Should Survival Mode only allow saving when you sleep?

Post » Sat Feb 27, 2016 10:06 pm

I like the idea of only being able to save during sleep.
Aside from gameplay reasons (it is survival mode, so it should have some survival elements), It's going to limit a huge bulk of saves
Most save types are optional, but I believe after using the pipboy is automatic. So you get saves you might not even want.
This way, you are only getting saves from sleep.
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Hot
 
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Post » Sat Feb 27, 2016 4:41 pm

I believe it's a good idea to add the Survival Mode in this way in Fallout 4 for the people who want a challenge.



I see some people say it's not a challenge. That is absolutely wrong you have to make conscious decisions when you have to sleep so you don't die and get your saved game.



And I'm going to be ignoring the Crashes to Desktop (CTD's) because those happen in all Bethesda Game Studios developed video games anyways.



They are going to beta test this Survival Mode so maybe they will manage to fix some more Crashes to Desktop (CTD's). Maybe Bethesda Game Studios will fix that Fast Travel Crash to Desktop (CTD) some people say they have.

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-__^
 
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Post » Sat Feb 27, 2016 4:56 pm

Nope.. that's dumb. The game crashes/freezes too much for it to be viable. In many cases the only workaround for bugs is to reload a saved game. Unless they add a sleeping bag to the game this feature would hamper a lot of progress.

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Tom
 
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Post » Sat Feb 27, 2016 1:54 pm

I would like them to make an advanced options selection that allows you to pick and choice different features and sliders to adjust features. That way everyone can tailor the game more to their own liking.

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GabiiE Liiziiouz
 
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Post » Sat Feb 27, 2016 8:08 pm

A conscious decision to just not take a nap everytime you see a bed? Which are not exactly uncommon. What *is* common is odd bugs creeping up that only saving often, and in many different slots can bypass. Or the obligatory, ctd when entering/exiting a new area. Great, that half hour you spent clearing a dungeon? Gone. Why? Because you didn't take a nap and won the ctd lottery.

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Tyler F
 
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Post » Sat Feb 27, 2016 8:14 pm

So yeah, just adding my voice to the chorus of people shouting "CTD! Noooo!"



Crashes happen and there's no way to plan for it. This is not about gameplay or immersion, and it's NOT about wanting "the easier route" (just . . .give me a break). The problem isn't the idea, which is theoretically sound, it's that it will inevitably screw us in practice.

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Kelly Tomlinson
 
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Post » Sat Feb 27, 2016 7:24 pm

I like the idea, like some though I'm just worried about CTD. We'll see I guess with the beta and again, like others have stated it'd be nice to have it as an "option" within survival for those who don't like :\ we'll see

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Hot
 
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Post » Sat Feb 27, 2016 6:19 pm

Hopefully people say all of their Crashes to Desktop (CTD's) that they experience in the Survival Mode beta and hopefully Bethesda Game Studios fixes as many as they can.

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Dawn Porter
 
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Post » Sat Feb 27, 2016 10:40 pm


That is a nice dream to have :D

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RAww DInsaww
 
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Post » Sat Feb 27, 2016 3:45 pm

Pfff they probably just end up giving you the option to craft/buy bedrolls or something, making the sleeping in a bed to save point moot. If not a mod would probably add that.

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Kelly Upshall
 
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Post » Sat Feb 27, 2016 2:37 pm


They will. I think they call it mod support.

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Rinceoir
 
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Post » Sat Feb 27, 2016 8:33 pm

Finally! Someone who thought up a logical thought that might happen.



I didn't even think about craftable and purchasable bedrolls at all.

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Irmacuba
 
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Post » Sat Feb 27, 2016 4:56 pm


I have a dream that one day all Bethesda games will allow the players to play a game not based on the the judgement of the developers but on the content the player choices. I have a dream today. :P

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Bryanna Vacchiano
 
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Post » Sun Feb 28, 2016 12:31 am

Then rather than campaign for them to remove save only on sleep, instead campaign to allow quick saves with only death causing rollback to a sleep save. That would allow you to reload for game/time issues yet not allow you to cheat death.

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Jeremy Kenney
 
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Post » Sat Feb 27, 2016 9:26 pm

Yeah, I think we're actually on the same page? But the way you worded that sounded like you were debating my points (which I think are the same as yours, basically.)



Anyway, I'd actually really like to see a game mode that adds some simulation aspects, makes the potential of dying something that adds tension, and increases the difficulty in engaging ways.



But for my tastes, this mode will do none of those things for me.



Bed-saving would just make me retread things I'd already done before I could get back to that one moment where it was difficult again. That sounds pretty boring to me, more than anything. It's not even really a penalty or something to be avoided - it would feel more like a nuisance to me. I'd like to see some penalty for death, sure. That could be interesting. But I really think this is one of the more arbitrary and least engaging ways to attempt to reach that goal. (And I won't even get into how I think managing meters is one of the least inventive and interesting ways to simulate survival aspects.)



