» Mon Aug 20, 2012 8:33 am
Personally, after listening to Heimskr shouting about him so much, if I ever met Talos in game, I'd probably kill him out of spite (I've never played any other TES game, so I know nothing about Talos tbh).
As for the Dwemer returning, here's a vague idea of how it could work, and it's inspired by the Snow Elves and the quest "Lost to the Ages."
Perhaps the Falmer finally attack the surface, there's raids and skirmishes, and neither the empire, the stormcloaks, or the Thalmor are ready to handle this swarm. So your character goes to meet Gelebor, the last-known Snow Elf and ask him for help (would be nice if you got bonus dialogue etc for having Serana with you, as she was clearly amazed by the Snow Elf magic and so on). He refuses to take part in the wholesale slaughter of what was once his kind, and then you point out that if the Falmer are not stopped, any and all remaining Snow Elves will also be wiped out eventually. So, of course, he chooses to help, and the two (or three) of you set out.
You then go to a newly discovered Dwemer ruin that is being excavated by Calcemo and his team, and you offer to go in and "secure it" but you're actually going in because it's apparently filled with Aetherium constructs and weapons, devices powerful enough to push back, if not wipe out the Falmer. What you find down there is instead a Snow Elf city, housed by many of Gelebor's race, and he is welcomed among them, and so are you (as you're his companions, they are willing to trust you). The Snow Elves are unaware of what is going on outside, as they have kept themselves in voluntary seclusion since their decimation centuries ago.
They have learned much of the Dwemer's technology and inform you that a great deal of the city is sealed off, as it is dangerous, so you naturally all decide to go. You venture deeper down and find a strange prototype device called a "Warp Gate" that can only be powered by Aetherium or Aetherium items, and supposedly has the power to teleport you anywhere in Tamriel, or even to other realms. So you use either your Aetherium Crest or item, and it opens up a doorway to another realm, and you go through. And there are the Dwemer, all of them, trapped in eternal stasis, but fully conscious. Never aging, and never free.
The Dwemer then offer to help you in return for being freed, and you can agree. At the end of it, however, you can agree with Gelebor that the Dwemer deserve to be punished for all they've done, and betray the Dwemer, or refuse and keep your word, thus helping them finally return to Tamriel.
Keep in mind I was making this up as I went, so if there's no way this could happen in the lore, I'm sorry, but I've only ever played Skyrim and I've still not got round to reading all of the in game books.