should the climate have an effect on the player

Post » Sun Jan 31, 2010 6:32 pm

I always wanted the climate to be an active agent in the actions of the player. An armoured character should not be able to swim, etc. Likewise, if you're walking through the snow covered mountains naked, you should freeze to death. if we're going through snowy mountain peaks, should the character have to wear snow shoes? Should you have to wear furs etc. or else watch your fatigue and health drift away?
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Inol Wakhid
 
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Post » Sun Jan 31, 2010 8:26 pm

I wouldn't mind the character react to the climate. It'd be cool if you're walking around in the mountains and (if you're lacking in proper wear), you see your character shivering, holding his/her hands close to his/her mouth.

Or if they're in a hot place, they sweat and begin wiping their brow and panting.

I don't think people would want to be forced to wear clothing in the mountains. Some apparently like to run around in the nvde in the snow. Don't ask me why.
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Kirsty Collins
 
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Post » Mon Feb 01, 2010 1:33 am

Should you sink into snowdrifts? If you get caught in a blizzard should you be able to fire arrows through the snow?
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Eileen Collinson
 
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Post » Mon Feb 01, 2010 3:08 am

I guess they could make certain areas colder than others, where you can only spend so much time out in the open or freeze to death.

Sort of like radiation in fallout games, but the negative effect goes away when you go into a warmer area.
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Adrian Powers
 
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Post » Mon Feb 01, 2010 2:45 am

I like the idea of my character reacting to the climate, but I don't want it to be able to kill me. Not unless they have a "Hard-core mode" in Skyrim so I can choose whether or not I want to have to plan for things like that.

Because that's a little too intensive for some people, myself included. Having to make sure I have something to eat / drink on me is one thing, but I like to be able to just pick a direction and walk without worrying about whether I end up in a swamp with heavy armor I can't swim in, or a mountain with no warm clothes.

That's just me though. And the guy above me compared it to radiation in Fallout, but radiation, it's always the same thing no matter where you go. There's only one type of radiation in Fallout, lots of ways the environment could kill you in Skyrim if they go that route.
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stephanie eastwood
 
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Post » Mon Feb 01, 2010 10:17 am

I think it'd give Nords too much of an advantage.
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Nicole Mark
 
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Post » Mon Feb 01, 2010 10:35 am

I think it'd give Nords too much of an advantage.

And the issue with that is... ?
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Janeth Valenzuela Castelo
 
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Post » Sun Jan 31, 2010 8:57 pm

I wouldn't mind the character react to the climate. It'd be cool if you're walking around in the mountains and (if you're lacking in proper wear), you see your character shivering, holding his/her hands close to his/her mouth.

Or if they're in a hot place, they sweat and begin wiping their brow and panting.

I don't think people would want to be forced to wear clothing in the mountains. Some apparently like to run around in the nvde in the snow. Don't ask me why.

Like in Morrowind during a sandstorm you character would shield his/her eyes if facing against the storm. I thought that was the coolest [censored] back when. You basically took the words out of my mouth.

And yes, there is a rather... large group here on the forums that likes their characters nvde, and will download mods just for that.
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Anna Krzyzanowska
 
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Post » Mon Feb 01, 2010 4:15 am

I proposed an idea like this in the "hardcoe Mode" thread, albeit as part of my suggestion for modular realism options. I also suggested that potions/spells/scrolls that offer "frost resistance" would be helpful-and of course just being a Nord would be helpful (I think the one person who mentioned that to be bad meant that it would seem to "unbalance" the game, but since the whole feature would be optional anyway I don't think that matters). Other things the player could do is set up a camp fire, perhaps find shelter in a cave of cave-type area or set up some kind of tent or something. How much damage the weather does to the player would be determined by the difficulty slider, along with how much clothing/armor they're wearing. I'f you really want to run around naked I'm sure there'll be a mod where you can get an enchanted bikini with a 100% frost resistance constant effect. :P

As for not being able to swim with heavy armor-I think that would make sense as well-again perhaps as a "realism option". It would also be nice if the CS were set up in a way where a user can actually add such elements to the game-like a new option in the options menu. It would be pretty nice if the Skyrim CS gave us the ability to do things that we'd probably have to hack into the hard coding of previous Elder Scrolls games to achieve-but that's, well, a little beside the scope of this thread-although I'm suggesting it simply because if Bethesda doesn't include things like this in the game, the least they could do is give us the ability to somewhat easily implement these sorts of features ourselves.
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Chantelle Walker
 
