Should The Thieves Guild Be Cool Again?

Post » Mon Sep 27, 2010 2:03 pm

Should The Thieves Guild Be Cool Again?


No, this time it should be stupid.
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Andrew Tarango
 
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Post » Mon Sep 27, 2010 1:42 pm

I can't vote in this poll because it's extremely biased and no option fits my thoughts.
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Richus Dude
 
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Post » Tue Sep 28, 2010 2:04 am

I'm sick of being in a "Thieves Guild." I want to be part of a real criminal organization, not some nonsensical group that allows you to hawk stolen goods or things for the guild for...some reason. Something that specializes in smuggling, blackmail, "protection," and is not afraid to bloody its hands. Something that's...built from the ground up to make a profit from...legally ambiguous methods. And which is as dangerous and cutthroat as you'd expect, where you're just another scrub among thousands, competition for the lower-ranking, and expendable to the higher-ups.


Thanks Xetirox, that's almost exactly what I want out of a Thieves Guild :foodndrink:
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Dalia
 
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Post » Tue Sep 28, 2010 5:50 am

I don't play evil murderers (There are too few NPCs in Oblivion), so I don't care about the Dark Brotherhood too much, but I'd like the ability to play a DB member that prefers to think of himself somewhat like The Punisher for hire, instead of a Stab-happy murderer. Even if morals do get in the way of promotion (And halting eventually), you should still be able to recieve "Justified" contracts, even if you don't get past a certain low rank in the guild.

I really don't think such a person is who the Brotherhood is looking for. They want people who are willing to kill anyone, period. Money or sadism, doesn't matter, just as long as they'll do it without question. They got no standards as to what contracts they'll accept, and anybody who adds "morality" to the equation is a liability to their operation.
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Charles Weber
 
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Post » Tue Sep 28, 2010 4:36 am

I hope there is no Thieves Guild, no Mages Guild and no Fighters' Guild in Skyrim. My guess is that at least there will be no Mage's Guild, but the factions of Synod and the College of Whispers in its place.

The generic "join a guild and get some training" thing is boring. I'm really hoping for lots of different joinable factions, with different names, histories, etc., potentially in conflict with each other. I don't want to hear that "The Fighter's Guild is hiring today" etc. I agree with the OP, the Thieves' Guild was too nice to everybody (except me). I hope there will be some faction that will fence stolen goods without caring whether you killed a guard (who should be an enemy of the Thieves' Guild).

In my view, the Dark Brotherhood was not the "Assassin's Guild," in that generic guild sense. Rather, they were a in interesting faction with a particular group of NPCs, backstory, and one of the most well-written quests of any RPG I have ever played (Whodunit?). I'm hoping for lots more factions in this vein.
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Chad Holloway
 
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Post » Mon Sep 27, 2010 5:42 pm

I see the bias, here, wasn't hidden too well...
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Hilm Music
 
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Post » Mon Sep 27, 2010 5:26 pm

I hope there is no Thieves Guild, no Mages Guild and no Fighters' Guild in Skyrim. My guess is that at least there will be no Mage's Guild, but the factions of Synod and the College of Whispers in its place.

The generic "join a guild and get some training" thing is boring. I'm really hoping for lots of different factions, with different names, histories, etc., potentially in conflict with each other. I don't want to hear that "The Fighter's Guild is hiring today" etc. I agree with the OP, the Thieves' Guild was too nice to everybody. I hope there will be some faction that will fence stolen goods without caring whether you killed a guard (who should be an enemy of the Thieves' Guild).

In my view, the Dark Brotherhood was not the "Assassin's Guild," in that generic guild sense. Rather, they were a in interesting faction with a particular group of NPCs, backstory, and one of the most well-written quests of any RPG I have ever played (Whodunit?). I'm hoping for lots more factions in this vein.

