Should the game have a different ending?

Post » Tue Dec 29, 2009 6:01 am

Ugh. While multiple endings can be fun, you really don't know how much work that requires do you?

Let's make a list, for each additional ending, you have to do several things:
The Writing staff has to actually go about developing and writing the ending, the lead-up to the ending so it makes sense, etc.
New voice acting work for everything associated with that ending.
New ending cutscenes.
Plenty of additional scripting and potentially adding more quests.
The design of additional assets and special effects in order to complete the new ending.

All of this work is both time consuming and adds additonal costs to the project.
So multiple endings takes more development time and is more expensive to make. Also, take into consideration that gamesas will have to do a retcon so there is only one "real" ending scenario that effects the lore in future games and it can be quite easily argued that it's not worth it.

And what do you care, you working on the project all alone or something? i m saying if it its functional, if they can make it, is it alright with you? why you anolyse to me how they make it? i dont care
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James Baldwin
 
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Post » Tue Dec 29, 2009 10:06 am

I really don't care for Multiple endings. Ive never felt inclined to beat a game multiple times to see its endings. The Fallout 3 ending style (not the dying and can't play no more part) but the quick synopsis of what you did would be OK.
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Natalie Harvey
 
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Post » Tue Dec 29, 2009 7:29 pm

Ugh. While multiple endings can be fun, you really don't know how much work that requires do you?

Let's make a list, for each additional ending, you have to do several things:
The Writing staff has to actually go about developing and writing the ending, the lead-up to the ending so it makes sense, etc.
New voice acting work for everything associated with that ending.
New ending cutscenes.
Plenty of additional scripting and potentially adding more quests.
The design of additional assets and special effects in order to complete the new ending.

All of this work is both time consuming and adds additonal costs to the project.
So multiple endings takes more development time and is more expensive to make. Also, take into consideration that gamesas will have to do a retcon so there is only one "real" ending scenario that effects the lore in future games and it can be quite easily argued that it's not worth it.


Thank you. I really didn't think I needed to go into this much depth with my previous post, but given the response I got I should have.

In any case, :thumbsup: You summed it up perfectly.
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Sherry Speakman
 
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Post » Tue Dec 29, 2009 10:44 am

Well in that case, I said no.

loooool, so when you say you dont care you mean no? i dont ask why, you probably dont have a single clue of why
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Big mike
 
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Post » Tue Dec 29, 2009 6:44 pm

"just speculations that can make even my grandma,"

So your grandma can be created through speculating?

Alright i get it, you are a genius!!!
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Unstoppable Judge
 
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Post » Tue Dec 29, 2009 8:05 pm

Only if multiple endings are part of the lore, like Daggerfall. Otherwise, no thank you.
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Betsy Humpledink
 
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Post » Tue Dec 29, 2009 4:19 pm

loooool, so when you say you dont care you mean no? i dont ask why, probably you wont have single clue of why


Well aren't you just a cute little flame baiter?

The amount of time it would take, for one. Also, I don't want to have to play the game several times just to see all of the endings. I would rather have one ending with quality gameplay after, in a world where I can see the consequences of my actions, than several half-assed endings.

I chose no partially because I didn't want to choose yes and no was the only other option you gave.
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Mariaa EM.
 
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Post » Tue Dec 29, 2009 5:20 pm

Major events that needed to happen DID happen by the end of those games. The big baddies fall but through different fashions so the main storyline can't be touched as it's written on the Elder Scrolls. Or perhaps you're referring to the aftereffects during the epilogue.


I am not just talking about the epilogue, which i wouldn't want in TES anyway, i want to be able to continue my quest after the main quest. And the big baddies didn't necessarry fall though i admit that most of them did. but the choise you toke had a consequence in those games, for you, your companions and the whole world.
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A Boy called Marilyn
 
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Post » Tue Dec 29, 2009 8:01 am

And what do you care, you working on the project all alone or something? i m talking if it its functional, if they can make it, is it alright with you? why you anolyse to me how they make it? i dont care


The point he is trying to make is, regardless whether or not it takes a long time to make, the time spent finishing the endings for the game could have been spent making other things e.g. create more side-quests in villages, work more on bug-fixing etc.

I voted no, but for a different reason, dragon-break potential. The last time we had multiple endings (Daggerfall) we got a dragon-break, a 'lore-friendly' quick fix to anything and everything. I would not mind if things in the middle of the main story/quest-line varied, but all towards a fairly similar goal, e.g. in the very end, these people would die regardless of your actions, these events would happen regardless of your actions. This would make it slightly closer to Morrowind than Daggerfall's implementation, there was some lee-way in which Great House you could join and which guilds you joined, which effected the main quest to a minor degree, but in the very end, you only get one true ending.

