first thing's first:
it most definitely DOES work, and suprisingly well.
tried it yesterday night as a self imposed rule. no saving except at beds.
(ok "save" i did all the time just cuz my finger habitually keeps hitting f5, but "reload" any of these saves i didn't
no fast travel in hardcoe mode.
(which is something i personally _generally_ don't, i'll not even notice the difference in this)
apart from just that BEING THE WHOLE POINT OF IT, so you'll get what feels more like a _real_ fight that _matters_, except of never giving a f* because you can hit f9 anytime anyway:
yeah well, so if you go to battle at the institute, go there prepared and carry a ton of ammo and stimpacks.
and if all fails, just find some quiet side room to sleep a bit, there's suitable spots to retreat at about every bigger dungeon location i've seen.
agreed on that one.
though i got the impression they've done stg about this already:
in the early days, i got a LOT of the "orange colored sky" type (i was just walking along, minding my business......... wham
these partly really came out of nowhere, just walking down some random country road, no combat, no detectable hostiles, and boom. i literally never knew what even hit me on these (though i blamed most on the bos and their targeting capabilities
- of these, i only had ONE in the past few weeks, and i survived it with ~1% health -
might be more due to my high level etc, but might also be something already got fixed there.
and let's hope they totally exclude "unfair" deaths like that in the actual survival mode.
for my own part, there's just 1 thing that heavily speaks against bed only saves, which is the dreaded dialogue wheel of doom.
i don't see how i can satisfyingly conclude a dialogue without EITHER knowing what i'm going to say OR being able to reload. won't matter to much now since i've played already and got an idea what's going to happen, but for a first playthrough, this vs. dialogue wheel would pose a real problem for me