Should Skyrim have a Under Water City of a Underwater Race?

Post » Mon Aug 01, 2011 9:05 pm

You transform at full moon.....and dried to death in your own house....

what a way to go :shakehead:
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Patrick Gordon
 
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Post » Mon Aug 01, 2011 9:15 pm

It would be kinda unfair to everyone except argonians and wouldn't really make much sense in Skyrim. I say that effort would be better put to the existing cities. Maybe in Black Marsh (Argonians) or Summerset isle (Sload city) but not Skyrim.
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Emma Copeland
 
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Post » Mon Aug 01, 2011 11:10 pm

Aren't the potential vampires of Skyrim suppose to live under frozen lakes and glaciers? I remember they were able to reach through the ice and drag there victims below.


If vampires are in Skyrim they should definately function like this. In past TES games the water has simply been a breeding ground for slaughterfish; having vampires in the water would certainly make you worry about more than just your toes being nibbled off. :P

Problem is that the water sections in Oblivion were so damn cloudy you could barely see past your nose. And there was literally no reason to go in the water unless you needed a shortcut, or perhaps a section of a dungeon required you to swim to the next area. I would really love to see Skyrim improve on both fronts; you know, make the water a place you'd want to visit. Improve visibility, add vegetation, some new creatures, interesting underwater caves filled with the aforementioned vampires.

I think Black Marsh would be the perfect place to implement an underwater environment though. I imagine the Argonians having cities on both land and underwater, so maybe we should just wait for TES: Argonia for some truly epic underwater stuff. :)
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Lizs
 
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Post » Tue Aug 02, 2011 1:07 am

i have to agree wirth you on the water. water is never a good sign in games it always has some big huge baddie in it that can eat you alive. as for water being empty in tes (which makes it even worse for me, it makes my imagination run wild with ideas about what is going to kill me) maybe teh werewharks ate 'em all :teehee:


Hahaha your proly right. Gothic 3 i think had two huge ass water dragons come eat you if you tried swimming of the island.. first time it happend i [censored] myself.. but it was also pretty epic and a nice way to do it instead of a invisible wall.
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Vahpie
 
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Post » Mon Aug 01, 2011 10:54 pm

I playd a dolphin game where you at some point in the game came across a giant octopus. that really scarred me :cryvaultboy: ...


LOL... was that Ecco????
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Antony Holdsworth
 
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Post » Tue Aug 02, 2011 9:38 am

Hahaha your proly right. Gothic 3 i think had two huge ass water dragons come eat you if you tried swimming of the island.. first time it happend i [censored] myself.. but it was also pretty epic and a nice way to do it instead of a invisible wall.

water and dragon should never go together, it always means something bad for us :mage: but gettin eaten alive beats hitting a magic wall i guess :rolleyes:
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Michael Korkia
 
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Post » Tue Aug 02, 2011 12:25 pm

What is this, World of Warcraft? <_<
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OTTO
 
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Post » Tue Aug 02, 2011 1:54 am

What is this, World of Warcraft? <_<

yes, yes it is :rolleyes: last i checked every region of nirn is its own world (that why we cant travel past the magic invisable walls) and a civil war is a war, which means war craft. so it is world of war craft :teehee:
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gary lee
 
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Post » Tue Aug 02, 2011 8:32 am

I think it would be nice to have something like that, but I wouldn't want it to be that important because it would become really annoying to swim underwater and find these cities (and it would also get pretty cheesy). The creatires that live underwater could be as simple as ordinary argonians, or as interesting as ancient creatures that evolved into argonians. Another creature that Bethesda might add (if they even add underwater creatures or cities), are mermaids. I know this sounds really cheesy, but if they do add them, I wouldn't like to see them as the stereotypical mermaid, but more like the mermaids in The Pirates of the Caribbean, so they are actually a threat to you and you can fight them. If they do add underwater cities as a DLC, then I would like to see it be larger and more important than if it were just part of a regular quest.
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Harry Hearing
 
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Post » Tue Aug 02, 2011 10:19 am

Sounds like a great DLC idea.
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stevie trent
 
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Post » Tue Aug 02, 2011 2:02 am

I agree. I think a little quest or something would not do enough justice. But I think a DLC or even an expansion would allow you immerse yourself into the story and lore of the underwater race/city.

