It is there vision for the mode so... Yes. Also, gives a reason a real one, for sleep...
It is there vision for the mode so... Yes. Also, gives a reason a real one, for sleep...
It really depends on the system. Fallout NV only crashed on me from time to time, same with Skyrim. Fallout 3 crashed on me constantly. Fallout 4, not so much.
But at the same time, my brother has had very different experiences with those same games on an almost identical rig (I should know, I built them both at the same time). His version of Skyrim was a lot more stable than mine.
And all that was before mods really got involved. Though I'm not denying that mods to increase crashing.
i'm level 86 now, and i still encounter opponents that can give me a really hard time.
bloodbugs, of all
certain type of supermutants, bloated ferals, that %$%& mr gutsy near atomcats garage - they went VERY far with high end enemy types this time (first time i encountered a bloating feral, i was totally wtf??? , and they got wicked variations, plus legendaries.
it's not like my life was actually endangered much anymore, but even on that level, it's definitely not a constant comfy stroll.
I'm playing a digital copy on a solid state Xbox One Elite. I don't think it's overheating.
I experience crashes in a variety of situations, and there's no way to predict them. Nor do I want to have to depend on quicksaves etc. It's immersion breaking either way. But the option, whether I choose to exercise it or not, has always been appreciated.
The question is how to meter difficulty? Food/drink/sleep? Did that really add difficulty? I would say no. It did add survival aspects, but the meters seemed far more tedious then difficult. New Vegas really screwed up the discussion when they equated survival aspects with difficulty. To make things worse, things that made new vegas survival mode good, doesn't translate well in fo4.
Ammo weight - Guns in new vegas weigh far less then its modded counterpart in fallout 4. For example, a minigun in fallout new vegas is 25 pounds, and fallout 4 a fully modified minigun is 35.9. This problem is further compounded by the perk system. Heavy weight, cutting the weight of all guns over 10 pounds in half and packrat that reduces the weight of anything under 2 pounds in half. So at the end of the day, we will have far less room for ammo, or for settlement junk. To top it all off, we can't even fast travel to store the junk we pick up?
Now onto balance. Its not subjective. If Beth really didnt care about balance, they would have left in the various exploits that sent console users howling in fury in these forums. Its also hard to sell someone on the idea that they need to understand the underlying game mechanics (That are never explained in game) to not ruin the game difficulty. Like explosive damage being added per pellet for shotguns. Or Wounding legendary effect stacking with itself.
I'm only game for this if they add a sleeping bag item or a portable campsite, because frankly with how much games like this tend to crash, especially with mods, it'll just amount to mostly tedium. It's one of those features that sound better on paper.
odd. can't say anything about console versions though, pc only user.
(since users posting ctd's hardly ever report their system, maybe this explains the different perceptions though, like pc version is stable, console ain't....?
youi can add your own rule of only sleeping in clean beds with comfy pillows.
THAT'd make the game tough now
I'm not a fan of the save restriction and hope it's just a toggle option because everything else they posted adds to the danger of playing that mode. Restricting saves would just make things tedious when you have to redo the same sections over and over and over because enemies kill you thanks to fatmans or randomly appearing mobs you weren't expecting. So far survival mode doesn't seem worth it, I'd rather play on the current survival difficulty.
Sorry if this is offtopic but I am not really aware of how the survival mode work, but in the fights then the bullets are going to do more damage and the enemies are going to die easily as you do?
Because I don't want five minutes shooting the same character, in the normal mode It took me more than 3 minutes kill a simply supermutant and this is really boring. Is not realistic too, how exactly It took me 3 bullets in the head to kill a bandit?
http://www.gameinformer.com/b/features/archive/2016/02/22/todd-howard-discusses-fallout-4-dlc-mods-amp-survival-mode.aspx you go...
My current character (female) will just keep going on through the normal game as usual.
The concept of survival mode is fantastic and will suit my future male character. I am really looking forward to Beth adding as many survival-hardcoe things as they can think of. The new features will fire me up to playing the other gender. More, more, I say.
If it means that a CTD happens, well, too bad for me. I will still love it either way.
And I have had a few crashes. Probably half a dozen in 150 hours.
No.
First off, this isn't like old school games where you go through levels of a dungeon or sections where it will autosave, this is an open world RPG where you are going all over the place, not following quests in order, etc. Not allowing saves (and shutting players out of enjoying all the other options of survival mode) would not fit the game IMO.
