Should Teleportation (Fast Travel) Have Any Restrictions?

Post » Sat Dec 11, 2010 9:35 pm

I like to travel wherever I want, whenever I want. But that's because I can't spend hours traveling the same landscape for the 12th time because I forgot something back in town, lol! I only play a few hours a day so I would like to spend time doing things and talking to NPC's than getting bored of walking the same long (oh my goodness, SO LONG!) route back and forth just to get something.

If no fast travel, then I want transportation ala Morrowind. =)



Also a very valid point. For gamers who don't have the time to become engrossed into the game world, it's nice to get to the meat of the game.
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remi lasisi
 
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Post » Sat Dec 11, 2010 2:43 pm

Just curious....
Since you're having more fun by not using fast travel, do you need to be forced?


It's an honest question, and I'll give you my honest answer, even though it paints me bad. I am just too impatient when it comes to quests. Once I have a quest, I feel like they're waiting for me. Now I know that is ludicrous, and maybe I impose that thought on myself, but I can't turn it off no matter what logic I use, hahaha. So if there's a way to cut down the time so I can relieve that pressure, then I take it. I have to be forced because of my own pressure to get back with a finished quest. I know I sound nutty, but I know I'm not the only one. I'm an American, we are always pressured to work hard because it's no longer in our nature to work hard unless its for our own business we are the owner of. Working for the other man is becoming less and and less rewarding every year, less pay, less benefits, less praise, less loyalty, so we'd rather be doing something else, so American society has to pressure us to perform and that gets tangled up into every part of our psyche. So yeah, once I get a quest, I feel the pressure, so I tend to skip adventuring and go straight there and teleport back.

But in Nehrim, I couldn't Fast Travel at all in the beginning, and only now at 10th level can I afford to actually do it, but since I still value money too much, I can make myself not Fast Travel all the time because I need that money to buy skill increases and armour. So now I'm adventuring and I love it. But even though I love it, when the pressure is on, I'll still skip it. So in essence I would only go out adventuring when I've made it my own quest to do so, which is not very often.

Sorry if that's a bit wordy.
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Brooks Hardison
 
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Post » Sat Dec 11, 2010 4:34 pm

Before time is pushed foward? that never happen to me, time would just advance a certain degree depending on how far you were traveling.

Oh, he is thinking he is clever by describing what goes on behind the scenes as if that made any difference to game play.


i don't think any npc should encourage fast travel since it isn't a game mechanic that npc's do

We shouldn't use menus either cause NPCs don't use them. Fast travel exists solely for our convenience and does not represent any kind of real world mechanics. It simply saves you the trouble of watching while your character retraces their steps.

That is why I have a problem with the game trying to turn that convenience into a game mechanic with travel systems, excluding teleporting with spells or portals which conceivably NPCs could use too. Here are these transports that are always here for me and me alone. I can understand a menu convenience that exists for me alone but not several different travel networks that no one else but me ever uses. If NPCs can use them too thereby making then unavailable at times then travel networks would be realistic.

Since the map and it's markers are supposed to represent our memory I think after a certain time passes depending on race/intelligence that we should forget locations excluding major cities. Then you could put an actual map somewhere in the game that can be acquired and then you'll never forget again.
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:)Colleenn
 
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Post » Sun Dec 12, 2010 12:30 am

Where's the "Other" option? Also, Why Are You Typing Like This? it Is Annoying When You Capitalize Every Single Word. Please Don't.

Anywho, as I've said before on these forums, here's my take on fast travel:

While fast traveling, you can choose from a series of options that affect the WAY you travel, what happens, and when you get to your destination. There is also a dice roll in the game to determine a lot of these things.

Options:
Speed of travel: Fast, Normal, Slow.
How you travel: Reckless, Normal, Cautious
Path: Shortest, Follow Roads, Avoid Dangerous Areas (or something like that)

So, if one travels at a Reckless, Fast pace taking the Shortest route, they'll likely get to their destination faster, but they're also risking being attacked on the journey. Whereas, someone who travels at a Slow, Cautious pace who is Following the Roads, or Avoiding Dangerous Areas, will get there significantly later, but is probably going to not be attacked or mugged or something like that.

