Should Survival Mode only allow saving when you sleep?

Post » Sat Feb 27, 2016 4:09 pm

Ok, so in Todd Howard's interview, he mentions that one of the ideas they're throwing around for survival mode is to restrict saving to only be available for when your character sleeps.



http://www.gameinformer.com/b/features/archive/2016/02/22/todd-howard-discusses-fallout-4-dlc-mods-amp-survival-mode.aspx



Now personally I hate the idea for a ton of reasons. But I wanted to see how everyone else felt.



My reasons against are largely personal taste related.



1. It's a drastic departure from how the game's ever worked and the style of gameplay doesn't seem suited to it. The game is filled with a ton of moments where overpowered enemies like sentry bots and deathclaws leap out at you unexpectedly (down in the swamp near that settlement for example).



2. It discourages players (but doesn't stop them) from taking risks or freely exploring. If that system was in place, I wouldn't even try to get to the Castle for that Minutemen quest until I was high enough level to 1-shot super mutants.



3. I don't have enough free time as an advlt to play a game that restricts saving that severely. I am an advlt and I have a family. I don't know how long I can game at any one time. So at no point will I be able to look at a new area or dungeon and feel anywhere near confident that I can make my way through it before something comes up and forces me to quit, loosing maybe a hour or 2 of game time.



So what are your own PROs and CONs for a system like that?




EDIT: It's posts like these that make me wish I could "like" people's responses without having to post a reply. I really like everyone's responses so far, even the one's disagreeing with me 100% ^_^



EDIT 2: Lets try to avoid any arguments along the line of "you don't have to play if you don't like it". The point here is for people who want something more out of the game to share their ideas and to be heard.

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Quick Draw III
 
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Post » Sat Feb 27, 2016 3:43 pm

yes. i definitely liked that. save on sleep, no fast travel, diseases etc. survival means survival. period. :-)



edit:


about your reasons, in the first place, change the way you play the game is what it's MEANT to do.


and it definitely can be done, i generally play in street clothing (no armor), ranged/stealth type and VERY careful on low levels, and i don't die THAT much (i do save a lot though, that's gonna be tough).


with a mindless jump-in-and-spray-bullets approach though, you'll likely be f*d pretty much :-)


(AND i don't fast travel anyway (except in fo4 for the darn defense-quests, if they chase me across the whole map to fend of 3 ghouls in survival mode, they can drop dead for all i'm concerned :-)



you do have a point about the enemies spawning right at you, but that got MUCH better already (early in my first game, i had mole rats etc popping up literally UNDER MY FEET, haven't had _anything_ like that in a _long_ time), and i figure they'll take measures to handle that.



and about you "don't have the time" to play like that:


you're just doing this to yourself.


you've been through the game. you know the main story. there's no need to rush. you don't need to get anywhere. it's not about "get whereever in the shortest possible time" anymore, it's about living a different experience WHILE you play, and about enjoying the moment - if you live to :-)

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Vera Maslar
 
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Post » Sat Feb 27, 2016 2:07 pm

I'm going to agree 100% with s7o. Adapt and survive in a destroyed world or you will not make it long.

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Isabel Ruiz
 
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Post » Sat Feb 27, 2016 10:52 pm

I have no idea why you made it so that you can choose BOTH options in this poll...


Also, it could have more options like "I'd want them to use a different method", "I don't want my saves limited" and "Only if this is an optional feature".

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Chloé
 
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Post » Sat Feb 27, 2016 11:27 pm


Wouldn't that be the point, taking risks that you think you can manage and avoiding those you think you couldn't? Where'd the risk and "survival" be if you have that F5 guardian angel to grant you that "get out of jail free card" indefinitely?

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Shaylee Shaw
 
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Post » Sat Feb 27, 2016 1:15 pm

It'll be just like Oblivion! Except instead I sleep to survive instead of leveling up...

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Sara Lee
 
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Post » Sun Feb 28, 2016 1:29 am

Yeah I 100% agree with this people need to learn about risks and avoid the risks if they don't want to die or get killed by lack of sleep or who knows what else.



Overcome the risks and be rewarded greatly. Fail and suffer the consequences.

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Killah Bee
 
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Post » Sat Feb 27, 2016 10:59 pm

I'd be fine with it. If I can't live with it, I'll know how to fix it.



Still, incentives won't all be changed for the better ...



"Good golly! There it is! I finally found the right leg for my X-01 power armor! Abernathy Farm is going to have to defend itself, I need to find a bed!"

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FoReVeR_Me_N
 
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Post » Sat Feb 27, 2016 3:04 pm

Hey, it would give you a reason besides sleep deprivation to actually rent a room at an inn.
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Annika Marziniak
 
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Post » Sat Feb 27, 2016 1:35 pm


Now that's just dirty of you!

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Katie Louise Ingram
 
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Post » Sat Feb 27, 2016 11:07 am

I liked hearing about it and think it's perfect for any mode trying to call itself 'hardcoe'; and actually I have to disagree with all of those points.


Point one kinda speaks for itself. Yes there is quite a few deadly enemies in the game and yes many players will get wrecked in the new mode. That's the whole purpose of this mode though. Do you really want a hardcoe/survival mode that only maked a small amount of barely noticable changes? I sure don't.


