So, what you're saying is... You're pro-choice ? <_<
hardcoe mode my suggestions:
- No Fast Travel
- No Quest Compass
- Remember to eat and drink
- Map out in the rain = Map wet and useless
- Camp out in the wilderness only heals if you bought a bedroll
- Swimming while more than 50 % burdened = sinking
- Everything weighs something ( maybe except keys ) + realistic weight for arrows. No one carries more than 30 arrows, because it is impractical.
- Injuries and crippling hits are grievous and debilitating.
Okay, I'd probably go crazy trying to play the game if it was this realistic, but still. I'd do it, and enjoy it sort of masochistically.
I know it's not nice to pick apart someone else's argument, but I just feel the need to tell you which is just impractical.
- No Fast Travel: New Vegas wouldn't even do this. The objective is to make the game tougher, not more tedious and drawn out.
- No Quest Compass: That would actually be fun, but then all of the quest text would have to be as descriptive as Morrowind or you'll have to add in a LOT of dialog to help the player find their way.
- Remember to eat and drink: I can't disagree with you in any way here.
- Map out in the rain = Map wet and useless: That would permanently destroy your map or at least reset everything you discovered. This would also have to muck up your journal and quest logs to be consistent with the map being all soggy.
- Camp out in the wilderness only heals if you bought a bedroll: That's cool.
- Swimming while more than 50 % burdened = sinking: That would be like having the Ring of Burden screwing with you from start to finish.
- Everything weighs something ( maybe except keys ) + realistic weight for arrows. No one carries more than 30 arrows, because it is impractical: That would be all right, after all you ARE firing bows, not automatic rifles.
- Injuries and crippling hits are grievous and debilitating: The limb system would call for a major overhaul to not only the game's development, but to how it plays. You don't want this to feel like Fallout too much. I think replacing this with an increased tendency to use poisons that can paralyze, blind, silence or ect. you by the enemy would easily take care of this part.