Should Skyrim Have Slower Magicka Regeneration?

Post » Thu May 26, 2011 5:22 am

what do you think?
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cheryl wright
 
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Post » Thu May 26, 2011 8:35 am

I think you should make a non-biased poll.
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Courtney Foren
 
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Post » Thu May 26, 2011 10:23 am

What's it like on that tower?
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Connor Wing
 
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Post » Thu May 26, 2011 12:14 pm

I think you should make a non-biased poll.

+1

I agree we should have a different way magicka regenerates.
It regenerates far too quickly early on, but if I have 100 intelligence 100 willpower and a mastery in that school of magic, I don't see why the Oblivion regeneration wouldn't work for the latter.
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Jack Bryan
 
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Post » Thu May 26, 2011 7:24 am

I agree with povuholo, and I voted as a toddler by the way
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Penny Flame
 
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Post » Thu May 26, 2011 2:07 pm

there i unbiasedified the poll. :)
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Jason Wolf
 
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Post » Thu May 26, 2011 8:58 am

I liked how OOO mod addressed this. Each successive point in Willpower magika regeneration increased exponentially. This made it so a warrior type class that had put little into willpower had very slow regeneration, much slower than standard Oblivion at the same level of Willpower. While casters with high willpower, 75+ regenerated magika faster than standard Oblivion. This prevented the non casters focus character from spaming spells while allowing a high level caster to cast moderate-strong spells fairly frequently, without always having to run while waiting for mana to regen.
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Wanda Maximoff
 
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Post » Thu May 26, 2011 10:09 am

It's not like you can spam good spells constantly, so I don't think it's a big problem. A greater difference in regeneration between a skilled wizard and an untrained one might work. If Skyrim doesn't have the same attributes, maybe it could be based on the average of all your magic skills, or perks in each magic skill, so every spell school you choose to focus on makes you a better wizard overall.
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Mandy Muir
 
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Post » Thu May 26, 2011 10:59 am

I liked how OOO mod addressed this. Each successive point in Willpower magika regeneration increased exponentially. This made it so a warrior type class that had put little into willpower had very slow regeneration, much slower than standard Oblivion at the same level of Willpower. While casters with high willpower, 75+ regenerated magika faster than standard Oblivion. This prevented the non casters focus character from spaming spells while allowing a high level caster to cast moderate-strong spells fairly frequently, without always having to run while waiting for mana to regen.



for the few mage characters i had, i used supreme magicka and modified it to take a bit less than two minutes to completely refill the bar. this made a huge improvement in gameplay. i had to carry around magicka and health restore potions for a change, previously i never bothered with them cause you never had to use them. they both became very useful after that and i cant tell you how much more fun it became. it didnt hurt my spellcasters in any definable way it just meant i had to play smarter. i made sure i was stocked up with potions ahead of time and yes there were times when i had to retreat.........which is a GOOD thing in a game. always pwning everything all the time gets boring real fast.
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Josh Sabatini
 
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Post » Thu May 26, 2011 12:55 pm

I'd like somthing closer to Morrowind, but at later levels i want to see my mana regenerate at a reasonable pace. Maybe the base regeneration in Oblivion when you have very low magical abilities. (like 05-10)
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Steven Nicholson
 
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Post » Thu May 26, 2011 9:13 am

I liked how it worked in Oblivion. Dont see any reason to change it.
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Toby Green
 
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Post » Thu May 26, 2011 1:30 am

I forget which movie or show I was watching. Well this character said that casting Magic wears his / her strength. The only thing I can come up with is, if your low on health and fatigue, you regenerate slower. If you are asking a challenge, I think Oblivion was fine because I was more of a mage than a fighter and I was mostly out of magicka.
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Jade MacSpade
 
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Post » Wed May 25, 2011 11:34 pm

In oblivion there was no need for Magika potions.
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Sabrina Steige
 
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Post » Thu May 26, 2011 5:02 am

In oblivion there was no need for Magika potions.

In some fights they were still important. I only used them in intense combat where I was constantly expending all of my magicka
But generally no they weren't useful.
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sarah simon-rogaume
 
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Post » Thu May 26, 2011 11:06 am

for the few mage characters i had, i used supreme magicka and modified it to take a bit less than two minutes to completely refill the bar. this made a huge improvement in gameplay. i had to carry around magicka and health restore potions for a change, previously i never bothered with them cause you never had to use them. they both became very useful after that and i cant tell you how much more fun it became. it didnt hurt my spellcasters in any definable way it just meant i had to play smarter. i made sure i was stocked up with potions ahead of time and yes there were times when i had to retreat.........which is a GOOD thing in a game. always pwning everything all the time gets boring real fast.


Yet if you are a powerful wizard, who has achieved master status in several schools and possibly has reached the lofty rank f Arch Mage. . . you would expect to be both vastly powerful and to be able to regenerate magic fairly quickly, not to mention having deep magical reserves. If you seldom play as a mage character, it has little effect on you, but for those who primarily play as mages, it would be quite hampering to have too slow a regeneration of magicka.

