSpade
 
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