Should Sleep-To-Save in Survival Mode have an OnOff Toggle?

Post » Tue Mar 01, 2016 11:34 pm

In restricted reloading beds are not your only save, instead it is the only save you can reload after death. It is the game as it is now, but instead of relying on you to roleplay reloading a bed save after death it forces it on you. In restricted saves beds are your only saves. Both methods are enforcing a death penalty, but only restricted saves inflict a real life or buggy game penalty that has nothing to do with your character death.



binary polls are flawed, maybe someone says no because it is not hard enough they want permadeath character deletion. Maybe somebody says no because they do not want any death penalty at all. Maybe someone says no because they think all features should be optional.

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Sista Sila
 
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Post » Wed Mar 02, 2016 1:49 am

All I am saying is that 'cheating' possibility is not a reason for choosing one method over the other. I was specifically referring to possible steam acheivements - like 'you beat the game on survival mode'. It should not be awarded if you can toggle every survival option off, but even if that was the case there will be people that try to cheat the steam achievement even though their survival mode was no different than normal mode.

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Lizbeth Ruiz
 
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Post » Wed Mar 02, 2016 1:37 am

Since this is twice in a row now, I'm going to assume you have no intentions of going by my statements, but instead putting words in that aren't in the quote: "...then one should have a bed roll readily available that functions exactly as a bed except for the buffs that it gives (which Bethesda has already stated will probably happen)."



The sleeping mechanic is tied into several other of their survival mechanics which is, I presume, partly why they added in the sleeping mechanic in the first place. I would say that most of the locations in the map have beds from my playing experience.



But hey, even though you continue to misconstrue my statements i'll be nice and provide the features for you: http://www.gamespot.com/articles/fallout-4s-new-more-challenging-survival-mode-expl/1100-6435071/%C2%A0



Now unless you plan to actually respond to my actual posts instead of taking the liberty of responding to things that aren't even present in the quotes, then I'm going to give you a heads up that I won't be responding to such things a third time.

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Suzie Dalziel
 
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Post » Wed Mar 02, 2016 1:40 am

Since others deemed to make a poll that disallow me and others from voting for our preference - which is yes to death penalties in Survival, but no to limited savepoiints. This poll does not cover that option to have death penalties and unliimited save points, by restricting reloads on death. And in fact in prior threads that voted no, some of those same no voters said that death penalty was OK it was the limited saves they have an issue with - they would not toggle off a death penalty if they could save at will.

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Chloe Botham
 
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Post » Tue Mar 01, 2016 4:17 pm

This grammar indeed says that Bethesda says bedrolls will happen, when that is not what the leaked game info says. What it says is sleeping bags are not as good as rest as a bed, it says absolutely nothing about them being readily available or carried such that they can function as a quicksave. Sleeping bags already exist in the world they are not adding them for Survival mode, and the game has no capability for adding created items to the world outside of settlements (aside from level editing with future GECK). Now they certainly could overcome those game engine limitations and add a craftable portable sleeping bag that functions as a quicksave, but why would they do that work instead of just allowing quicksaves since either way removes any death penalty?



I have already given you two quest locations that do not have beds within five minutes, so that statement is already proven not true. Both of them are main quest locations, so revising your statement with 'in my playing experience' just says you have not even played the main quest. While that may indeed be the case, that leaves you unqualified to comment on bed availablity. You are exaggerating the availability of beds to make your point, that is what hyperbole means.

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Marie Maillos
 
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Post » Wed Mar 02, 2016 3:11 am


"Bed Types


  • The type of bed you're sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you're desperate, but it will never allow for a full night's rest and the benefits that come with it."

The fact that the wording is "help save your life when you are desperate, sort of eludes to them being portable for emergencies.



Can you link a statement from Bethesda that confirms, as you put it:



"they are not adding them for Survival mode"

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Justin Bywater
 
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Post » Wed Mar 02, 2016 5:16 am

I have never read that we will get a bedroll. It says:



"The type of bed you're sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you're desperate, but it will never allow for a full night's rest and the benefits that come with it."



I take this to mean: We already find sleeping spots in the games, whether they are full beds, mattresses on the floor or sleeping bags. My interpretation of the statements to date is that you can sleep in any of these that is not currently owned, but that the type of "bed" will determine the benefits of the rest.

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Josh Lozier
 
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Post » Wed Mar 02, 2016 2:59 am

Then why say in paraphrase, "used in times of desperation," specifically for a sleeping bag? Why not a bed then?



Which is why I feel it alludes to portability.

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GLOW...
 
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Post » Wed Mar 02, 2016 2:06 am


Ha! If that is even possible then the whole basis for the discussion is out the window, the topic of this poll is moot, and all the arguments "for" the restricted saves on the basis that it "prevents cheating / is more challenging / is truly hardcoe just deal with it wimp!" are also out the window!



SURELY, starting a game in "enhanced Survival" will not allow you to change difficulty settings after exiting Vault 111, and surely it will not be possible to switch to survival after existing Vault 111!? Otherwise, why even bother!? Not saying that is not the intent of the setting, but if so I have to say it seems rather pointless :P





I missed this actual post, but noticed someone above quoted it. Ah okay, I also didn't quite get what you were talking about before. But now I get it: you can save all you want but if you die the only ones you can reload are the ones that were saved using the bed method.



To me that would serve fine too, and I agree it does introduce another layer of "difficulty" without just being more tedious. Seems like a good idea!

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Tyrel
 
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Post » Tue Mar 01, 2016 9:58 pm

The question is moot. Bethesda would never introduce toggles, in their zealous quest to streamline/simplify/appeal to a broader,dumber audience.



