Ok, so in Todd Howard's interview, he mentions that one of the ideas they're throwing around for survival mode is to restrict saving to only be available for when your character sleeps.
http://www.gameinformer.com/b/features/archive/2016/02/22/todd-howard-discusses-fallout-4-dlc-mods-amp-survival-mode.aspx
Now personally I hate the idea for a ton of reasons. But I wanted to see how everyone else felt.
My reasons against are largely personal taste related.
1. It's a drastic departure from how the game's ever worked and the style of gameplay doesn't seem suited to it. The game is filled with a ton of moments where overpowered enemies like sentry bots and deathclaws leap out at you unexpectedly (down in the swamp near that settlement for example).
2. It discourages players (but doesn't stop them) from taking risks or freely exploring. If that system was in place, I wouldn't even try to get to the Castle for that Minutemen quest until I was high enough level to 1-shot super mutants.
3. I don't have enough free time as an advlt to play a game that restricts saving that severely. I am an advlt and I have a family. I don't know how long I can game at any one time. So at no point will I be able to look at a new area or dungeon and feel anywhere near confident that I can make my way through it before something comes up and forces me to quit, loosing maybe a hour or 2 of game time.
So what are your own PROs and CONs for a system like that?
EDIT: It's posts like these that make me wish I could "like" people's responses without having to post a reply. I really like everyone's responses so far, even the one's disagreeing with me 100%
EDIT 2: Lets try to avoid any arguments along the line of "you don't have to play if you don't like it". The point here is for people who want something more out of the game to share their ideas and to be heard.