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Post » Mon Feb 01, 2010 9:00 am

I think they should implement an extreme mode and add this to it. (example: must eat, or die. Must sleep or die ect.
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Jessica Colville
 
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Post » Sun Jan 31, 2010 8:10 pm

Blizzards should affect you no matter what game mode.
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kristy dunn
 
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Post » Mon Feb 01, 2010 8:58 am

It would be great if you needed proper clothing to be out in the harsh nights too long, up in the mountains in winter. It might encourage people to stay at the inn and set out in the morning. There's also the survival skill people have mentioned, that would have measures of effectiveness on your winter camping and travel.
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Jeremy Kenney
 
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Post » Sun Jan 31, 2010 10:58 pm

I think the best answer for your question would be...

Why not?

There is a New Vegas mod that adds weather like sandstorms, etc. They coded it so that when the storm came every NPC would seek shelter and it would impact everyone's statistics.

I mean, if these modders can do, Bethesda can too. It isn't a difficult thing to implement, though I wouldn't mind if there wasn't. I just want some nice weather effects, if there is no weather I am going to be pissed.
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xxLindsAffec
 
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Post » Mon Feb 01, 2010 9:22 am

That's just me though. And the guy above me compared it to radiation in Fallout, but radiation, it's always the same thing no matter where you go. There's only one type of radiation in Fallout, lots of ways the environment could kill you in Skyrim if they go that route.


The only one really discussed is cold though. Well, that and drowning, but falling and drowning were in Fallout too. Granted, making players sink based on their carry weight or armor (the former makes more sense, don't you think?) would make water more dangerous than in previous Bethesda games, but drowning itself is not a new danger.
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zoe
 
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Post » Mon Feb 01, 2010 8:23 am

And the issue with that is... ?

That would put the other nine races at a loss when Nords would have significant advantage over them.
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Music Show
 
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Post » Mon Feb 01, 2010 5:57 am

There was one mission in Oblivion...you had to collect Gildreons (spelling ?) Tears -- crystal like things that one of the mage guild guys wanted you to collect.
They were scattered about the place in a really icy zone and the player would suffer cold damage if they stayed too long.

I would like something similar for skyrim, where the player has to be wearing "light furs" or "heavy furs" (that accounts for light/heavy armour) in order to walk around in really freezing places (so cold that even nords have to wear warm clothing).

Maybe there could be a few zones like that, with the toughest mobs and biggest loot....
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JESSE
 
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Post » Mon Feb 01, 2010 3:38 am

in morrowind, Bloodmoon specifically. if you got caught in a blizzard you could easily die of frost (epic) and don't even think of taking a dip in the icy expanse of sea. you'd get quite the shivers.
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Shiarra Curtis
 
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Post » Mon Feb 01, 2010 11:15 am

That would put the other nine races at a loss when Nords would have significant advantage over them.


Its their homeland and they should have an easier time dealing with the harsh weather, with their cold resistance bonus according to previous games and lore? Anything else would be kind of odd, in my opinion.
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Rik Douglas
 
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Post » Sun Jan 31, 2010 9:08 pm

There was one mission in Oblivion...you had to collect Gildreons (spelling ?) Tears -- crystal like things that one of the mage guild guys wanted you to collect.
They were scattered about the place in a really icy zone and the player would suffer cold damage if they stayed too long.

I would like something similar for skyrim, where the player has to be wearing "light furs" or "heavy furs" (that accounts for light/heavy armour) in order to walk around in really freezing places (so cold that even nords have to wear warm clothing).

Maybe there could be a few zones like that, with the toughest mobs and biggest loot....

Except with the tears mission it was magical cold and the only way to beat it was through a resist frost potion. I would like them to implement direct consequences for the weather. Think about one day arriving in the deserts of elsewheyre (SP?) where it is so hot that wearing heavy metal armour would mean that you literally cook inside your metal shell. The only way to get around it would be to wear some imported bonemold armour or some kind of natural protection.

I don't remember the part in Bloodmoon that the above poster was talking about but that seems more up my alley. Perhaps one day I will return to Bloodmoon.
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Love iz not
 
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Post » Mon Feb 01, 2010 4:30 am

I like it. Especially needing to wear hotter clothes in colder climates or there should be negative effects (speed down, agility down?), storms affecting visibility and that sort of thing.
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{Richies Mommy}
 
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