Should Skyrim have a long tutorial at the beginning like Obl

Post » Sat Feb 20, 2010 6:32 am

One of the biggest complaints about Fallout 3 was the long opening. Not from me, but impatient people I'd now call a bad name hated it. Then as soon as they got outside they said "oh, now I get it." I like Morrowind "Ok, your on a boat. Character creation, here's some stuff, your quest, and goodbye!" style. Of course the dramatic "huge landscape OMG I can go anywhere" reveal has cemented itself as a staple of Bethesda's openings. A lot of people seem to like that, though honestly I never really noticed in either Fallout 3 or Oblivion. Probably because I'd played Morrowind a bunch and already knew what to expect.
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jason worrell
 
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Post » Sat Feb 20, 2010 10:56 pm

I liked Oblivions intro, it really got you into the game. I'd never played an ES game before Oblivion and the tutorial was a great way to get the hang of things. Plus, it saved as a quest for reference. Morrowind's intro was OK but I sort of felt lost for a while after, like "What now?". I think they should keep it like Oblivions.
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xx_Jess_xx
 
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Post » Sat Feb 20, 2010 8:11 am

I was happy with Morrowind's. Let me choose my character, show me where the menus are, and dump me out on the street with only a vague notion of what to do next.


The Battlespire version wasn't bad either. Create your character, throw you in a daedra infested fortress where even the weakest enemy can obliterate you. Luckily Battlespire gave you various options for confronting enemies - you didn't just have to kill the scamp, if you wanted you could talk to it and trick it in into thinking you were its master, or strike some bargain.
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Mariana
 
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Post » Sat Feb 20, 2010 10:11 pm

I don't mind the length of it, or the fact there was the teaching aids through-out. What I didn't like was that it was dragging you into the main quest.

They should have the tutorial an option, so after you've made your character someone will say, "Hey, Jenny needs some help at her farm/shop/whatever maybe you should go help her." Then you could go kill a few rats or whatever. Something, that is part of the world but you should discover the main quest, not have it put in your pocket and never be able to remove it. I didn't realise I was progressing along the actual story of Morrowind for quite a while, and that was great.
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Sammie LM
 
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Post » Sat Feb 20, 2010 4:30 pm

I want a short tutorial. "Alright, here is how you move, attack, now go off!"
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Brooks Hardison
 
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Post » Sat Feb 20, 2010 5:40 pm

I did not mind the lengthy tutorial in TES4 as it got me in the mood of starting the game as well as provide me with some basic gear in a realistic way. And you could always make a save at the exit so it was really a one-time tutorial.

I'd hate to get dumped into the world with the 'tutorial' being "Here, have a sword; now GET A JOB!" ;)
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stacy hamilton
 
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Post » Sat Feb 20, 2010 10:36 am

I hope they go the Morrowind route. Tell you all you need to survive, and let you figure it out. But if they must, make it shorter than Oblivion.
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luis ortiz
 
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Post » Sat Feb 20, 2010 9:52 pm

I'd hate to get dumped into the world with the 'tutorial' being "Here, have a sword; now GET A JOB!"

This is true, I'd hate that too. They shouldn't give you a sword. ;)
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Blaine
 
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Post » Sat Feb 20, 2010 7:41 pm

No no, put the tutorial at the end of the game. :ahhh:
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Mr. Allen
 
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Post » Sat Feb 20, 2010 1:57 pm

oblivions aint that bad i didnt save at the end of the sewers beacause that is super bad luck morowinds svcked it made me feel like i was checking in at ellis island
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Crystal Clarke
 
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Post » Sat Feb 20, 2010 10:54 pm

I liked Fallout 3's tutorial, but Vault 101 really should've been built less like a dungeon and more like an underground town. For a new player, it's ridiculously awkward to navigate. I say save the dungeon layouts for the dungeons, and make the tutorial levels more intuative.
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Gwen
 
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Post » Sat Feb 20, 2010 11:06 pm

I liked the dungeon tutorial. I remember putting a few of my friends in front of Morrowind and they were just overwhelmed. "Where do I go now? What do I do? Is there a princess to save?" Some people are so used to that linear approach that too much openness will confuse them. In contrast, nearly everyone I know with a 360 was able to play through Oblivion. I say keep it.
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Bad News Rogers
 
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Post » Sat Feb 20, 2010 4:05 pm

I did not mind the lengthy tutorial in TES4 as it got me in the mood of starting the game as well as provide me with some basic gear in a realistic way. And you could always make a save at the exit so it was really a one-time tutorial.