The biggest reason 'no saving' won't fit - the game itself. So if your game doesn't work right and crashes (not always the fault of a mod) then I have to replay possibly hours of what I've done in the game? Even worse, an hour or more of building a settlement (I save a lot during build modes because the game tends to crash if you build a lot without saving). But even not counting a crash - how about a bug? We can talk about one specific bug - the brawl bug, that has been an issue since Skyrim and still hasn't been fixed in any skyrim patch or even using the same engine to build a new game. So if I go into meet a specific main story NPC wearing power armor with a certain type of helmet feature, they are automatically aggro'd and my choices are to either replay possibly hours of game time again or have a ruined story? (And if you are playing through the first time, you don't know where all the bugs will be to know to sleep beforehand). There are a lot of weird things that can happen in the game that can make you want to revert a save that have nothing to do with playing hard and getting killed. (Could go into horrible AI that makes NPCs do stupid stuff all the time that you have to backtrack from). Or how about the time I was running past a car and barely brushed the bumper with my leg as I ran past and instantly died and had go back to my last save? Not a single thing I've listed here is due to me failing at the difficulty level selected and deserving to pay some sort of penalty. And this is just the tip of the iceberg.
The main reason, as much as I love the idea, is that it just doesn't fit for this game in more ways than one.
I play on PC, so I'm sure issues like this will get fixed with mods, but we should not have to fix bad design decisions with mods. This isn't an added difficulty level as I read it, it's replacing one already in the game, so it's taking options away from someone to tell them something like, just play on "very hard" mode then if you don't like it. Even if it was an added level, many of the changes are awesome and would be great to play with. Don't force players to do something horribly designed in order to enjoy other aspects. If a player wants that option - they already have it --> "Don't hit the save button!" It's easy to play through the game on the hardest mode and never die, I've done it a couple times already. But it's impossible to play through the game without encountering issues listed above. Not saving would add zero challenge or fun to the game IMO on that front.
Also, it's a personal single player game. Any game like that you should be able to just hit save, turn off the game and go take care of something if you need to. Not worry about changing settings around or find a place to sleep.
But this and the no fast travel thing is personal player self control. It doesn't need locking in. I already play without fast traveling?? What?? How is that so? It's not an option in game and I can still manage to do that? OMG how? I'll tell you: I just don't do it. So like I said, you wanna play without saves, then don't save.
Just tie sleeping to fatigue and healing and leave it at that. Leave the saving the way it is for sanity's sake.
Some people want this Survival Mode without any saves at all.
Some people want a dead is dead gameplay.
Some people don't even want Fast Travel either.
They already have that.
If you don't wanna save. Don't save.
If you don't wanna fast travel. Don't.
If you want a dead is dead, then start over when you die.
I can't think of the last time I died playing this game (on survival) but I can think of countless times I'd be screwed over because of the game not working right and making me have to back track.
I agree with this on a normal character. Saving before building is very important.
However, I see survival mode as your character against the world. I will not touch settlement building with my new character and will instead scrounge from the world to survive. Standing outside my 40 story tower with laser defense and countless settlers is ridiculous and does not belong in my survival game.
Survival mode should be about hunting in the ruins of the world, not using settlement building, imo.
What does your survival game have to do with mine?
You don't want to save, then don't hit save.
I play survival mode like normal. I don't want game bugs and poor mechanics to be the reason I have to rebuild an entire settlement or go back for hours of gameplay.
See, my way, we both have the option to play how we want. In your way, I have to play your way.
For some people it's very hard to ignore Fast Travelling or saving, they get tempted to use it and end up using it.
With not being able to use any of them at all they have to restart again from the beginning.
I say good on Bethesda Game Studios for having Fast Travel and saves.
Well, Beth are giving us a different game mode. And by 'playing it' the game will feel different. That is the whole idea.
Perhaps Beth should allow us to save at chairs as well, as other have suggested.
Bethesda should just allow saving as normal IMO.
Mods will probably give us the option on PC and I'll take it. Every single time I save in the game it's because I'm worried about crashing or bugs. I don't think I've seriously ever saved in the game because I was afraid I might die.
And players that want to enjoy other aspects of the new game mode and not have to worry about being punished b/c the game isn't stable (from bugs or crashes) should be able to do so.
Join the beta test of the Survival Mode whenever it goes live on Steam? And report the Crashes to Desktop (CTD's) where they happen and for what reason.
Maybe Bethesda Game Studios will fix those Crashes to Desktop (CTD's) then?
No. Worst idea in history. EOD, lets move on Bethesda.