» Tue Jan 26, 2010 3:24 pm
Make it the way the Oblivion mod Realistic Fatigue had it (http://www.tesnexus.com/downloads/file.php?id=10925).
I copy the mods main features:
* Adds immersive visual blur and panting sounds that gradually increase in intensity and frequency as player fatigue gets lower. You will notice when you are getting fatigued.
***Personally, I don't like the blur in this mod... its too distracting, but I really liked the panting sounds***
* Tweaks all fatigue, encumbrance, and movement game settings to be more realistic and provide better gameplay. The settings are based on research into real human fatigue, encumbrance, and movement models.
* Uses a Fatigue Effects ability applied to all actors so that scripted effects are applied equally to all actors including creatures, NPCs, and the player. Even your horse will start to whinny and stumble if you ride it too hard.
* Adds fatigue drains for low health and high encumbrance. Your fatigue reserve is reduced when you are over encumbered and when your health drops.
* Adds extra encumbrance based fatigue burns for standing, walking, and climbing uphill. Fatigue burns for walking and running are slightly reduced when going downhill. Sitting removes any encumbrance based fatigue drains and burns, so your fatigue will recover faster if you sit down.
* Adds fatigue, movement, and terrain based chances of staggering or tripping. You are most likely to stagger or trip on landing or hitting a step. Running sidewards or backwards increases the chance of tripping or staggering, and high agility and luck reduce it. The chance increases as fatigue gets low, so you will see your enemies start to stagger and trip as you wear them down.
* Adds no fatigue recovery when underwater without water-breathing.
* Adds experience earned for strength, endurance and agility skills for high encumbrance, low fatigue, and trip chances. Lifting heavy stuff will slowly increase all your strength skills. Often having low fatigue will slowly increase all your endurance skills. Performing actions that risk trip/stagger will slowly increase your agility skills.
* Adds NPC lipsynced panting for NPCs and creature "hit" grunting sounds when they get low fatigue. You can hear when your enemy is getting worn down, or your horse is being ridden too hard and might stumble.
* Adjusts all horse's fatigue to be more realistic so that horses are harder to knock out and don't get fatigued as easily.