I do not like the idea of a dragon-break, and hope that Beth doesn't use that again, unless of course the Dragon-break is somehow tied into the main quest with its relation to Akatosh and Akatosh's relationship to dragons and the predominance of the dragon theme in the Skyrim trailer, in which case I can't wait to see how they would use that in the story :)
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Princess Johnson
 
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Post » Tue Dec 29, 2009 2:58 pm

Well aren't you just a cute little flame baiter?

The amount of time it would take, for one. Also, I don't want to have to play the game several times just to see all of the endings. I would rather have one ending with quality gameplay after, in a world where I can see the consequences of my actions, than several half-assed endings.

I chose no partially because I didn't want to choose yes and no was the only other option you gave.

I m kidding, its cool, but why i should have to see the same ending with you or have as a prize the same item as with you, from the time that i havent choose the same character that you have chosen?
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Sophie Louise Edge
 
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Post » Tue Dec 29, 2009 6:23 am

I don't care one way or the other. But I kinda like for there to be one canon ending, and without there having to another dragon break.
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maria Dwyer
 
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Post » Tue Dec 29, 2009 8:49 am

The point he is trying to make is, regardless whether or not it takes a long time to make, the time spent finishing the endings for the game could have been spent making other things e.g. create more side-quests in villages, work more on bug-fixing etc.

I voted no, but for a different reason, dragon-break potential. The last time we had multiple endings (Daggerfall) we got a dragon-break, a 'lore-friendly' quick fix to anything and everything. I would not mind if things in the middle of the main story/quest-line varied, but all towards a fairly similar goal, e.g. in the very end, these people would die regardless of your actions, these events would happen regardless of your actions. This would make it slightly closer to Morrowind than Daggerfall's implementation, there was some lee-way in which Great House you could join and which guilds you joined, which effected the main quest to a minor degree, but in the very end, you only get one true ending.

I do not like the idea of a dragon-break, and hope that Beth doesn't use that again, unless of course the Dragon-break is somehow tied into the main quest with its relation to Akatosh and Akatosh's relationship to dragons and the predominance of the dragon theme in the Skyrim trailer, in which case I can't wait to see how they would use that in the story :)

First of all i m talking about the whole game and its impact on it and not just the ending which may give you different trophies, and why we talk about daggerfall which is 14 years old?
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Jason Rice
 
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Post » Tue Dec 29, 2009 7:12 am

Well aren't you just a cute little flame baiter?

The amount of time it would take, for one. Also, I don't want to have to play the game several times just to see all of the endings. I would rather have one ending with quality gameplay after, in a world where I can see the consequences of my actions, than several half-assed endings.

I chose no partially because I didn't want to choose yes and no was the only other option you gave.

Have you played the game? if you have i want it too, if they have done it and make it really cool you wouldnt like it?
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matt
 
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Post » Tue Dec 29, 2009 11:24 am

First of all i m talking about the whole game and its impact on it and not just the ending which may give you different prizes


Ummm...what? I'm sorry, but I don't understand what you're trying to say. What do you mean different prizes, in the first part of my post, I was trying to further clarify DarthRavanger's response that the time it would take to make the multiple endings could be used in things like the examples I gave. And if by it's impact on the whole game you mean differences in how the main quest progresses then I'm fine with that, as long as a single similar if not identical ending is achieved.

and why we talk about daggerfall which was 14 years old?


I'm talking about Daggerfall because that is the only TES game that has had multiple endings, ever. The differences in Daggerfall's endings were so varied and conflicting that they could not possibly exist, the only solution was to create what is now known as a dragon-break, I'll quote UESP on what a dragon-break is: (see spoilers)

Spoiler
"A Dragon Break is a phenomenon where linear time is broken, and becomes non-linear. The Dragon refers to Akatosh, the God of Time. The Dragon Break challenges mortal comprehension, it is a re-alignment of time and space in response to an event which makes the normal continuity of reality impossible. Such intervals are often called a Middle Dawn, referring to the Dawn Era, of whose chaos the Dragon Break is a refrain. Aside from its name, the event is not related to Dragons in any way."

Source: http://www.uesp.net/wiki/Lore:Dragon_Break


I simply don't like how a dragon-break can become a quick-fix to any and all lore problems, I consider it more annoying than CHIM because it opens the whole multi/parallel universe/dimension problem and that it is a rabbit hole all on it's own so I'll stop there. If you still don't quite understand the dragon break and its importance in the whole multiple ending discussion, I suggest you read the following texts I'm going to link to in the spoiler tages:

Spoiler
http://www.uesp.net/wiki/Lore:Dragon_Break
http://www.uesp.net/wiki/Lore:The_Warp_in_the_West_(event)
http://www.uesp.net/wiki/Lore:The_Dragon_Break_Re-Examined
http://www.uesp.net/wiki/Lore:Where_Were_You_..._Dragon_Broke
http://www.uesp.net/wiki/Lore:The_Warp_in_the_West_(book)


