Should Skyrim have a long tutorial at the beginning like Obl

Post » Sat Feb 20, 2010 7:49 pm

As far as I remember, I initially liked the long tutorial part of Oblivion (sewers, caves, Emperors murder etc.), but once you had 2 or 3 characters started it got really annoying, and I'm thinking: would you rather be without it?
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rebecca moody
 
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Post » Sat Feb 20, 2010 9:07 am

Optional tutorial. I'm not the biggest fan of the census office either, I just want a character creation screen.
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Rude Gurl
 
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Post » Sat Feb 20, 2010 8:25 am

Short as possible, please. I don't really like Beth's 'tutorials', both in the ES games (Morrowind and Oblivion) and in Fallout 3.
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Matthew Aaron Evans
 
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Post » Sat Feb 20, 2010 7:14 pm

As far as I remember, I initially liked the long tutorial part of Oblivion (sewers, caves, Emperors murder etc.), but once you had 2 or 3 characters started it got really annoying, and I'm thinking: would you rather be without it?

It would be great if you would choose do you want tutorial at all.
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Undisclosed Desires
 
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Post » Sat Feb 20, 2010 6:12 pm

Always make a save before leaving the sewer and you never have to watch captain picard die again.

But yeah Id like a more swift beggining... think FNV compared to F3.
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Stephanie Valentine
 
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Post » Sat Feb 20, 2010 6:50 am

One simple button: "Turn on" and "Turn off"
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DAVId MArtInez
 
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Post » Sat Feb 20, 2010 11:43 am

A good long tutorial, but the option to skip it would be nice :P
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Britney Lopez
 
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Post » Sat Feb 20, 2010 5:44 pm

As long as you can skip it then it will be fine.

TES games can be quite daunting for noobie players, a long tutorial is necessary if you want freedom in how you play. It will be the only time in the game the player will go through something linear.

A long tutorial also gives the devs leeway to add complexity to the game without fear that they will alienate new players. Which I always think is a good thing.

And the tutorial isnt all that bad first time round.

Tbh I would mind a tutorial that is a few hours long. If it allows the devs to introduce new players to the game, and make the devs feel comfortable about adding a lot of complexity and depth to the whole game.
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quinnnn
 
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Post » Sat Feb 20, 2010 6:08 pm

I think that there should be a short, compulsory intro, followed by optional tutorials.

As an example, my intro:

Half-Life cutscene style, you are in a prison boat. Depressed prisoners etc. But then you hear about a storm, and the boat starts rocking. Lightning outside, and then, the roof of the boat comes off, revealing a giant dragon who tosses it aside. boat rolling, prisoners screaming, etc. - but then, you wake up.

Part of the boat is creaking, possibly the rudder. you are lying beside it, on an frost-shattered landscape, littered with corpses of the prisoners. you hear a dragon screeching, see it's shape above you, and the screen fades to black.

Then, you hear Nords speaking, and screen fades in. A gruff male Nord is standing above you. He turns to his friends, yells 'we've got a live one!' turns back to you and helps you up.

"There you go, stranger. What's your name?"

Then he takes you back to his town. It transpires that he's part of a hunting party that found your boat, then he asks you what happened, and then stat selection, etc.

But with the Nord who finds you giving optional training/(a tutorial) at the end.
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James Shaw
 
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Post » Sat Feb 20, 2010 2:27 pm

Optional...

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Emmi Coolahan
 
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Post » Sat Feb 20, 2010 4:36 pm

I want it to be as short as possible, and not to start in a dungeon like Arena, Daggerfall and Oblivion. Let me go out to the sunlight and explore the world as quickly as possible!
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Solène We
 
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Post » Sat Feb 20, 2010 9:28 am

Loved Oblivion's tutorial. I won't allow Bethesda to take it away from me because people are lazy... Remember I will find you and torch your house...
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ladyflames
 
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Post » Sat Feb 20, 2010 7:37 pm

It should definitely be shorter. Hit us with the basics at the beginning of the game then provide optional advanced tutorials later on. Maybe something like the training rooms you see in the Final Fantasy games.
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Strawberry
 
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Post » Sat Feb 20, 2010 3:17 pm

