Should Skyrim have crafting?

Post » Fri May 27, 2011 11:56 pm

Should Skyrim implement a full blown crafting system with recipes for crafting armor, weapons, jewelry as well as poisons and other things? If other explain your feelings about crafting systems.
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Nick Pryce
 
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Post » Fri May 27, 2011 9:19 pm

They will be modded into the game. No doubt...
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Baby K(:
 
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Post » Sat May 28, 2011 5:29 am

OF COURSE! Why not? Two Worlds 2 has a wonderful crafting system. Well it's not exactly crafting, you improve the weapons and stuff but it's a great systm. I hope Bethesda makes some awesome crafting system. I was really disappointed by the crafting in FNV, it was highly hyped but it turned out to be confusing and worthless.
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Daddy Cool!
 
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Post » Sat May 28, 2011 5:09 am

I don't know. I don't like when the character is good at everything. It always bothered me in oblivion that you could be the greatest warrior, mage and a thief who has ever lived. Maybe if you could specialize, you'd have to choose whether you want to be an enchanter or a smith, not both.
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Unstoppable Judge
 
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Post » Sat May 28, 2011 2:03 am

No thanks. For me this would only serve to add a mechanic that I would never use, and a bunch of equally useless "crafting items". If you want to craft, play an MMO.
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Elizabeth Davis
 
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Post » Sat May 28, 2011 10:14 am

Yes! I'd love to have a crafting system. It would give the player more to do in the world. Sure, they could probably buy the armour or weapons that they want, or probably loot them off a bandit, but it would be more fun to some people to just go out into the wilderness and find the materials needed to craft what they want. Not to mention that it would save them some gold. Skyrim could even have rare armour and weapons that had to be crafted if the player wanted them.
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Kate Norris
 
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Post » Sat May 28, 2011 2:07 am

yeah, like minecraft.
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oliver klosoff
 
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Post » Sat May 28, 2011 8:26 am

yeah, like minecraft.

*runs off into the wilderness to fetch two rocks and a stick*

I can haz sword?
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Terry
 
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Post » Sat May 28, 2011 1:33 am

*runs off into the wilderness to fetch two rocks and a stick*

I can haz sword?


GAME. OF. THE. YEAR.

ALL YEARS!
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Emma louise Wendelk
 
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Post » Fri May 27, 2011 7:33 pm

GAME. OF. THE. YEAR.

ALL YEARS!

It is a given...
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Timara White
 
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Post » Fri May 27, 2011 8:09 pm

No thanks. For me this would only serve to add a mechanic that I would never use, and a bunch of equally useless "crafting items". If you want to craft, play an MMO.


If you want to quaff potions, play a MUD. If you want to shoot arrows, play Mount & Blade. If you want to ride horses, play Ocarina of Time.
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Lalla Vu
 
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Post » Sat May 28, 2011 12:46 am

If you want to quaff potions, play a MUD. If you want to shoot arrows, play Mount & Blade. If you want to ride horses, play Ocarina of Time.




What? Crafting isn't a part of TES, never has been. Those things are, each and every one of them. Crafting just seems like it would be incredibly dull, whooooooooooooooooooooooo I made some steel armor that is exactly like the ones in the store, except it took me ages to gather the steel, smelt it and forge it, hooray!!!!!! :celebrate:


It does not sound like fun.
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Russell Davies
 
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Post » Fri May 27, 2011 10:27 pm

If you want to quaff potions, play a MUD. If you want to shoot arrows, play Mount & Blade. If you want to ride horses, play Ocarina of Time.

Yeah, I hate that kind of talk too.
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Josh Trembly
 
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Post » Sat May 28, 2011 3:15 am

What? Crafting isn't a part of TES, never has been. Those things are, each and every one of them. Crafting just seems like it would be incredibly dull, whooooooooooooooooooooooo I made some steel armor that is exactly like the ones in the store, except it took me ages to gather the steel, smelt it and forge it, hooray!!!!!! :celebrate:


It does not sound like fun.


But you're only thinking about the ways it could be boring and lame, why not think of the ways it could be fun and awesome?
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Lou
 
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Post » Sat May 28, 2011 4:15 am

I would like to see it as a new skill.

ie: The higher the skill is, the better quality items you can craft. But, also make it a skill that is time consuming/expensive to raise.
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amhain
 
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Post » Fri May 27, 2011 10:50 pm

But you're only thinking about the ways it could be boring and lame, why not think of the ways it could be fun and awesome?


Crafting those "crafty" weapons in Fallout 3 was fun. They were really interesting. Just add more recipes and make it more complex and dynamic and tah-dah!
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Adam Porter
 
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Post » Sat May 28, 2011 9:25 am

But you're only thinking about the ways it could be boring and lame, why not think of the ways it could be fun and awesome?