I've liked them since their implementation in Daggerfall. What bugged me, though, was the "Competion" aspects. As long as there are Sabre-toothed tigers getting into Wealthy Peoples homes, as long as aliens and monsters and brigands roam the countrysides and hassle people who'd pay to make them disappear, as long as rats live in paying people's basemants, and as long as there are people willing to kick ass for money, the Fighter's Guild will be around. They're a combination of Exterminators (of varying degrees of professionalism) and PMCs, moreso on the first than the second. I wouldn't mind them having morally-ambiguous contracts now that the empire's fallen apart and can't regulate them (But not Assassinations).

There will be Thieve's guilds as long as there are thieves with a sense of camadarie (The khajiit would easily start such things, due to their culture's endorsemant of such activities, members of other races perpetuate it). I see them as on some levels just an "Urban Bandit Gang", looking out for each other as they exist on the wrong side of the law on the inside of the walls, while the individual members pursue their own illegal schemes, endorsed and encouraged by the other members.
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Jordyn Youngman
 
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Post » Mon Sep 27, 2010 11:16 pm

Mega biased poll

Boycotting the vote.
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priscillaaa
 
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Post » Mon Sep 27, 2010 9:52 pm

As long as there are Sabre-toothed tigers getting into Wealthy Peoples homes, as long as aliens and monsters and brigands roam the countrysides and hassle people who'd pay to make them disappear, as long as rats live in paying people's basemants, and as long as there are people willing to kick ass for money, the Fighter's Guild will be around.


I don't see why there couldn't simply be various joinable mercenary factions, none of them having the name "The Fighter's Guild"? I'm not certain, but I don't think there will be any Mage's Guild in Skyrim, only the factions of Synod and the College of Whispers. I'm hoping very much the Fighter's Guild will meet a similar fate. Why have a generic group arbitrarily banding together and setting up ridiculous offices in every city just because they are "fighters"?

I hope we will see more factions with richer context, names that reflect their histories, local flavor and compelling NPCs, with conflicts and feuds that force the PC to make difficult choices about which of these factions to join. If there is only one "Fighter's Guild" rather than various factions, then there is no compelling choice, everyone will join it in order to complete those quests.

EDIT: And with Radiant Story, we don't even need to join a faction to get this sort of jobs and quests directly from NPCs.
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Rob Smith
 
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Post » Tue Sep 28, 2010 1:26 am

I don't see why there couldn't simply be various mercenary factions, none of them having the name "The Fighter's Guild"?

Because they'd be redundant with each other, and The Fighter's Guild has had a several-hundred-year monopoly on the business. And, as the quests in Oblivion ended up proving, they don't take kindly to competition they feel is cutting into their contracts.

Considering that every guild bases promotion on merit, and the Fighter's guild bases merit on how badass you are.

A mercenary faction trying to edge in on Fighter's Guild territory would first get an option to become a chapter (Or, if it's close enough to an existing chapter, an invitation to its members to join the guild). If they reject such notions, they'd get a rather polite cease-and-desist order. If they ignore that, bloodbath ensues.

As far as Radiant Story goes:
The Fighter's Guild acts as a middleman that collects contracts. People with problems with beasts/bandits don't have to wait for an Adventurer to track them down, and Adventurers don't have to track down the citizens with problems with beasts/bandits. That's how it's always been.
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Kevin S
 
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Post » Mon Sep 27, 2010 8:54 pm

Dark Brotherhood - lose the dark cult side but keep it a bit evil - that seems fitting for Assasins
Thieves Guild - a little more evil but other than that I liked the quests later on - especially stealing an Elder Scroll
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WYatt REed
 
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Post » Mon Sep 27, 2010 8:09 pm

Since when has the thieve's guild ever really been evil? And why should they start now?
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Rach B
 
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Post » Tue Sep 28, 2010 2:58 am

I'll say need much much more Robin Hood in the Thieves Guild! Great quest line!

For the Dark Brotherhood, I could vote for all three options at the same time.

Should The Thieves Guild Be Cool Again?


No, this time it should be stupid.


It was very cool in TES IV: Oblivion. Maybe a more bubbling Thieves Guild in Skyrim would be a nice change of pace.

... and yes I also wanted to kill Lucian Lachance or whatever his name was...