We just have to hope and pray they're not stupid enough to introduce checkpoint/save mechanics in a not entirely stable game.

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Bryanna Vacchiano
 
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Post » Wed Mar 02, 2016 7:23 am


Doesn't this text originate with the data miner who dug up the survival mode features and not with Bethesda themselves? I'm not sure parsing the wording means much.

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Nicholas C
 
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Post » Wed Mar 02, 2016 7:10 am

My feeling is that they are saying you CAN use a sleeping bag that you happen to find, but it won't give you the full benefits that you'd get for seeking a true bed. I agree that there is a gray area that some are interpreting differently. I just don't see them adding a specific item and it's accompanying mechanics; I believe they are just tweaking stuff that is already in the game. I fully acknowledge that I may be completely wrong, but either scenario is fine with me, provided the bedroll provides sufficient encumberance. That gives the player yet one more option without toggles.

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Peter lopez
 
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Post » Wed Mar 02, 2016 7:29 am

Honestly, I would rather have a "survival lite" with the following aspects:


  • Increased Damage

  • ammo weight

  • slower healing

  • wellness, fatigue

Just these would be nice. Voted yes for toggle for this, if only for those people who want it.

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Alycia Leann grace
 
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Post » Tue Mar 01, 2016 6:33 pm



Yeah, that's not a reference to them adding sleeping bags you can carry. The game actually has SLEEPING BAGS in it. They're the cheapest, easiest beds to build in a settlement. You can also find there here and there in NPC camp sites and settlements.



I haven't approached it, but while there are a lot of beds across the game world, they are not all easily accessible, or usable, and even then there's no system in place to track or locate them other than just locating them. Even the marker system on the map isn't designed for this as you can only leave one marker on the map at a time. So you couldn't even make a record of the beds you find. That's not including the issue that many of them are in areas filled with hostiles or high levels of radiation.



Here's the quote taken from your link there:


"A sleeping bag will save your game and may help save your life when you're desperate, but it will never allow for a full night's rest and the benefits that come with it."



Here's the info on the "Sleeping Bag" mentioned in the quote:


http://www.ign.com/wikis/fallout-4/Sleeping_Bag



I'm not trying to shoot down the idea of having a "bed roll" like Lonesome Road's. But the addition of that item has NOT been confirmed by Bethesda yet. It would make sense for them to add it, but they haven't said anything yet.





Ok, so how does that work?


I sleep in a bed to save, then I go somewhere and quicksave, then the game crashes, so I load that quicksave. Or after I quicksave, I go fight some super mutants and die. So I load that bedsave, then load that quicksave and I'm back to where I was right before I fought the mutants. How do you lock out quicksaves or have the game determine which saves I can load because I died. The real problem here is that Fallout 4 really isn't designed to recognize and do anything to a save or to the game as a result of your death. Because death in Fallout 4 just ends the game.





Exactly.

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electro_fantics
 
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Post » Wed Mar 02, 2016 3:42 am



>can't play with the good and "bad" aspects


Begone pleb.
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Luna Lovegood
 
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Post » Wed Mar 02, 2016 12:56 am

I absolutely think sleep-saves should be optional. I've experienced a fair number of CTDs and numerous minor bugs that have necessitated reloading an old save. It's for this reason alone that I want manual saves. Not only that, but sometimes life happens. Sometimes I need to stop playing and I don't have the 2-5 minutes that it'd take to find a bed. I want Survival mode to make things more difficult for my character, but not more frustrating for me as a player.



If it is implemented as an option, I think it would work best along these lines -



Option A - You can save the game only by sleeping.


Option B - You can manually save when not in combat or a dungeon with live enemies. In the event of death, manual saves are deleted and you roll back to the last time you slept.



Option A satisfies the people who want the pure Survival mode. Option B satisfies the people who want manual saves, and still maintains the Survival element. If you die, you might lose an hour of game play. But you're not going to lose that hour of game play because the game crashed or bugged out. You might lost a few minutes since your last save, but that's a bit more tolerable.



Regarding suggestions from people that ALL of the features in Survival should be optional, I don't agree with that. Playing Survival mode without half the features isn't really playing Survival mode. For one, there will likely be an achievement tied to the mode. Is someone going to be awarded this achievement if they toggle off fast travel, diseases and the limb healing changes? It's not the same game mode anymore. Toggling the two save options isn't fundamentally changing anything about the mode. Toggling all of the other features absolutely is.

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Tom Flanagan
 
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Post » Tue Mar 01, 2016 11:42 pm

It should be toggled. Everyone can play how they want and the arguments over it can stop.

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Franko AlVarado
 
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Post » Wed Mar 02, 2016 2:28 am

all features should be optuinal and a to make it perfect all features should e available in all difficulty levels and optional except for the survival difficulty that should have the double damage and all features turned on except the disabkes saves , shouldn t even be in the game

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El Khatiri
 
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Post » Wed Mar 02, 2016 12:39 am

mmmm... interesting, I would not have expected him to have this opinion (but I do agree with most of it):



https://www.youtube.com/watch?v=suyJS_fNlTk




also...



They never make individual play game settings (options), that only happens in mods. But maybe the big divided on sleep saves with the players (about 40% positive to 60% against it according to several polls) will get Bethesda to start including more game options other than just the "difficulty" slider.

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NO suckers In Here
 
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Post » Tue Mar 01, 2016 3:54 pm

I hadn't even thought about those who currently play on survival - they've been screwed.

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Josephine Gowing
 
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Post » Wed Mar 02, 2016 5:00 am

a lot of people are frightened, it will be fun

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Jessie
 
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