I get the concept but I feel such a thing would definitely stop me from being able to play a game mode I have been dying to play. It's quite frankly unfair to those of us who don't have all the time and freedom in the world.
They can add a feature to keep the autosave function, but the autosaves get deleted when you die. That way it solves the problem of losing progress during crashes if you haven't saved, as it punishes you only when you die.
The more I think about this feature, the more I want it in.
It could add so much to the experience in the game. Combined with no fast travel, it would make the settlements system so much more fun to do, supply lines would mean much more. Unlocking new settlements would allow you to salvage supplies further.
Let's face it, bugs and glitches are probably the only thing that'll still manage to be threatening after a certain point, it'll always be that element of fear and risk, even if it is cheap.
And to be perfectly fair, Fallout 4 has been far better than any previous beth titles when it comes to stability. I've only crashed due to a mod once.
i voted no. because the game crashes way too much (on xb1, dunno about ps4 or pc).
Over 300 hours in (on PC) and no save game corruption issues and 2 CTDs but these where happening with the first release, didn't happen after the first update. I consider the game as pretty stable. It's a no mod playthrough clearly, still mods that causes CTDs or cause save game corruption shouldn't be used anyway.
I don't see a problem with only saving on sleep at all. Who doesn't like it simply shouldn't use this hardcoe mode or using mods (this one is pretty sure easy to make) problem solved,
Having to account for the possibility of my game crashing is not "a risk/consequence situation" in terms of the game play. It's a risk, yes...but only because of buggy software. If my game CTDs and I lose three hours of progress, I'm not going to think "wow, this is so realistic. I should have made better choices. Such immersion." I'm going to think "Dammit, Bethesda, you know your games are buggier than hell. Why the hell are you only letting me save when I sleep? Are you delusional?"
I'm not at all opposed to the idea of saving only when sleeping. What I'm opposed to is the idea of having this in a Bethesda game. I've been playing Bethesda games for a very long time, and this experience has repeatedly drilled home the advice to save CONSTANTLY. You will almost inevitably end up regretting it if you don't.
So you say your character won't sleep at least once in these 3 hours of gameplay (these are a lot of ingame days)? If this would be possible then the whole survival mode wouldn't make sense at all and you would be better playing without it.
Oh man, what would be really wicked is if you could get a lice "disease" from sleeping in too many unowned beds and it lowers your CHA. You get a penalty for jumping in too many beds, and you can't save scum your speech checks! I mean, hey, he talked about getting insomnia from not sleeping too much, so why not lice?
True. Though Fallout Tactics had a much different play style than Fallout 3, NV or 4. It was a tactic based, level by level game. There was really no connection between the levels, each existed as it's own entity and usually as little more than the background for a main quest. In that way it had more in common with say a Mega Man level then an area in Fallout 3, NV, or 4.
A few PC gamers comments I read in the last 3 months is that Fallout 4 is the most optimized PC version of a video game developed by Bethesda Game Studios and that they don't have Crashes to Desktop (CTD's), every hour or every two hours.
Also I hope Bethesda Game Studios keeps the no save only save on sleep for this Survival Mode.
if you have no social life at all or family or friends yeah it is a cool idea screw real life than but for the ocerwhelming majority of us we do have all these things and a save game mechanic like that is just stupid
Maybe some middle ground would be nice, like auto save on a cell change, level up, location discovery, etc. I think the idea is great, not being able to save just because you know a boss is coming up or you don't know what's in a certain location. I realize people can self enforce, but when it's not an option it adds a bit more of a challenge than pretending it's not an option.
What do real life activities have to do with a savegame mechanic?
And losing your progress to the game freezing or crashing to desktop or xbox dashboard, is a good thing? It will be terrible if you can't save in the main menu.
