Should the Dwemer Return?

Post » Mon Aug 20, 2012 10:05 am

Nope, not for me. I see WAY too many differences between the Dwemer and the World Eater, Alduin.

Just seems like it'd be Days of Our Lives to me. :shrug:

Edit: Just read the post about alternate universes to get the Dwemer back. That would get confusing. Then we'd have like TES VI: Tamriel - Universe #1 and TES VI: Tamriel- Universe #2 ick.

I very well may not be for you, the Dwemer coming back. However, what I outlined withthe Mobius of time/space is plausible, in keeping with existing lore, and enriches new lore. That's just off the top of my head. There are SO many scenarios that are plausible and do not contradict lore. How about the Eye of Magnus was a key used by oppositional Dwemer to lock themselves away and keep them safe? There WAS opposition, after all. Again, plausible and in keeping with the lore. If it's not for you, it's not for you, and that's fine, but you can't argue that the lore says it's impossible. Heck, you can't even say that the lore even suggests or hints at such a thing. The lore simply says that they're gone, no more.
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Invasion's
 
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Post » Mon Aug 20, 2012 1:26 am

Actually, the people knew that Alduin was going to return. That's why they have the prophecy of the Last Dragonborn. Alduin's Wall shows full well that the Joor knew they hadn't seen the last of Alduin, and that the dreaded World Eater was going to return. Paarthurnax knew it too. Even at the end of the game, people make it very clear that it's unlikely that Alduin has been "deaded FOREVER" as you put it.

The circumstances surrounding Alduin's first defeat (and even his second) and the Dwemer's disappearance are very different from one another, and I don't think you can accurately use one scenario as foundation for a similar instance.

It's one thing for our character to travel to wherever they went, it's quite another for them to come back.

Alduin's return is prophecy, the cyle of eras, much like real-world Mayan prophecies. The intent of the Nordic heroes was to end that prophecy, and they believed they had, despite doubters. Just as here, in Skyrim, the Dragonborn is SUPPOSED to have defeated Alduin by killing him in Sovngarde. At the end, Paarthunax does congratulate you on Alduin's defeat and even expresses his remorse and grief at his brother's passing. So, again, it is ASSUMED Alduin is dead. HOWEVER, the prophecies of the unending cycle don't disappear, so there may be a way in which Alduin returns.

The two circumstances are incredibly similar, in fact, they're identical. Artifact causes the disappearance of dragons. Artifact causes the disappearance of Dwemer. One and the same thing, different beings effected.
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Ryan Lutz
 
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Post » Sun Aug 19, 2012 10:23 pm

All they are now is scrap metal.
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Marlo Stanfield
 
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Post » Mon Aug 20, 2012 1:23 am

It is rumored. Not sure about other followers,but Jenassa says while in dwemer ruins: "There are some who believe the dwemer will one day suddenly reappear,the same way they vanished".

This, and so many other dropped hints. Whether or not they come to fruition is another story.
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Rusty Billiot
 
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Post » Sun Aug 19, 2012 8:32 pm

No, I hope they don't make a return.
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Leanne Molloy
 
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Post » Sun Aug 19, 2012 9:00 pm

No, that would, by nature, ruin one of the greatest subplots in the Elder Scrolls series.
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Sheila Esmailka
 
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Post » Mon Aug 20, 2012 6:04 am

If the snow elves survived why shouldn't the dwemer i mean yeah i fully agree that there should be some sort of untouched huge underground city where all of the dwarves went to live and escape the outside world. the concept of having a secret city is very cool in my opinion even something slightly related like the last dwemer alive in the world (although that was in morrowind) would be awesome and provide a great storyline.
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Angela Woods
 
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Post » Mon Aug 20, 2012 8:18 am

maybe the dwemer coming back is a bit steep but you going back to the dwemer using the elderscrolls is plausible and dosnt ruin the subplot of the dwemer vanishing.
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Barbequtie
 
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Post » Sun Aug 19, 2012 8:02 pm

I disagree completely. I understand the metaphysics behind what occurred and love the lore.