Clearly an optional tutorial is the best way to go. I liked the tutorials of MW, OB and FO3... at first. But then they got irritating and were just in the way. I can even accept having to go through the tutorial on the first play-through, but after that it really should be optional.
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latrina
 
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Post » Sat Feb 20, 2010 6:22 am

These games need long tutorials because there are actually people that are playing them for the first time, and because usually the content is new and fresh.
Bethesda is the only company that those it right, it mixes the tutorial with the game′s story and sets up the mood.
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Hope Greenhaw
 
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Post » Sat Feb 20, 2010 11:06 am

The main reason I enjoyed the tutorial in Oblivion so much was the climix of it. When you finally get through this dark, murky sewer and you exit the grate and see the landscape for the first time. I was in awe. That is still probably one of the best things I remember about TES IV.

But either way, A long tutorial wouldn't bother me, but an option to skip it for future playthroughs would be a good addition I reckon.
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Neko Jenny
 
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Post » Sat Feb 20, 2010 6:01 am

By the way, you can actually save the game just before you exit the sewers/vault, so you won′t have to go through the tutorial anymore.
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flora
 
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Post » Sat Feb 20, 2010 9:22 am

If it's optional, I'm fine.
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Baby K(:
 
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Post » Sat Feb 20, 2010 2:23 pm

Yes, I want a tutuorial like in Oblivion. I also want a way to bypass that when I want to. The tutorial should be optional.
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Conor Byrne
 
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Post » Sat Feb 20, 2010 5:58 am

Oblivion's tutorial did test my patience. I understand that there needs to be something newcomer-friendly, but if you're the least bit used to the series... On the other hand, I'm the kind that rushes through stuff going "yeah yeah" : that's how I ended up being kindly explained on these forums, after a 100 hours of Morrowind no less, that I had to pull the string to the end (push the key longer) so bows would shoot accurately and further. :lmao: So tutorials, no so useless for me.

I'd say redefined. First of all, possibility to skip it altogether. Like in Oblivion, it would have been nice on the second char to have been able to go through the prison escape without screens popping up every damn minute. Oh yeah, and that's another thing : find a way to make it even more seamless and unobstrusive. Now the pop-ups, that a whole game problem, but that's even more critical at the beginning, when you could really get into the gloomy prison/cave mood, but can't since bright screens keep disrupting your concentration and nuking your eyes.
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Sunny Under
 
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Post » Sat Feb 20, 2010 10:39 am

Yes - if they make it shorter.
No - if they leave it like it was in Oblivion.(imba repetitive after few runs)
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JESSE
 
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Post » Sat Feb 20, 2010 1:21 pm

A long tutorial, but skippable how it is done in Fallout New Vegas.
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loste juliana
 
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Post » Sat Feb 20, 2010 7:18 am

It should definitely be shorter. Hit us with the basics at the beginning of the game then provide optional advanced tutorials later on. Maybe something like the training rooms you see in the Final Fantasy games.


I would argue for a longer tutorial so that the devs can explain the complex mechanics to new players.
I think that the devs might hold back on complexity if they think that it might scare off new players. But a long tutorial would compensate for this.

Although your idea has sparked another one of mine. Maybe the tutorial could be split into sections. The first section explains all the new additions so vets of the TES games can be taught anything new in Skyrim. Then at the end of that section a message pops up saying "If you are new to the Elder Scrolls games continue on, if you are familliar with the Elder Scroll games you can leave here".

After the whole tutorial another message pops up offering to continue popping up messages each time the player encounters something new. Allowing absolutely everything in the game to be explained to the new player.

The whole thing should be skip-able, but it would give those of us here who don’t want a long tutorial the option to take a quick one. It would give the devs a chance to give new players a long deep tutorial, and those of us who are coming back a second time a chance to skip it entirely.
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Jay Baby
 
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Post » Sat Feb 20, 2010 10:42 am

As long as it's optional I don't care. What I really want is to get into the game world asap after some character creation screens.

Oblivion's tutorial dungeon was nice the first time around to get accustomed to the game mechanics. But after that it was just tedious, boring and way too long. One of the mods I considered essential for Oblivion was a mod that skipped the whole thing and just popped up the character creation screens.
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Amy Siebenhaar
 
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Post » Sat Feb 20, 2010 4:50 pm

A good long tutorial, but the option to skip it would be nice :P

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Mr. Ray
 
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