» Mon Jul 12, 2010 10:47 am
I am undecided.
Yes, it can add depth/etc.
On the other hand, I know I was kind of depressed in FO:NV, to see that I thought I had done well by the communities & groups I helped, only to have the ending slideshow reveal to me that I didn't actually help them at all.
Gee, thanks - it's nice to play a game, get to the End (woohoo, you've succeeded!) and have that good feeling pulled out from under you. (Of course, it was a Fallout game, so a general lack of "happy ending" should be expected. But it was more than expected.)
Edit: and another thought - random twists, just for twists' sake, don't add "depth". They just add randomness. If there's no lesson you can learn, tactic you can discover, or some clue that there's actually more to your decisions than "Feed the poor, or be Evil [censored] Mwahaha?".... then it's just the designers screwing with you. Generic "Actions have consequences" isn't enough of a reason.
(in other words "I gave that beggar an apple. He went on to spree-kill 48 people because he didn't starve to death." isn't good plot, it's just silly.)