Am I saying I want a return of them to Tamriel? No.
What I would like to see is something else. Perhaps more about what exactly happened at the mountain. What occurred with the race when the heart was struck with the artifacts. I wouldn't mind an excursion to an Oblivion realm to find more answers.

As for Beth "running out of ideas" and using it as a cop-out... I disagree again. I love the lore concerning the Dwemer. Always have.

Furthermore... I would LOVE to have a future content of some sort outlining exactly what became of the Neravarine once he left Morrowind.

My thoughts :biggrin:

I agree especially on your view of Bethesda running out of ideas being a cop out. If people would actually read the lore. There are tons of stuff they could still do with the past lore. You can only fit so much in a game and they haven't done a fraction of what has really happened on NIRN!!!
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Mr.Broom30
 
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Post » Mon Aug 20, 2012 12:00 am

I do love people saying "Well the lore of TES says this and the lore must be fixed so there's no way Beth, the people who wrote the lore, could ever bring the Dwemer back."

Just because these in-game books say one thing, doesn't mean it can't be changed later. The lore is never fixed simply because it's all false anyway. TES VI could end with an alien invasion and it would be lore. Beth write the lore so I think it's up to them what happened to the Dwemer and whether or not it's possible for the Dwemer to come back.
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*Chloe*
 
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Post » Mon Aug 20, 2012 3:17 am

I don't want a return... but what I would find very interesting is kind of like a TES prequel involving the Dwemer. I am intrigued by the lore and as long as Bethesda do it right, I'd be all for it.

On a side note, I'd love a game where we follow the Nerevarine on his/her travels in Akavir after Morrowind. God, I miss that game! :biggrin:
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claire ley
 
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Post » Mon Aug 20, 2012 12:28 am

No, except Yagrum Bagarn.
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stevie trent
 
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Post » Sun Aug 19, 2012 6:23 pm

I do love people saying "Well the lore of TES says this and the lore must be fixed so there's no way Beth, the people who wrote the lore, could ever bring the Dwemer back."

Just because these in-game books say one thing, doesn't mean it can't be changed later. The lore is never fixed simply because it's all false anyway. TES VI could end with an alien invasion and it would be lore. Beth write the lore so I think it's up to them what happened to the Dwemer and whether or not it's possible for the Dwemer to come back.

Yes, that's exactly what Bethesda should keep doing.
Changing the lore.
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Dragonz Dancer
 
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Post » Mon Aug 20, 2012 8:29 am

I think dwemers never should return. This is secret for all times, all centuries. If you will know that secret, you will loss interest for playing. Of course Bethesda is gods and all in they hands.
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George PUluse
 
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Post » Sun Aug 19, 2012 7:41 pm

I do love people saying "Well the lore of TES says this and the lore must be fixed so there's no way Beth, the people who wrote the lore, could ever bring the Dwemer back."

Just because these in-game books say one thing, doesn't mean it can't be changed later. The lore is never fixed simply because it's all false anyway. TES VI could end with an alien invasion and it would be lore. Beth write the lore so I think it's up to them what happened to the Dwemer and whether or not it's possible for the Dwemer to come back.

How could you not love those that say it can be randomly changed to suit what they want to do in order to make a new game? So, think of any tv series you watch or any good series of books you read. Would you be happy if they suddenly changed something about them to suit what direction they wanted to go? Oh yes, if it was something you wanted then you'd be happy I'm sure. I'm sorry but I don't get this. Yes, it belongs to them. Yes it's their story. But yes, they are selling it publicly and have developed a fan base. So there is a certain amount of responsibility. To just change things willy nilly because they want to go down a path.. silly.
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Celestine Stardust
 
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Post » Sun Aug 19, 2012 7:24 pm

There is so much lore concerning the Dragon Break and how the history is rather ephemeral.. The fact that all this can create vast speculation allows lots of elbow room for both the developers and fans to come together and create a plethora of knowledge with TES universe.