Daggerfell had two options, "Reckless" or "Cautious"

And upon further consideration, my first two options could be (and probably should be) combined, but I'll leave them both there anyway. But the Path option is still interesting to me.
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Emily Martell
 
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Post » Sun Dec 12, 2010 3:35 am

Wow i just broke the tie. but i really think there should be transportation services like in morrowind. I'd love if they put those in and made fast travel optional, but i'm not expecting that so much.
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Jack
 
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Post » Sat Dec 11, 2010 11:13 pm

I think the people that demand no fast travel are a minority, but there are quite a few people who want some form of travel systems in place. It adds a level of play to the game. For instance, it gives a benefit to being a mage by being able to use the Guild Teleport. And as for people who think "realism" is never fun, then we may as well take out fixing your weapons, healing yourself after fights, and using gold to purchase items. Making a goal harder to accomplish does increase the fun.

The problem with Oblivion was that you would get a quests that sent you across the map, constantly. Like a Fighter's Guild quest in Chorrol that sends you to Bravil...where they have their own Fighter's Guild. And if you did want to "slow travel" and ride your horse, you'd have to stop and every time a cougar started to chase you, unless you wanted to lead a train of wildlife and monsters into whatever city was your destination.
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Jeff Turner
 
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Post » Sat Dec 11, 2010 5:09 pm

The problem with Oblivion was that you would get a quests that sent you across the map, constantly. Like a Fighter's Guild quest in Chorrol that sends you to Bravil...where they have their own Fighter's Guild.

This is what bugged me the most... I didn't mind the occasional trip-across-the-map to do a quest, but Guild Quests should all be local...
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A Lo RIkIton'ton
 
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Post » Sat Dec 11, 2010 11:23 pm

Before time is pushed foward? that never happen to me, time would just advance a certain degree depending on how far you were traveling.

It takes no time at all for the travel to take place. It's only after you travel that the game moves time forward. This can be seen in how you can fast travel while over-encumbered, but using a 1-second feather potion to temporarilly make yourself un-encumbered. And also how you heal up from travel (since you're waiting while time moves forward). The amount of time that passes depends on the start and end points, and doesn't take into consideration any travel paths.. it always measures as-the-crow-flies.
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oliver klosoff
 
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Post » Sat Dec 11, 2010 2:22 pm

We shouldn't use menus either cause NPCs don't use them.

NPCs don't need a menu because they can access their inventory without one.

Fast travel exists solely for our convenience and does not represent any kind of real world mechanics. It simply saves you the trouble of watching while your character retraces their steps.

And that's why the most important thing is for fast travel to have the same exact result as manual travel. The path is somewhat predetermined, but whatever that would happen when walking that path should happen when fast travelling as well. If you get into an enemy encounter, or if you somehow become over-encumbered during the trip, you should drop out of fast travel (then you can jump right back into it when the situation's taken care of).
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Ashley Clifft
 
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Post » Sat Dec 11, 2010 8:47 pm

Touche friend. Touche. I realize that for people who don't want to fast travel, they can just not do it. Admittedly, however, as much as I love not using fast travel, I can't resist the urge of using fast travel simply because I can. Sorry, I think I'm just splitting hair, but I think a in-game restriction may help resolve this argument.

yeh that doesn't really help, I mean it seems like people hate it with a burning passion but cant help from using it, Fast travel is drugs
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tiffany Royal
 
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Post » Sat Dec 11, 2010 3:04 pm

Sorry if someone has already mentioned this, but I think a good Idea would be to have oblivions fast travel system, but with NOTHING revealed on the map at the start. Even the major cities should have to be walked to at least once. Also to lesson the feel of teleporting to your destination, make fast travel menu like daggerfall's and you have to take a certain amount of days, pay certain amount of money for inns, risk of dying from disease etc.

