Should "Shouts" have a lower cooldown?

Post » Mon Dec 12, 2011 1:01 pm

Just want to get this going, I feel like most shouts have a long cool-down especially for us being "Dragonborn".
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LADONA
 
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Post » Mon Dec 12, 2011 11:47 am

YES PLEASE YES! I want shout gear, also got to say maxed fire breath looks nothing like a dragons does.
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Kayleigh Mcneil
 
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Post » Mon Dec 12, 2011 11:16 am

get yourself

Spoiler
an amulet of Talos.
http://www.uesp.net/wiki/Skyrim:Amulet_of_Talos#Amulet_of_Talos

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Alkira rose Nankivell
 
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Post » Mon Dec 12, 2011 4:03 pm

If it happens (and it will with mods) then it should be done tactically. Throwing around shouts every few seconds is way overpowered, it needs to have a cost.
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Madeleine Rose Walsh
 
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Post » Mon Dec 12, 2011 7:18 pm

some mabye, but ones like storm call or dragon call should defiantly keep their extreme cooldowns
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Nina Mccormick
 
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Post » Mon Dec 12, 2011 7:35 pm

I think they are mostly fine, except dragonrend which comes back a little too quick in my opinion. You can cast it again before it wears off.
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Roisan Sweeney
 
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Post » Mon Dec 12, 2011 2:28 pm

if anything some of them need to be a bit longer. the problem is that some of those dragon shouts are more useful than any magic spells you can get and they dont have any magicka cost associated with them. as someone pointed out dragon rend is literally charged within a coupe of seconds and its incredible easy to [censored] slap dragons around with it. i think most of them are ok but there are a few here and there that i would increase a tad bit.
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Dawn Porter
 
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Post » Mon Dec 12, 2011 6:39 am

No. If anything, some of the cooldowns are too short. As said above, Shouts can be easily overpowered. It's an instant spell you don't have to warm up Magicka to cast. Reduce those cooldown times and any Dragon-fighting Warrior will be one hell of a mage.
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Stacy Hope
 
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Post » Mon Dec 12, 2011 7:49 pm

I actually have a really hard time hitting dragons with dragonrend =/

I think it would be cool if the more you used a shout, the more the regen time on it would go down. Use Unrelenting Force a thousand times, and it goes down permanently by 25% or so, 4000 times, 50%, etc.
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Maria Leon
 
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Post » Mon Dec 12, 2011 1:21 pm

I actually have a really hard time hitting dragons with dragonrend =/

I think it would be cool if the more you used a shout, the more the regen time on it would go down. Use Unrelenting Force a thousand times, and it goes down permanently by 25% or so, 4000 times, 50%, etc.

That makes no sense whatsoever and is a pretty bad idea,
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Dina Boudreau
 
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Post » Mon Dec 12, 2011 1:42 pm

Why...?

It only makes sense that you get better at something by using it >.>
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dav
 
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Post » Mon Dec 12, 2011 3:08 pm

Why...?

It only makes sense that you get better at something by using it >.>


In a game where people already complain about characters easily becoming overpowered, the idea of being able to Fus-Ro-Dah people to death by spamming it every couple seconds is a bad idea.

Cooldowns are fine as they are.
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Jerry Cox
 
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Post » Mon Dec 12, 2011 7:04 am

I think the cooldowns are fine as they are. Any lower and they would be OP in my opinion.
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Jeneene Hunte
 
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Post » Mon Dec 12, 2011 11:34 am

Well, by the time you use it 4000 times, you'll be able to kill them plenty easily without it, so I don't see the problem. You don't have to use it if you don't want to.

It just seems odd to me that the Greybeards can use Thu'um about every 5 seconds, compared to your dragonborn 40-60(in most cases).
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Charlie Sarson
 
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Post » Mon Dec 12, 2011 3:47 pm

This is an extremely close poll, OP, good question. As for myself, I agree with this post and voted 'yes':

No. If anything, some of the cooldowns are too short. As said above, Shouts can be easily overpowered. It's an instant spell you don't have to warm up Magicka to cast.

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sam
 
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Post » Mon Dec 12, 2011 6:54 pm

the thing is theyre not integrated very well into combat. the way dragonshouts work now, theyre basically little bonus attacks you can use every now and then. i think they should have reduced cooldowns, but combat should generally be more difficult to compensate. make shout use tactical and an integral part of gameplay, instead of a cheat move you can use in a hairy situation.

of course then people would complain that they dont want their character to have to rely on shouts, and they would be pretty justified in saying so. to me that just says having a combat mechanic universal to all characters in a TES game was a pretty dumb idea; either its poorly integrated, or its highjacking people's characters.

so, i guess, shouts should have their own skill and perk tree. that way you could focus on them and make them an integral part of your playstyle, or just ignore them completely. it would take some gameplay rebalancing, but its not like we didnt end up needing plenty of rebalancing anyway :spotted owl: .
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k a t e
 
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Post » Mon Dec 12, 2011 7:26 pm

i would kill for more hotkeys as well. having only 8 hotkeys is killing me right now. that favorites menu is horrible to navigate in. oblivion had some really nice hotkey mods with the circles that let you navigate around a hell of alot more efficiently that a stupid list did. why they didnt implement something like taht is just stunning. i have on hotkey for my main weapon, one for my dagger, one for my shield, one for my bow that leaves only 4 for my spells, staves, potions etc. i dont know how anyone could stand playing this game having to pause their menu every 5 minutes to switch something around. its supposed to be a real time game but it feels more like im playing a turnbased rpg most of the time.
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Amanda Leis
 
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