I like it bloody. I am not so keen on how it works on this engine though, looks a bit weird. I'd like death animations, the ones in F1/2 rocked! It could be done like the death animations of zombies in L4D2 works. You can still shoot at them and they will react to the bullets as they are in their death animation at the same time. You know, blasting your shotgun in the stomach of a zombie, watching his intestines drop to the floor as he falls to his knees, and you can shoot him some more as his death animation makes it not look stupid like it does right now with the abit-overly-elastic ragdolls and how people die the moment you blow their leg off. I'd also like if they lived abit longer, screaming in agony, holding the stump that's left of their leg as the blood gushes out in the sand... maybe even crawl away alittle.... heh heh heh.
This, CoD Black Ops had something like this, i first noticed it when I blasted a NVA soldier's legs off with a SPAS using Dragons Breath, his legs were completely blown off, he was on fire, and screaming in agony, it was... amazing.
I'm all for an optional "safe for work" mode, the originals had one, i never used it but i am not against someone who is sensitive to that kind of suffering turning it off.