Why not suggest some? I honestly cannot think of a reason to want or use crafting in a TES game. It is a distinctly unappealing idea for me. Resource grinding and crafting a bunch of stuff to get your skill up holds no interest for me (and please outline an alternative system if you've got one, I wouldn't mind being proven wrong).

Crafting those "crafty" weapons in Fallout 3 was fun. They were really interesting. Just add more recipes and make it more complex and dynamic and tah-dah!



But would that really fit in TES? Improvised weapons like those fit in great with the overall aesthetic of Fallout 3 and the Fallout universe, but do we really want bizarre improv. weapons in TESV?
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Taylah Haines
 
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Post » Sat May 28, 2011 12:01 am

I wouldn't want a full system, but it would be cool if we could make some special armor, weapon and whatever - like thous mania and dementia items from SI in Oblivion. Usual armor and weapon should be found or bought, but a set of skills that will allow the player to make something unique and extra would be great.
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Karen anwyn Green
 
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Post » Sat May 28, 2011 9:45 am

I wouldn't want a full system, but it would be cool if we could make some special armor, weapon and whatever - like thous mania and dementia items from SI in Oblivion. Usual armor and weapon should be found or bought, but a set of skills that will allow the player to make something unique and extra would be great.



Enchanting?

What about a system where you could pay a smith to craft armor for you? That way there could be custom items without having to gather a bunch of junk, and without adding cumbersome mechanics for the player.
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Chase McAbee
 
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Post » Sat May 28, 2011 2:38 am

Merits to Crafting:

1. Unique items that cannot be acquired any other way

2. Another facet of roleplaying

3. Gives use and incentive to collect items that otherwise had nothing but monetary value, so clutter is no longer just clutter

4. The armorer skill could potentially gain more use and importance

5. The satisfaction of creating your own items instead of buying them

That's what I have so far, obviously it's not done so if I think of more I'll add them.
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Richus Dude
 
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Post » Sat May 28, 2011 1:06 am

Voted "other." I think a basic (but robust) system for crafting would be better than one allowing anything to be crafted, considering the number of miscellaneous items that would require. I'd prefer a focus on armour, weaponry, and traps, unless a broader system could be implemented without becoming farcical or overwhelming the game world with craft-related items.

I mean, crafting things which have practical value in Skyrim's environment and serve to make a player character more self-sufficient. It'd be nice to create one's own arrows in the wild rather than going to a trader, for example.
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Devils Cheek
 
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Post » Sat May 28, 2011 2:31 am

What I had in mind is a system where you don't have to level up a specific "crafting" skill, how about something that relays on existing repair and enchantment skills? You level it up by repairing your equipment and recharging items, but at high levels you can use thous skills for crafting special items?
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Queen
 
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Post » Fri May 27, 2011 7:58 pm

Merits to Crafting:

1. Unique items that cannot be acquired any other way.

2. Another facet of roleplaying

3. Gives use and incentive to collecting items that otherwise had nothing but monetary value

4. The armorer skill could potentially gain more use and importance

5. The satisfaction of creating your own items instead of buying them

That's what I have so far, obviously it's not far so if I think of more I'll add them.




1. Why waste time implementing and designing such items instead of creating unique ones that can only be acquired by questing.

2. Granted

3. This is one of my problems, I don't want to have to worry about carrying a bunch of junk.

4. True, but necessary? I think not. The armorer skill has some use already.

5. Maybe, or maybe just annoyance.
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stevie critchley
 
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Post » Fri May 27, 2011 7:30 pm

Voted "other." I think a basic (but robust) system for crafting would be better than one allowing anything to be crafted, considering the number of miscellaneous items that would require. I'd prefer a focus on armour, weaponry, and traps, unless a broader system could be implemented without becoming farcical or overwhelming the game world with craft-related items.


The game world wouldn't have to be overloaded with extra items, especially since TES games have worlds full of items that serve no other purpose than to have a cash value.
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LADONA
 
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Post » Sat May 28, 2011 6:51 am

Voted "other." I think a basic (but robust) system for crafting would be better than one allowing anything to be crafted, considering the number of miscellaneous items that would require. I'd prefer a focus on armour, weaponry, and traps, unless a broader system could be implemented without becoming farcical or overwhelming the game world with craft-related items.

I mean, crafting things which have practical value in Skyrim's environment and serve to make a player character more self-sufficient. It'd be nice to create one's own arrows in the wild rather than going to a trader, for example.



Okay, making your own arrows would be pretty cool for a ranger type character. Reasonable too.
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Jennifer May
 
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