EDIT: The links I provided were all UESP, primarily because its easier for me to find information form there than other places, however I recommend you go to the Imperial Library for a much more detailed account of Dragon break related texts.
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Jack
 
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Post » Tue Dec 29, 2009 6:20 am

I would like a little sequence at the ending of the game that wraps up the long term consequences of your actions, similar to what is seen in Fallout and Dragon Age. I found it very gratifying to see what the consequences of some of my lesser actions were.
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Danial Zachery
 
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Post » Tue Dec 29, 2009 6:33 pm

Ummm...what? I'm sorry, but I don't understand what you're trying to say. What do you mean different prizes, in the first part of my post, I was trying to further clarify DarthRavanger's response that the time it would take to make the multiple endings could be used in things like the examples I gave. And if by it's impact on the whole game you mean differences in how the main quest progresses then I'm fine with that, as long as a single similar if not identical ending is achieved.



I'm talking about Daggerfall because that is the only TES game that has had multiple endings, ever. The differences in Daggerfall's endings were so varied and conflicting that they could not possibly exist, the only solution was to create what is now known as a dragon-break, I'll quote UESP on what a dragon-break is: (see spoilers)

Spoiler
"A Dragon Break is a phenomenon where linear time is broken, and becomes non-linear. The Dragon refers to Akatosh, the God of Time. The Dragon Break challenges mortal comprehension, it is a re-alignment of time and space in response to an event which makes the normal continuity of reality impossible. Such intervals are often called a Middle Dawn, referring to the Dawn Era, of whose chaos the Dragon Break is a refrain. Aside from its name, the event is not related to Dragons in any way."

Source: http://www.uesp.net/wiki/Lore:Dragon_Break


I simply don't like how a dragon-break can become a quick-fix to any and all lore problems, I consider it more annoying than CHIM because it opens the whole multi/parallel universe/dimension problem and that it is a rabbit hole all on it's own so I'll stop there. If you still don't quite understand the dragon break and its importance in the whole multiple ending discussion, I suggest you read the following texts I'm going to link to in the spoiler tages:

Spoiler
http://www.uesp.net/wiki/Lore:Dragon_Break
http://www.uesp.net/wiki/Lore:The_Warp_in_the_West_(event)
http://www.uesp.net/wiki/Lore:The_Dragon_Break_Re-Examined
http://www.uesp.net/wiki/Lore:Where_Were_You_..._Dragon_Broke
http://www.uesp.net/wiki/Lore:The_Warp_in_the_West_(book)


EDIT: The links I provided were all UESP, primarily because its easier for me to find information form there than other places, however I recommend you go to the Imperial Library for a much more detailed account of Dragon break related texts.

well when you finish the main quest with an assasin for instance you get an enchanted dagger, when you finish with the fighter a sword etc,
yea on the whole quest and in general in the game, so i take that as yes right? the word i think is a trophy
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Jessie
 
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Post » Tue Dec 29, 2009 4:17 pm

In a way.
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Gavin Roberts
 
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Post » Tue Dec 29, 2009 9:25 am

Only if multiple endings are part of the lore, like Daggerfall. Otherwise, no thank you.

You should better start reading the books, because i care only for the game
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Abel Vazquez
 
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Post » Tue Dec 29, 2009 4:11 pm

I am certainly not hoping for another dragon break. I want multiple ways to get to the same ending.
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Emma-Jane Merrin
 
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Post » Tue Dec 29, 2009 1:10 pm

Screw different endings, I want the game to have a different middle, since that's the part where I'm actually playing.
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Grace Francis
 
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Post » Tue Dec 29, 2009 6:35 pm

Screw different endings, I want the game to have a different middle, since that's the part where I'm actually playing.

An i m saying, that it has an impact on the whole game and the ending, if they can make it do you like it?
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Sara Johanna Scenariste
 
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Post » Tue Dec 29, 2009 8:59 am

I am certainly not hoping for another dragon break. I want multiple ways to get to the same ending.

Well i have it on the description of the poll, yes it has impact on everything
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Neko Jenny
 
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Post » Tue Dec 29, 2009 7:16 pm

Yes!

I've played through Oblivion a couple of times (I still play sometimes, but I downloaded so many mods that I get CTD's really often so I don't play much) but it gets boring and very disappointing, because I know that no matter how many times I play through it and how differently I play, its always gonna be the same result. More endings makes it much more interesting.
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..xX Vin Xx..
 
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Post » Tue Dec 29, 2009 9:21 am

I'd say "Yes", but TES puts more stake in its lore than Fallout, and I'm not in the mood for another "Warp in the West".
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jess hughes
 
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Post » Tue Dec 29, 2009 2:07 pm

Like, uh, if I 'accidently' killed the Dragonborn, I'd get a different ending?
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Laura
 
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