I am a newcomer to the forums so sorry if this has already been suggested.
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Hannah Barnard
 
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Post » Sun Dec 12, 2010 3:57 am

I think you should only be able to fast travel to towns and not specific places
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Bonnie Clyde
 
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Post » Sat Dec 11, 2010 3:14 pm

Sorry if someone has already mentioned this, but I think a good Idea would be to have oblivions fast travel system, but with NOTHING revealed on the map at the start. Even the major cities should have to be walked to at least once.


I did mention something like that and I agree. Although I think that the Oblivion system should become available even later in the game (for instance by learning a skill or doing some quest).

For me it is part of a good game experience to get a feeling of the world: the effort needed to travel to other places, the distances, the gradual change in landscapes, people, wildlife etc.. That feeling is taken away from me if I am allowed to magically hop from city to city early in the game. Later in the game it's more about finishing quests, trying out mods etc. Then I don't mind to have the easiest way of transportation available.

Of course everyone is free not to use fast travel in Oblivion, but it feels pointless to travel by foot/horse if you can click on a map instead. It's like: 'Hi player, welcome to the game. Here's a perfect sword. For a better game experience we advise you not to use it yet'. If devs would agree that 'getting a good grasp of the world' is an important part of the game then I think they should 'force' it, in the same way as they force you to go to interesting places and meet all kinds of people and creatures.

Maybe a good solution for everyone would be if fast travel was something you could learn during the main quest. This way players can decide for themselves whether they want to learn it sooner or later in the game.
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Conor Byrne
 
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Post » Sun Dec 12, 2010 12:13 am

I think a good Idea would be to have oblivions fast travel system, but with NOTHING revealed on the map at the start. Even the major cities should have to be walked to at least once. Also to lesson the feel of teleporting to your destination, make fast travel menu like daggerfall's and you have to take a certain amount of days, pay certain amount of money for inns, risk of dying from disease etc.


I did mention something like that and I agree. Although I think that the Oblivion system should become available even later in the game (for instance by learning a skill or doing some quest).
For me it is part of a good game experience to get a feeling of the world: the effort needed to travel to other places, the distances, the gradual change in landscapes, people, wildlife etc.. That feeling is taken away from me if I am allowed to magically hop from city to city early in the game. Later in the game it's more about finishing quests, trying out mods etc. Then I don't mind to have the easiest way of transportation available.
Maybe a good solution for everyone would be if fast travel was something you could learn during the main quest. This way players can decide for themselves whether they want to learn it sooner or later in the game.


I couldn't agree more. Basically covers what I was about to post.
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Enie van Bied
 
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Post » Sun Dec 12, 2010 3:18 am

It's an honest question, and I'll give you my honest answer, even though it paints me bad. I am just too impatient when it comes to quests. Once I have a quest, I feel like they're waiting for me. Now I know that is ludicrous, and maybe I impose that thought on myself, but I can't turn it off no matter what logic I use, hahaha. So if there's a way to cut down the time so I can relieve that pressure, then I take it. I have to be forced because of my own pressure to get back with a finished quest. I know I sound nutty, but I know I'm not the only one. I'm an American, we are always pressured to work hard because it's no longer in our nature to work hard unless its for our own business we are the owner of. Working for the other man is becoming less and and less rewarding every year, less pay, less benefits, less praise, less loyalty, so we'd rather be doing something else, so American society has to pressure us to perform and that gets tangled up into every part of our psyche. So yeah, once I get a quest, I feel the pressure, so I tend to skip adventuring and go straight there and teleport back.

But in Nehrim, I couldn't Fast Travel at all in the beginning, and only now at 10th level can I afford to actually do it, but since I still value money too much, I can make myself not Fast Travel all the time because I need that money to buy skill increases and armour. So now I'm adventuring and I love it. But even though I love it, when the pressure is on, I'll still skip it. So in essence I would only go out adventuring when I've made it my own quest to do so, which is not very often.

Sorry if that's a bit wordy.

No, I don't think you're nutty or too wordy. Introspection is commendable.

