Should there be larger differences between play styles?

Post » Sun Mar 06, 2011 9:03 am

In oblivion, if i wanted to be a mage, stealth assasin or theif, or straight up warrior there were almost no play differences with using the same equipment. Heavy armor should vary greatly from light armor in a way like if i wanted to be a theif I wouldnt be able to use heavy armor because it would be hard to sneak in, way too loud, etc. If I wanted to be a mage, robes should give effects instead of just aescetics (spelling). I know these were implemented to some degree in Oblivion but I would want more how about you?
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Ladymorphine
 
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Post » Sun Mar 06, 2011 11:11 am

Heavy armor should vary greatly from light armor in a way like if i wanted to be a theif I wouldnt be able to use heavy armor because it would be hard to sneak in, way too loud, etc.


This was in oblivion, that being said, I don't think being a master of sneak should make it so big heavy plates clanging together don't make sound

If I wanted to be a mage, robes should give effects instead of just aescetics (spelling).


Im pretty sure that robes do give effects if you enchant them.
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Gemma Archer
 
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Post » Sun Mar 06, 2011 4:01 am

*Aesthetics.
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Bird
 
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Post » Sun Mar 06, 2011 2:09 pm

This was in oblivion, that being said, I don't think being a master of sneak should make it so big heavy plates clanging together don't make sound



Im pretty sure that robes do give effects if you enchant them.

Yeah but they werent to the extent I would want them.

I could enchant heavy armor too.
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BethanyRhain
 
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Post » Sun Mar 06, 2011 9:48 am

Yeah but they werent to the extent I would want them.

I could enchant heavy armor too.



ok... so what exactly do you mean by robes giving effects. Nothing is just magic to begin with, with very few exceptions. They got that way because someone enchanted them. So whats the difference between running into some already enchanted robes, and enchanting them yourself
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Charity Hughes
 
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Post » Sun Mar 06, 2011 12:51 am

I think he's talkinga bout something outside of the normal enchanting system. Make it so that wearing robes gives you a bonus to magicka, magic defence etc AND you can enchant them. Robes were actually the worst thing you could wear as a mage- wearing normal clothes you could get 8 enchantments, and with some robes, you could only get 5. Robes should be made more effective :D

I think as well wearing heavy armour, slow movement down and attack speed. Seriously, the amount of times I've been I've been plodding along only for some kind of cross breed of an iron golumn and usain bolt to come shooting past me at break neck speeds... make me into an invincible, towering wall of steel yes please, but dont just make it so that heavy armour is better and slightly more expensive....
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sarah simon-rogaume
 
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Post » Sun Mar 06, 2011 5:33 am

You already lost spell effectiveness in any armour, so robes/clothes do have an effect.
Not just styles of play, mutually exclusive guilds and class geared questlines would make each playthrough like a slightly different game with a different class ( well, no classes, but usage of a different skill set ).
And hopefully the perk lists will go a long way towards unique styles of play.
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Tha King o Geekz
 
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Post » Sun Mar 06, 2011 12:26 am

Yeah, perks look good.
But the armor/ spell effectiveness point doesnt make much sense. In oblivion, a mage is still nearly twice as effective in his dirty prison clothes than in his robes- makeing them have an effect outside of looking the part would be quite cool, because atm, it's a disadvantage to wear them.
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Albert Wesker
 
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Post » Sun Mar 06, 2011 3:46 am

I think they should give robes more effect than they have in the past, so long as the robe replaces armor.
In morrowind you could wear a robe over your armor, so there was no need to treat robes like they were special.
In Oblivion your robe would replace a lot of your armor, so they should have made robes to have just as much an effect on magic as armor does on melee combat. If wearing robes gives you an extreme disadvantage in melee combat, then it should give you an extreme advantage as a magic user. That way you can truly make yourself appear like a magic user without crippling yourself.
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Latino HeaT
 
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Post » Sun Mar 06, 2011 8:45 am

I dislike the idea

I mean why do I have to have Bethesda do it rather than just implement those rules myself?

I RP. If I RP'd a thief and I used heavy armor I'd be the worst RPer in the history of RPer's

Bonuses on the other hand are an ok idea but again I don't see a real reason for it. I mean in Oblivion if you were to wear armor your spell effectiveness would go down. I don't see why wearing a regular plain robe would give you any special advantage.
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Samantha Wood
 
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Post » Sun Mar 06, 2011 12:18 am

I think playstyles are going to be pretty different already.
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Tamara Primo
 
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