Maybe remnants of an ancient race that are ancestors to the argonians or something. That would be pretty cool. Just a thought.

Cool idea! Or how about a secret Argonian cult living on the sea floor? Or how about Rapture? :D
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Trevi
 
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Post » Tue Aug 02, 2011 9:20 am

YES! haha this would be awesome. I don't want to say DLC because i want there to be as much in the actual game as possible, but i wouldn't mind if it was one of maybe two really big DLCs.
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[ becca ]
 
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Post » Tue Aug 02, 2011 2:15 am

Does anything lore wise fit?


http://uesp.net/wiki/Lore:Maormer

However, they're nowhere near Skyrim. Maybe in TES Summerset Isles.
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Shaylee Shaw
 
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Post » Tue Aug 02, 2011 3:26 am

Saving it for Blackmarsh
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Stephy Beck
 
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Post » Mon Aug 01, 2011 11:23 pm

Well, if we could have in in the retail game, why want it for DLC? So DLC only if not possible otherwise.

Maybe coming up with some new "underwater culture" would be a little far fetched, but how about ancient ruins that have sunk centuries ago a little offshore. The mages/eggheads have built camps there that keep the water away magically and over the years, a settling has developed there. This would give us both, underwater dungeons to explore and an underwater city of sorts.

Could involve quests that deal with finding out who build the ruins, why they sunk ect. Also, maybe trouble with keeping the city stable, so you must save it from getting flooded.
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Louise Lowe
 
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Post » Tue Aug 02, 2011 12:24 am

Does anything lore wise fit?



I remember something about dreugh or whatever they are called
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Melanie
 
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Post » Mon Aug 01, 2011 8:25 pm

maybe to the underwater city and definitely to those dreughr sp? things that were in morrowind. obliivons water felt so empty compared to morrowinds i hope they bring some water enemies back besides just slaughter fish. maybe some horkers with rabies.
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Trey Johnson
 
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Post » Tue Aug 02, 2011 9:34 am

I would be okay with this if we were in the Summerset Isle, Thras and Pyandonea and whatnot, but there's not really anything lore-friendly for this in Skyrim, unless it gets completely made up.
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luis dejesus
 
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Post » Mon Aug 01, 2011 11:07 pm

Honestly 10 official races, plus all the ones mods add, is enough.

Next someone would want a fairie race with butterfly wings.
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Luis Reyma
 
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Post » Tue Aug 02, 2011 7:01 am

Perhaps they could create a dlc surrounding merfolk but no new playable races.
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CHangohh BOyy
 
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Post » Tue Aug 02, 2011 5:51 am

Brilliant idea! Maybe some kind of glowing underwater orbs like this:

Spoiler
[img]http://images.wikia.com/starwars/images/9/91/Otoh_Gunga.jpg[/img]


and some kind of new evolution of an argonian, a bit like this:

Spoiler
[img]http://3.bp.blogspot.com/_6ScuEI7Zx4M/S-s4bwQaQzI/AAAAAAAACcY/Y02e76ZEoU8/s1600/jar_jar_binks_large1.jpg[/img]

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Thomas LEON
 
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Post » Tue Aug 02, 2011 8:38 am

since the ice elves went missing this could ft into the lore, maybe thier greatest mages manage to create a city for them to flee (from the nords) too and it just happend to be under water, after all we dont actually know what happend to the falmer (i think thats what they are called) anythign beth makes up for them could work
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butterfly
 
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Post » Mon Aug 01, 2011 11:46 pm

Hm, yeah! Next they could add Big Daddies and plasmids- ohwaitnvm. Big ideas like this need, ya know, lore behind them. "Hey, there's this underwater city thing with a new race no ones ever heard of, ever. Surely the dedicated ES fans won't rage at such a thing!" This isn't one of those games where they tack something huge like that on just to boost the hype to stupid-high levels.
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Juanita Hernandez
 
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