Other things in that mode sound interesting - disease, fatigue, insomnia, etc. But this (and meters) would be a deal-breaker for me, if I'm being honest. I'm having enough fun with the game, so no huge loss for me - but I think it could possibly be a missed opportunity if that's the best Bethesda can do with this.

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Mark
 
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Post » Sat Feb 27, 2016 11:16 pm

Are people having that many crashes?
Maybe it's different once I use any mods. but in over 300hrs of play, I have had 2 crashes. 2.
F3 and NV, I could see sleep only saves as being a problem.

But, take a look around in F4. You may not use beds much, so you don't notice them. but I can't think of any locations that don't have a bed.
Even unmarked locations have beds. The map for F4 is densely populated, so much so that some people complain about it.
So- the map is densely populated with beds. How far do you think you'll have to go before being able to save? It really isn't that far.
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lucile davignon
 
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Post » Sat Feb 27, 2016 10:08 pm

This whole discussion is pointless. Once the geck comes out we will get 101 different "survival/harcore" modes. But until they release the geck, i will enjoy survival. Todd said they will change the way you play, which is exactly what survival/hardcoe should be. I loved FNV hardcoe mode, but i was a little addon, not a game changer.

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Maddy Paul
 
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Post » Sat Feb 27, 2016 10:39 pm


That reminds me of a story where a guy created glove that worked with consoles. It would give him an electric jolt every-time his character got wounded. That would certainly alter the way some folks play. In other words not all game altering mechanics are good.



As for mods changing it, sure. But I'd much rather them take the time to balance something right, then force modders to re-balance the game for them. *cough* Legendary explosive minigun *cough*

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Ally Chimienti
 
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Post » Sat Feb 27, 2016 2:33 pm

I never had a crash in over 500 hours, but I have experienced some glitches that did require a reload. It's not about how far to find a bed. Imagine you spend sometime picking up junk, scrap some weapons, changed gear with companions, etc and didn't sleep before dying. I don't want to go through all that tedious activity again. I usually make a save after a session dealing with tedious activities.

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Hazel Sian ogden
 
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Post » Sat Feb 27, 2016 7:52 pm

Well seeing how a lot of people complained that FNV hardore mode was too easy, and didn't add anything, the beth's version does sound a lot better. Your example is a bit over the top. No one is forcing you to play it. It's an option. Balance? It's a single player game and a Bethesda game. When was a Beth game balanced? In every Beth game the difficulty only offsets when you become god. Balance is subjective.

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Bambi
 
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Post » Sat Feb 27, 2016 9:16 pm

I'd be in favour of something like a craftable bedroll. It could penalise your endurance and agility, and maybe you'd even run the risk of being attacked during the night if you used it outside of a safe area. Basically, I wouldn't want to find myself repeating simple tasks like journeys, looting areas, trading, sorting out gear etc too often. The game would just become stodgy and frustrating.

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Ana Torrecilla Cabeza
 
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Post » Sat Feb 27, 2016 2:05 pm

the _only_ ctd's i _ever_ got were certain weapon mods that can ctd my game for some reason.


so, since i bought a new machine so i could play properly and now have the luxury of running fo on a well stocked machine with nothing on it but windows and the game, i think i can pretty safely say: it's not the game.



(if you want my no1 blind guess about ctd's: the game produces a LOT of heat :-) check you cpu and gc's vents and cooler ribs for dirt.


overheat has always been my no1 ctd reason in gaming.

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LuCY sCoTT
 
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Post » Sat Feb 27, 2016 10:00 pm


Sorry about that. Tone's always tricky when writing.



I agree, is sounds like we're on the same page with a number or items.



And Bethesda's confirmed what they're looking at so far. https://twitter.com/BethesdaStudios/status/702583559392010240



I can see myself loving/hating no fast travel. Especially with Power Armor and fusion core usage for just walking around. But I don't think anything will make me like bed-saving.



While Hunger/Thirst/Rest were nicely engaging in New Vegas, I'm actually a lot more excited by sickness, crippled limbs and ammo weight. The whole "bed types" concept is a bit iffy for me. There should be an endurance perk to negate that one as I know people who sleep just as well when camping as they do at home.



I'm very iffy on them changing up the compass. Mostly because of how easy it is to lose enemies that are right next to you. And just going into VATS negates any raised difficulty gained from ditching the compass's enemy detection feature.

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abi
 
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Post » Sat Feb 27, 2016 6:22 pm

i think we'll just develep some type of bed = sleep automatism, softening that down.


as it is now, we just run by most of them without even noticing.

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michael danso
 
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Post » Sat Feb 27, 2016 12:30 pm


Heh. I was NOT one of those people. I loved that mode.



Very true. That high-level "I'm a god now" issue is a really tricky one. I'm at lvl 68 in my main playthrough and I'm just liquidating deathclaws like their nothing.

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Samantha Pattison
 
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