And what about the roleplay and immersion aspect of it? The Sole Survivor can't sleep every hour, or in the middle of clearing out a building of some bad ass enemies. "Ah, can you hang on guys, i just killed 2 floors of your buddies, but i need to take a one hour power nap right now. So if you could not rob me, or slit my throat, that would be great. Thanks for understanding'
Our SS is going to be the laziest main character of them all. Just sleeping all the time. I always make my character sleep once a day for 6 to 8 hours. Sometimes even 20 hours if I want the vendors to respawn stock lol but having to sleep after clearing each section or finishing a quest, doesn't fit into the gaming experience at all.
Theres too many bugs and crashes in this game that causes you to reload a save. It will be so frustrating to have to do the same section over and over again if we can't save from the main menu.
While I'm hesitant to comment about it and invite things to change with the next patch or something, I have to say that my game has been remarkably stable so far. Three CTDs in more than 600 hours of play. One crash every 200 hours is almost unthinkable for a Bethesda game. The only thing I can think of is that perhaps the previous games crashed because they pushed last gen memory limits too hard.
Sounds good to me, a whole new dynamic that Fallout 4 could really benefit from, adds a replayability element to the entire game in many aspects.
Not my cup of tea. Restrictions on save belong to arcades and MMOs. A player role play any type of "iron man" mode by personal choice. I have done it with certain games but I wouldn't want it as a lock-in feature.
I wonder if they could do a tiered save system of hard sleep saves and soft non-sleep saves that the game could erase when certain things (like death) happened. That way, you could make 'soft' saves whenever you wanted to ward against crashes or to quit playing when you wanted, but those soft saves would be erased if you died (or maybe even failed a speech check?), forcing you to revert back to the sleep save instead.
Worst idea ever. It isn't "hardcoe" to basically meta game with your saves. I really hope this is optional.
I'd like to see something like that, Survival difficulty should be hard as [censored] nails. It's not intended for the casual players.
Would make the game more risky and would force you to retreat rather than save scumming,
It'd also put more emphasis on scouting and being cautious.
Mass Effect disallowed saving during combat, maybe they could implement something like that for the less hardcoe players.
In a perfect world we'd get a menu to configure all the options to our liking.. it could happen, otherwise modders will probably do it.
Two trends here, computer games after the C64 tend to have full save anywhere as they used disks or hard drives.
Console games used cartridges discs and had to save on early generation flash sticks where capacity was measured in bytes, you could not save game state so you saved at end of level.
Trend continued after hard drives and USB sticks was standard for saving on consoles and you did not have the restrictions, its increases tension and difficultly at the cost of flexibility.
Lack of flexibility and longer more complex games who also had more bugs helped kill it off.
Multiplayer has save game restrictions of obvious reasons, also an older user base who has real life interrupts like kids who played single player games as they could be stopped anytime.
Note that even if save then wait or use of sleeping bags will have an effect as it will make it more of an process than pressing F5.
Deleting saves on death back to the bed save is better than the idea I proposed which was to delete saves on loads - it covers the crash/stuck situations as well as the long dungeon. Although it still could be save scummy for speech and loot. That removes the objection to the feature for those who want to use it, and those who hate the feature will never use it so their opinion is not relevant as long as features are broken out as optional.
Holding judgement on this until I see it in action. On one hand I think this helps so much with cheesy save before every battle / wait for Idiot Savant proc / respawn legendaries for good loot / charisma checks etc. It really puts some weight and muscle in your decisions and might may you hesitate to run into that tough enemy camp / building.
On the other hand, if it ONLY save on sleep (not on transitioning worldspaces, xx minutes in pip boy, or level up) it has the potential to be extremely frustrating. While crashes are way better than any other release Bethesda has done, there are still a lot of game stopping glitches not to mention the super random perfect laser guided grenades / rocket / nuke dude.
I wasn't saying the Crashes to Desktop (CTD's) or getting stuck in the video game world map in Fallout 4 are the risks.
I was saying sleep when you Player Characters (PC's) need sleep and save or suffer the consequences.