I do agree with the OP on this. My character(s) would have liked an opportunity to personally kill Lucien. Actually you can but only the first time you meet him.
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Czar Kahchi
 
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Post » Mon Sep 27, 2010 7:56 pm

No, this time it should be stupid.

I second this. The final quest in the Thieves Guild quest line should be the player stealing something from their own house.
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Samantha Jane Adams
 
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Post » Mon Sep 27, 2010 7:29 pm

I can't quite remember all the quests from Morrowind, but unless I'm completely mistaken, they were a pretty badass gang of mobsters there. Only Gentleman Jim Stacey and his Bal Molagmer quests were really Robin Hood style, and you can even choose not to do them if you're not that kind of guy (I specifically remember Jim telling me something like that). Before that, you did actually execute freelancers, you did hire muscle for your base of operations, and you did fight over territory with another criminal organization.
I think you're thinking of the quests involving the Cammona Tong as Robin Hood style. But they only seem like that because the Cammona Tong are racist and not very likable. Other than that, they're no different than the Thieves Guild, and the whole thing is really nothing more but a war on territory.

Anyway. What I didn't like about Oblivion's questline was that it was too personal. The Thieves Guild were simply the lackeys of the Gray Fox, and they were as loyal as any knightly order could have been to their king. But the Gray Fox, he was noone who was worth fighting for. He didn't have a masterplan for the guild. In the end, not only didn't he have a masterplan for the guild, his only masterplan was actually to leave the guild. The Thieves Guild was portrayed as if all they were looking for was the next cool heist, when it should really have been important what comes out of the heist - a whole lot of money, for instance.
At some point, I just really wanted to start a rebellion.
What they should have done was to set it up like the Barksdale organization in The Wire... have the Gray Fox as that mystical man that everyone's longing to get a look at, while Armand Christophe actually seems to be in charge, and is handling the "business". Yes, that should have involved drugs too. There should have been a lot more mistrust, tension, struggle for power. And at the end, when it turns out that the Gray Fox's "big plan" was to steal a bunch of things that have absolutely no street value, completely for his personal gain of being able to get his identity back (while also endangering the Guild with these high-profile heists)... the Guild should have gotten rid of him, and set up a new order.

There are a lot of concepts I can understand in the Thieves Guild in Oblivion. For example, the "no murders" policy. It makes sense because of business reasons. We never hear those, sadly. It would have been so much more awesome if Armande Christophe had lectured us in how murders cost bribe money, and stuff like that. (Seriously guys, watch The Wire to see what I'm talking about here, all the Stringer Bell dialogues are basically how it should have been..)

This
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GPMG
 
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Post » Mon Sep 27, 2010 8:41 pm

I also liked how the Thieves Guild was presented in Daggerfall as well: just a bunch of thugs/smugglers/swindlers/burglars. The act of doing everything for the poor in Oblivion wasn't near as fun to be honest.
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Horse gal smithe
 
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Post » Tue Sep 28, 2010 3:24 am

As Jack Sparrow once said: "Take what you can. Give nothing back!"
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Mark
 
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Post » Mon Sep 27, 2010 6:16 pm

The Dark Brotherhood in OB was too...death cultish. Every other sentence was always about how amazing Sithis is, or something of the sort, and they come across as too psychologically damaged to truly be assassins. You ask me, the DB needs to be more of a cold business, with sprinkles of dark humor. Hell, turn it back into the organization we saw in Daggerfall.

As for the Thieves Guild, a combo a Morrowind's and Daggerfall's would be nice. These aren't your Robinhood-esque thieves. No, these guys smuggle contraband, break the arms of freelancers who refuse to join and inform them to the local authorities, steal for paying customers, have gang wars, and sometimes kidnap people for ransom. And pretty much what Scow2 said
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Shelby McDonald
 
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Post » Tue Sep 28, 2010 6:12 am

Dark Brotherhood- I think it needs to remain with the same concept as Oblivion, but needs to be a little darker and not so friendly.