I, for one, have always been amazed at how things can be interpreted and debated with varying degrees. The philosophy stands that the game enraptures and humors the player.. and to this end, I would love to see a well done prequel that examines what could have been in the history and "fall" of the Dwemer.
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nath
 
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Post » Mon Aug 20, 2012 3:32 am

Nah. I like them the way they are as of now: an extinct, mysterious race with a lost culture whose only remnants are the race of mer who they enslaved long ago.
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Sunny Under
 
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Post » Mon Aug 20, 2012 4:09 am

How could you not love those that say it can be randomly changed to suit what they want to do in order to make a new game? So, think of any tv series you watch or any good series of books you read. Would you be happy if they suddenly changed something about them to suit what direction they wanted to go? Oh yes, if it was something you wanted then you'd be happy I'm sure. I'm sorry but I don't get this. Yes, it belongs to them. Yes it's their story. But yes, they are selling it publicly and have developed a fan base. So there is a certain amount of responsibility. To just change things willy nilly because they want to go down a path.. silly.

Exactly. It'll be great to still see those people say things like that when TES VI is set in Elsewyr but Bethesda comes up with some lore-friendly reason why the land is suddenly all hills and mountains and pine trees and rivers.
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Laurenn Doylee
 
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Post » Mon Aug 20, 2012 2:31 am

Exactly. It'll be great to still see those people say things like that when TES VI is set in Elsewyr but Bethesda comes up with some lore-friendly reason why the land is suddenly all hills and mountains and pine trees and rivers.

Dragon Break. Cyrodill was already changed from a tropical-forest like area. The lore supports Tamriel being at the mercy of lots of anomalies. The Elder Scrolls also are ephemeral and written in such a way as to make continued study a pointless endeavor. We have to understand that this cosmos is not like our own (obviously).

I love the lore and the fluidity of it is an intrigue all its own. :biggrin:
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Silencio
 
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Post » Mon Aug 20, 2012 4:16 am

Dragon Break. Cyrodill was already changed from a tropical-forest like area. The lore supports Tamriel being at the mercy of lots of anomalies. The Elder Scrolls also are ephemeral and written in such a way as to make continued study a pointless endeavor. We have to understand that this cosmos is not like our own (obviously).

I love the lore and the fluidity of it is an intrigue all its own. :biggrin:

Yes, that's my point.
The problem with that is that it made Cyrodiil painfully boring.
Easier to program, sure, but also really boring.
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Jonathan Windmon
 
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Post » Mon Aug 20, 2012 7:05 am

The point is that they came up with a great solution to the ending of Daggerfall, and explored it further in Morrowind with Vivec.. (check the imperial library for further information).

I am happy with the insanity that is the TES lore. It allows so much interpretation and speculation..

Just me though :cool:
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Mashystar
 
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Post » Mon Aug 20, 2012 4:53 am

I wouldn't want a Dwemer return to Tamriel... to me, their fate is sealed.. but an excursion to an Oblivion realm would pique my interest very much.. to find even a hint at what exactly happened at Red Mountain... :cool:
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Astargoth Rockin' Design
 
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Post » Mon Aug 20, 2012 6:01 am

changes in Tes lore is inevitable, and allot is left in cliffhangers for that very reason. the point is no matter how much you complain they are still going to change things when they want, and how they want, it's like six with Kobe Bryant. You can kick and scream all you want, but it's gonna happen
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Manuel rivera
 
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Post » Mon Aug 20, 2012 3:34 am

changes in Tes lore is inevitable, and allot is left in cliffhangers for that very reason. the point is no matter how much you complain they are still going to change things when they want, and how they want, it's like six with Kobe Bryant. You can kick and scream all you want, but it's gonna happen

In that Bethesda's decisions are similar to [censored], I agree.
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Baby K(:
 
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Post » Mon Aug 20, 2012 9:51 am

changes in Tes lore is inevitable, and allot is left in cliffhangers for that very reason. the point is no matter how much you complain they are still going to change things when they want, and how they want, it's like six with Kobe Bryant. You can kick and scream all you want, but it's gonna happen

And that's my point... the lore is very fluid. This lends for much speculation and interpretation.. Something we can continue to debate, for better or worse :biggrin:

The 36 lessons of Vivec are some finer points to consider with the lore and what exactly makes TES universe tick. Ultimately, it is us the players that can ruminate over the fantastic cosmos they gave us :celebration:
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Pixie
 
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