This is not a abomination.
This is a feature some people have been asking to get from Bethesda Game Studios for years.
This is not a abomination.
This is a feature some people have been asking to get from Bethesda Game Studios for years.
Here is a proper poll...
http://www.gamesas.com/topic/1594194-a-proper-poll-for-death-penalty-mechanic-in-survival-mode
PC players already have that option. And they'll have toggleable options for survival mode whether it's in the vanilla game or not.
I do wholeheartedly agree people going against sleep save due to the glitch/bug/crash.
However, I don`t care for people saying they are too busy and don`t have time to find bed when they need to go.
I do believe everyone is equally busy and have equally important real life things to do with equal chance of emergency rate.
Also. this is just a damn video game, I frankly don`t care if some people can save within their time limit or not. It`s not the end of world and their important life will go on.
I`ve never seen certain game fans demanding so much options & freedom in a game... but I do also understand that this is not just any game but a FallOut.
Pardon, but "giving" us more features isn't taking away something, and that's exactly what this is. Taking away a basic feature for the user, not character.
Other - Revert on death to last sleep, but quick save still available
Oh my god. Modders already have that?! You don`t say.....
Well, to be fair "more game setting customizability" is like "more features^2" or maybe even cubed!
Re: "Masochist Mode" . . . they could also require that you elope with Marcy Long, board the https://www.youtube.com/watch?v=nBr7EhL6Jpg and make a complete journey with her to New Vegas, while she prattles incessantly all the while . . . in New Vegas you get hitched, and then head back to the Commonwealth, and ONLY after you have completed the entire round trip in order to marry Marcy Long do you get the "trophy" for fully hard core "Masochist Mode" Victory!
Now THAT would be hardcoe!
Yep, if this goes through, I will be thanking my lucky stars. My main beef is its setting precedent for future games. Next game having a mode that's unusable for a couple months, until it can be edited, would not be fun.
This poll is not valid unless it includes the option to vote for replacing restricted saves with restricted reloads.
I am happy with everything that we've heard about Survival Mode, at the moment. If they add ONE toggle for it in the options screen, I'll want to see toggles for all individual HUD elements! I prefer to play with no HUD, but I would like to be able to read subtitles late at night or know what item someone just gave me. This has bugged me since FO3 (including Skyrim). If it's *some* toggles or none, I vote none.
And when were you elected Arbiter of Validity?
I've always been prone to making my saves through the command console rather than the menu because I like to name them. I wonder if the ability to save through the command console will even be affected by survival mode.
Oh, woe to all the survivalists that take issue with one feature out of a dozen.
So I'm not the only one that's been eyeing that dirt-smeared hot collection of pixels. I thought I was alone in my desires.
Oh the mystery!
Anyways, still waiting on confirmation for portable bedrolls—which renders this debate moot—links please. I can't find them.
I went with Yes to the toggle option, and I like the idea of making all of the items togglable, but I worry that it might go too far or be too difficult to implement.
I think that the more complicated the options or the more work required to implement them, the less likely they would be to be implemented. But I still really like this option. One of the things I LOVE about the BES games (especially on the PC) is that through modding, it gives players the ability to play and then expand upon these games in so many different ways. I love that. I love the idea that you and I might be completely different in terms of taste when it comes to games, but we might BOTH find something we love in Fallout 4 thanks to having those options.
I think the language on this one was a bit too complicated and fell back onto the same "Save limiting vs non". How about a simpler poll regarding just the death save concept. Distill it down to exactly what it is, how it would look and act. And explain that. Then offer it very simply as a yes or no option.
I'm still very unsure what that sort of a "death save" system would look like, but I would like to understand.
Well, that depends on each person's life. Free time is very dependent on things like work and life. If someone has children or not and how old those children are. I'm busy, but no where near as busy as my friend and his wife (they have 3 young boys all under 10 years old).
The thing though is that people chose to play Fallout 4 for a lot of what the game offered. One of those things, something shared by all of these games going back to before Morrowind, is the freedom granted by decent quality save systems that don't limit the experience. That's something so common to these games that it's expected of them at this point.
All that's being demanded, is the option to enjoy the challenge of a new difficulty mode without being forced to use a limited save system. That's it. If a toggle is possible, it would be a fantastic solution that should make everyone happy.
Huh...I had no idea you could do that. That's really cool. THANKS! I've got to give that a shot.
I doubt the change would go so far as to edit the command console. Isn't that more of an engine tool? They'll probably just mess with the input and menu settings to kill quicksaving, autosaving and menu saving. I think I've seen mods that altered the menus without changing the engine.
I'm the same way.
The loyal paying customers of Bethesda Game Studios developed video games always ask for more and more features to be added in their video games and not removed.
It shouldn't be too difficult, unless the individual features are already designed and somehow cross-dependent in the code.
I'd expect the complication to be greater on the user end, with a bulky list of toggles to adjust. However, that could be handled with a master "Survival Mode" button that toggles everything on, with an "Advanced Options" button that lets the player pick and choose. Neither of these ideas are foreign to Bethesda games (cf. the graphics options in the launcher), so I'd be surprised if it represented enough of a hurdle to prevent or even delay implementation.