Thieves Guild- Couldn't care less about if they change it (to make it "evil") or leave it the same ("Robin Hood").
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Matthew Warren
 
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Post » Tue Sep 28, 2010 1:09 am

I didn't see the Dark Brotherhood as a bunch of back stabbers and evil-doers. In fact, I saw them as a devoted cult toward a common goal. Sure, their resolve was carried out via murder, but the members have a very strict hierarchy. They are respectful, organized, and methodical.

Which reminds me of a question in the back of my mind:
Will there be sneak kills? As in backstabs and neck slashes. I think it would be awesome to enhance the stealth path of the game.

They are organized, and methodical but also feel far nuttier than Glarthir. I agree with the cult part, they felt far more like Kali worshipers or al-queada than the mafia.

I guess it will be sneak kill, perks from two directions blade with focus on daggers and sneak. they talk about a 10x sneak multiplier on daggers.
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Natalie J Webster
 
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Post » Mon Sep 27, 2010 11:29 pm

Biased poll.

This.

I mean really? "I want allot more Robin Hood garbage..." Painful to read and blatantly biased all at the same time.

I LIKE being a goodie two shoes and for that reason I loved the thieves guild. In fact I'd love to join a guild that fights the Dark Brotherhood. I never did the Dark Brotherhood quests in Oblivion. My character has not a single murder.
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Taylah Haines
 
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Post » Mon Sep 27, 2010 8:29 pm

How about stop calling the Dark Brotherhood the Dark Brotherhood.

That is so corny. That sounds like something Marvel comics would come up with.

It's in the mold of "The Mountains of Doom/The Lake of Terror/The Caves of Darkness" etc.

Morag Tong sounds cool because it's in another language. Dark Brotherhood? Nah, son.
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Meghan Terry
 
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Post » Mon Sep 27, 2010 7:48 pm

I'm sick of being in a "Thieves Guild." I want to be part of a real criminal organization, not some nonsensical group that allows you to hawk stolen goods or things for the guild for...some reason. Something that specializes in smuggling, blackmail, "protection," and is not afraid to bloody its hands. Something that's...built from the ground up to make a profit from...legally ambiguous methods. And which is as dangerous and cutthroat as you'd expect, where you're just another scrub among thousands, competition for the lower-ranking, and expendable to the higher-ups.

This x1,000

I want to be a Skooma peddler.
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Stace
 
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Post » Tue Sep 28, 2010 9:24 am

I can't quite remember all the quests from Morrowind, but unless I'm completely mistaken, they were a pretty badass gang of mobsters there. Only Gentleman Jim Stacey and his Bal Molagmer quests were really Robin Hood style, and you can even choose not to do them if you're not that kind of guy (I specifically remember Jim telling me something like that). Before that, you did actually execute freelancers, you did hire muscle for your base of operations, and you did fight over territory with another criminal organization.
I think you're thinking of the quests involving the Cammona Tong as Robin Hood style. But they only seem like that because the Cammona Tong are racist and not very likable. Other than that, they're no different than the Thieves Guild, and the whole thing is really nothing more but a war on territory.


I took Jim Stacey to be just blowing smoke out of his [censored]. Like you say, it's just a war over territory (or resources more generally). The Thieves Guild were getting out-muscled by the Camonna Tong, and they wanted you to help fight back. The Bal Molagmer stuff was just a self-serving story to help improve the Thieves Guild's reputation - particularly among the lower classes, who would the Thieves Guild would then look to for support, recruits, and so on.

In general I don't mind the Robin Hood stuff. One needs to keep in mind: this is the NPC talking, not Bethesda. It puts a different perspective on the credibility of the Thieves Guild and what sort of agenda they have.
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Antony Holdsworth
 
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Post » Tue Sep 28, 2010 7:36 am

Biased poll.

I was going to say that, then I saw your post.

I liked the robin hood feel of the thieves guild. But do agree I want my thieves to act a little more selfish.
Dark Brotherhood - Great quests but to many oddball characters in one family. I want them to be about money and not about worshipping.
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djimi
 
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