As for me, I do both. That is, there are times, especially when I'm on a mission, I would be intensely frustrated without fast travel. At other times, I very much enjoy going on walkabout. But I decide which to do at any given moment based on what I find to be the most fun for me at that time. I never regret it either way.

If I understand you correctly, you would like for fast travel to be removed entirely from the game in such a way that everybody who plays would be affected, in order that you are not put into a position to have to choose to do what you find fun to do. Forgive me, but that may be a wee bit nutty.

I wonder if a mod can be made to disable fast travel.
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Rhiannon Jones
 
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Post » Sat Dec 11, 2010 9:54 pm

Morrowind style travel network with a toggle option at the start of the game for instant fast travel is all i want.
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Joey Avelar
 
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Post » Sat Dec 11, 2010 1:43 pm

Fast traveling was in Morrowind nincompoops.
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Jesus Lopez
 
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Post » Sat Dec 11, 2010 4:51 pm

I wonder if a mod can be made to disable fast travel.

Not a very useful mod if there's nothing to take the place of FT. In MW, there were travel services in the world. I wouldn't have minded if there was FT in the game, because the ALTERNATIVES were in place in MW (and there was FT, in a sense: Mark/Recall and Interventions were "limited" FT, the ancient Propylon Chambers still teleported between them if you had the right "keys", and the MG offered FT between its locations for a modest price). The "fact" of FT was at least given a coat of paint to make it match the world around it. You also had boats and silt strider caravans, which is what the masses obviously used in everyday life. OB took away the alternatives, leaving a world with no "normal" trasportation to be found (a couple of galleons that you couldn't sail aboard, and occasional broken wagons to remind you that such things WERE used in Cyrodiil before the world turned stupid and simplistic), but not much choice other than to use the "magic map" or else hoof it back and forth across the entire province (with your own hoofs, or on a horse, which was almost as slow and presented other problems). Since you could find NPCs walking between cities, it's obvious that not everyone had a "magic map", so the lack of "working" transportation felt even more unrealistic.
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Farrah Barry
 
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Post » Sat Dec 11, 2010 8:19 pm

Fast traveling was in Morrowind nincompoops.


The issue isnt with whether or not fast travel is implemented its with how its implemented.
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Imy Davies
 
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Post » Sat Dec 11, 2010 9:34 pm

I think Oblivions way was good enough, no fast travel while in doors or while targeted by hostile NPC, as well as only being able to visit places you found by foot.

perfect tool to cut down time backtracking for turning in quests, repair and shop, or just want to cut down travel time so you can get things done when you just have a hour free time.
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trisha punch
 
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Post » Sun Dec 12, 2010 2:18 am

Where is the "What teleportation?" option?
(and where is the "of course not" choice for restriction?)
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Amy Siebenhaar
 
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Post » Sat Dec 11, 2010 3:13 pm

Not a very useful mod if there's nothing to take the place of FT.

The issue isnt with whether or not fast travel is implemented its with how its implemented.

For the greatest number of respondents to the poll (as of this moment) who chose "No - Fast Transport Should be Restricted Entirely -- It's Game Breaking", such a mod [to disable fast travel] might be useful. For them, it appears the issue is indeed whether to have fast travel.

It seems there are at least two different issues, one of which is the mere presence of fast travel.

As for me, fast travel is indispensable. If its implementation can be more immersive while remaining useful, that would be great!
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Kieren Thomson
 
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Post » Sun Dec 12, 2010 3:21 am

Mage guild style teleportation, boats or silt strider -like transportation is good. but im no fan of instant travel
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Cash n Class
 
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Post » Sun Dec 12, 2010 2:49 am

I think it depends on how interesting the countryside is.
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April
 
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Post » Sat Dec 11, 2010 7:23 pm

Where is the "What teleportation?" option?


Lol I thought that too. Fast travel wasn't teleportation (there were teleport pads like in the Uni and Frostcrag spire for that), it was traveling fast - like when characters go from one spot to another in a cutscene in a film. Or at least that's how I imagined it.
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Laura Richards
 
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