I'd hate to get dumped into the world with the 'tutorial' being "Here, have a sword; now GET A JOB!" ;)


That's a workaround, one that has some drawbacks for people that use mods (or people prone to accidentally losing old savegames). How hard could it be for them to unlock a "quick start" option from the main menu once you've made it out of the first dungeon once? Just pop up a single text box explaining what you missed in terms of plot, just in case, then let you select your character and head out into the world.
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Rob
 
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Post » Sat Feb 20, 2010 11:48 am

Very much disliked the tutorial on Oblivion, way too long and used to shove you into the MQ. Would love something much less intrusive, like the the intro in Morrowind, at least.
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BRAD MONTGOMERY
 
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Post » Sat Feb 20, 2010 11:45 am

I say Yes, I liked it. They did it very well to where it almost didn't seem like a tutorial. They put the tutorial in the important part of the story.
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Lisa
 
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Post » Sat Feb 20, 2010 9:13 am

Based off what someone else said, I think you should start out in a frozen dungeon, to be awoken from a bizarre dragon-related dream by your roommate, who informs you that you you are now in prison. After a really mean guard says some mean/racist stuff and goes to some other place, your roommate tells you that he and some other prisoners are going on a big prison breakout. You can then choose to either escape with them or stay. If you break out you would get to do the tutorial by helping them pick locks and kill guards and the likes, and choose your class/birthsign ("here comes the guard! What are you good at?"). If you stay, you could do a quick Morrowind type intro or just break out in a much less elaborate way
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c.o.s.m.o
 
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Post » Sat Feb 20, 2010 10:24 pm

Shorter than oblivion, morrowind's was great !
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jessica Villacis
 
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Post » Sat Feb 20, 2010 11:12 am

Based off what someone else said, I think you should start out in a frozen dungeon, to be awoken from a bizarre dragon-related dream by your roommate, who informs you that you you are now in prison. After a really mean guard says some mean/racist stuff and goes to some other place, your roommate tells you that he and some other prisoners are going on a big prison breakout. You can then choose to either escape with them or stay. If you break out you would get to do the tutorial by helping them pick locks and kill guards and the likes, and choose your class/birthsign ("here comes the guard! What are you good at?"). If you stay, you could do a quick Morrowind type intro or just break out in a much less elaborate way


Haha, you decide to not go with your cell mates, then just as they leave a guard comes along and says, "Alright guys, I'm gonna let you-. Oh where did everyone go?"
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Ray
 
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Post » Sat Feb 20, 2010 10:32 am

Based off someone else's prison escape idea, what if your character starts out in a stonecold, dark, gritty prison. Your Nord/Dark Elf (to follow tradition) inmate wakes you from a bizarre dragon-related dream, informing you that you are now in prison and talk in your sleep. After a short intro involving the guard loudly screaming "Breton/Argonian/Orc/Kajhiit/Elf/Redguard FILTH!" at you, your inmate informs you that he and some others are planning an elaborate prison escape and invites you to join. If you do, you'd get to learn how to play through picking locks and killing guards and stuff as well as the useful "here comes the guard! what are you good at?". And if you stay you'd just get released after they explain a mix-up or something.
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CArla HOlbert
 
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Post » Sat Feb 20, 2010 1:35 pm

Oh, I thought it said my comment didn't go through for some reason. Wrote the same thing twice there.
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Kortknee Bell
 
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Post » Sat Feb 20, 2010 9:57 pm

I am caught in the middle; long and lengthy tutorials are nice the first two or three times because you feel like you're getting involved in a deep story, but it gets tiresome after that. Fallout 3 had a great tutorial, it was a whole story on its own and that's what made it great, but it got boring very fast. There needs to be a way to skip the 'tutorial' and have the background information released in small bits after the tutorial portion, all while not forcing anything on to the player.
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Vicki Blondie
 
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Post » Sat Feb 20, 2010 12:12 pm

Oblivion's tutorial was okay the first time. Got REALLY annoying after that. A "Skip Tutorial" button somewhere would be nice.
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Noraima Vega
 
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Post » Sat Feb 20, 2010 7:11 pm

Optional or short. Fallout 3's intro was long and I liked it, so I wouldn't mind seeing something like that in TES V. But they would have to add an option to skip it so it doesn't get tedious.
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Joe Bonney
 
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Post » Sat Feb 20, 2010 7:31 pm

Am I the only one who found Oblivion's tutorials rather enjoyable? I found they set me up well for the rest of the game. For Skyrim I would like to see something similar, but why not make it skipable? That would be the best of both worlds.
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Ysabelle
 
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Post » Sat Feb 20, 2010 2:44 pm

I wouldn't want a long turorial like in OB or FO3, rather a short intro like in FONV or MW.
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Dina Boudreau
 
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