Point 2 again misses the point of the mode. your supposed to have to play cautiously and employ well planned tactics to make it in the world. Personally I'm already playing a character who doesn't use stimpaks, doesn't have scrapper or scrounger perk, and id chem/alcohol addicted so every building already has valuable supplies already.


As far as point 3, there are already plenty of beds scattered throughout the world and honestly most locations are pretty crammed together as it is so if your ever in a situation you need to save just run from the threat and sprint to one of the many beds,/sleeping bags.
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Stay-C
 
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Post » Sat Feb 27, 2016 3:36 pm

It would be nice if they allowed you to carry a bedroll and to create fire for cooking, but maybe I ask for too much.

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Sherry Speakman
 
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Post » Sat Feb 27, 2016 9:07 pm

terrible idea ^^



Saving doesn't add anything to the world or the roleplaying aspect of the game.


This change would only make the game more annoying if the game happens to crash randomly.



I'd like to see a different approach ^^ Spawning at the doctor after you died and losing money would be one way to handle it :D


Waking up, being robbed, a few hours later where you died, would be another one.

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Marquis T
 
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Post » Sat Feb 27, 2016 2:08 pm

The only difficulty for me that I see, is that I often play for just a short time when I have a chance. If they've managed to block my console saves, I'll have to make sure I only play when I have enough time to get something done.

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Naazhe Perezz
 
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Post » Sat Feb 27, 2016 10:37 pm

just like i said before:


you don't need to get anything done.


you need to survive in a postnuclear wasteland.


(and if that's just for a quarter of an hour)


:-)

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Danel
 
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Post » Sat Feb 27, 2016 10:19 am


Why? Maybe an idea you don't like but why terrible:? Currently you can find abandoned locations with a mattress and cook stations so why not be able to set up your own camp when you want to save. Obvious not with the enemy around.

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phillip crookes
 
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Post » Sun Feb 28, 2016 12:41 am

Eh, if it does it that way I won't play with that mode - but I probably wasn't anyway so I'm hardly the target audience.


(I personally find managing a bunch of meters to be tedious for the benefit of tedium, but it's long been a popular request so...)


[Edit] I just think of landmines and their proclivity for instantly killing me. Or mini-nukes.
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Kill Bill
 
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Post » Sat Feb 27, 2016 9:48 pm


It would be a feature that will keep remembering you that you're in a game.



I want myself to be immersed when playing games. To feel like I'm part of the world and forget that I'm in the game at the moment.


And thougts like "I can't save here" or "I need to go back to my base to save" aren't really helping to keep this immersion up :D



I think there are better (more immersive) punishments for dying ^^

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Dean Ashcroft
 
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Post » Sat Feb 27, 2016 3:04 pm

I will be moding that out of survival mode if they really put that in the game UNTIL they can guarantee us that their game will not crash.



I will be dammed if I am expected to lose an hour (or what ever depending on the time scale one uses) of game work/play because of a CTD and my in game time is short of 16 hours (not bed time yet so not saved yet).

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adam holden
 
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Post » Sat Feb 27, 2016 8:58 pm

A hardcoe mode should be a hardcoe mode.
I'm sorry if you want convenience then the standard game is there with the ability to quicksave wherever and whenever you want.

Are we even sure that Survival mode will be an all or nothing setting?
Survival mode may get its own settings tab and allow you to set up a variety of parameters.
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Emzy Baby!
 
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Post » Sat Feb 27, 2016 11:01 pm

I voted for both since I feel like it should be a toggleable option. I didn't feel NV's "hardcoe" mode was anything hardcoe at all. This new thing they're talking about feels much more like a hardcoe mode.

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darnell waddington
 
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Post » Sat Feb 27, 2016 11:29 am


Bethesda never dose that, you only see that kind of in game setting options in the fan made mods.



As I said, I will mod it out if I have to, but the question was "do I want to see it in the mode". I answered no I do not because of the CTD issues this game engine has.


Looks like most players do not want it as well, so likely they will not put it in if they observe player feedback from their various sources.

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Manny(BAKE)
 
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Post » Sun Feb 28, 2016 1:08 am

My vote wud be no but the pool is rly limited, survival mode should allow you to toggle things on/off and custom tailor your difficulty, while i personally see no point in game not allowing me to save when i want to i wud still like to keep playing on current max setting with added sleep,food,water, illnesses etc...(so hopefully ill be able to experience those since if there is no save mandatory with those that becomes a dealbreaker for me meaning i wud have to chose a lower dificullty and miss on all the stuff i wud like to see, especially since the game isnt super stable plus i always run a lot of mods which can cause aditional instability)

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Chantelle Walker
 
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Post » Sat Feb 27, 2016 11:47 am

I'd like to see it in the game, but I'm going to need a portable bedroll with it.

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Sophie Miller
 
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Post » Sat Feb 27, 2016 8:22 pm

I don't like it for one reason, bugs.


It will be very annoying to loose an hour of gameplay because a glitch or bug that forces you to load an earlier save. With a game like this there will always be some bugs and glitches and I prefer having a backup save. But gameplay-wise I guess it could be quite interesting, but not interesting enough to outweigh my reason.

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Leilene Nessel
 
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