I agree withone of the earlier posters, at a very low level of will and intelligence, regenration should be slow, so that characters with no real skill and proficiency in magic will not seem like powerful mystics. . . but if you are a mage of great and terrible power and reputation, it should be apparant.

Anyway, you could always play oblivion with the Atronach birthsign. Then you cannot regenerate Magicka at all.
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Spaceman
 
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Post » Thu May 26, 2011 2:43 am

the reason u have to spam fire balls is becuz the ones u get to spam r no good. and i mean wut if ur a mage... u shuld be able to. thats what you do. Whats next. Spamming sword swings too??
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Dorian Cozens
 
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Post » Thu May 26, 2011 6:23 am

No. They shouldn't mess with Magicka regeneration rates.
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мistrєss
 
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Post » Thu May 26, 2011 7:03 am

I liked how it worked in Oblivion. Dont see any reason to change it.

This.
The reason you have to spam fire balls is because the ones you get to spam are no good. And I mean what if you're a mage? You should be able to, thats what you do. What's next? Spamming sword swings too?

And this. (corrected for spelling)
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Elisabete Gaspar
 
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Post » Thu May 26, 2011 2:32 pm

what do you think?

If magic does more damage, then yes, go ahead and reduce the mana regen. Otherwise, no.
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Julie Ann
 
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Post » Thu May 26, 2011 1:46 pm

for the few mage characters i had, i used supreme magicka and modified it to take a bit less than two minutes to completely refill the bar. this made a huge improvement in gameplay. i had to carry around magicka and health restore potions for a change, previously i never bothered with them cause you never had to use them. they both became very useful after that and i cant tell you how much more fun it became. it didnt hurt my spellcasters in any definable way it just meant i had to play smarter. i made sure i was stocked up with potions ahead of time and yes there were times when i had to retreat.........which is a GOOD thing in a game. always pwning everything all the time gets boring real fast.


I agree that something like this would improve the game. When you read fantasy novels, or literature on similar topics, the spellcasters aren't going around throwing spells left and right. Usually what they do is used in key situations, and afterword they are usually tired.

Personally, I think that magicka should regenerate slower, but I also think that you should be able to cast spells when you're low- so long as doing so taps directly into your HEALTH or ENDURANCE when your magicka is too low. Like debit card, sort of. Just like in fantasy literature when an exhausted wizard digs too deeply to cast a spell it has adverse physical affects on him. And of course, such things would raise the value of enchanted items to help with magicka- IN FACT, that seems to be what wizard staffs are used for in fantasy literature, to AMPLIFY the wizard's ability to cast magic without draining himself too much.

Otherwise, you just get staffs used like random tools, carrying 50 of them and using each one depending on which spell you needed (very much not cool, IMHO).
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Sammygirl500
 
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Post » Thu May 26, 2011 2:40 pm

Resting to restore magicka is terrible, this is just yet another way to nerf "pure mage" characters. In Daggerfall and Morrowind it was a [censored] to create a magic oriented character that wasn't inept.. instead magic was better as a "sidearm" for fighter characters and people who relied on spells for combat got nerfed.

I hope this time (active) magicka regeneration is a trait you can pick during character creation. Matter of fact, I hope you can pick advantages and disadvantages like in daggerfall... if you pick active regeneration, then you should need to pick a few disadvantages also. Characters without the advantage would need to rest or take potions to restore magicka.
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Claire Mclaughlin
 
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Post » Thu May 26, 2011 2:08 am

No, in fact I had to get a mod to increase my magic recovery at the higher levels in oblivion. To be fair, this is mostly because the world in oblivion leveled up with you and being a mage was a disadvantage when you fight a group the same level as you.
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Dean Ashcroft
 
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Post » Thu May 26, 2011 2:41 am

No, in fact I had to get a mod to increase my magic recovery at the higher levels in oblivion. To be fair, this is mostly because the world in oblivion leveled up with you and being a mage was a disadvantage when you fight a group the same level as you.


Personally this is the one thing I've never liked about these games. If a location has dragons, then darn it the phrase "thar be dragons thar!" should hold true no matter what you're level.

Dragon Warrior didn't do this, and neither did Final Fantasy. And it certainly doesn't happen in Fantasy Lore, whether it be LOTR or just generic fantasy novels.

"One does not simply walk into Mordor" shouldn't be "One does not simply walk into Mordor after the monsters in Mordor have leveled up."
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Adam
 
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Post » Thu May 26, 2011 1:17 am

Dragon Warrior didn't do this, and neither did Final Fantasy.


To be fair, those are basically linear games, not open world ones. :shrug:
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Chica Cheve
 
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Post » Thu May 26, 2011 7:47 am

No, Mage Combat should be as fluid and steady as Melee Combat.



Noone wants to use 30 mana pots per battle. It ruins the flow and is a bad mechanic in general.
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BlackaneseB
 
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