» Sat Dec 10, 2011 4:34 pm
The reason why future Elder Scrolls game should not go multiplayer or MMO is because extra development have to be spent on the multiplayer aspect. It is not a simple matter of just copy pasting someone else into someone else's world, and then letting 2 people play together.
And you think streamlining axes, maces and swords into a single one-handed skill is bad? Imagine giving all of them the same swing speeds and stats. This is what has to be done in order to balance a game with multiplayer. Content will have to be designed for 2-4 people rather than one.
Too much time will be spent on online stuff, and aspects associated with online play like balancing, and less time will be spent on the incredible world of Elder Scrolls.
In other words, going multiplayer means future Elder Scrolls game will suffer in quality.