Should there be people hunting you?

Post » Wed Aug 11, 2010 7:41 am

Only once you have become well known to a certain faction.

A young man challenging you for fame or bravado.(which will be the case since we will hae people of similar skills challenging us to duels like the mage example)

You rub the wrong nobleman the wrong way, he'll send his "personel" or hire the DBH on your [censored].

You forget to pay your debts. Loan Sharks will be waiting for you in dark alleyways in the local town.

Your bounty is high enough, gaurds will scour the countryside or independent bounty hunters looking for your head.


If you've become to rich a thief or two may try to steal goods from your house.
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Eibe Novy
 
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Post » Tue Aug 10, 2010 8:03 pm

Ugh, maybe occasionally, but none of the Regulator/Talon Company crap.
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Czar Kahchi
 
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Post » Tue Aug 10, 2010 10:18 pm

Please. I liked this alot in F3, if you were too good or evil then they had the appropriate type of people come after you on occasion, I hope they ahve something like this.
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Evaa
 
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Post » Tue Aug 10, 2010 7:11 pm

Gods, yes. You should really only be safe in well populated areas of a major city. It would add a sense of danger to going out in the wilderness. However, the enemies have to be reasonable. There should be a lag between attacks every time you successfully defend yourself.

One of the more interesting things about adding Tribunal was the random attacks by the Dark Brotherhood - made camping, or even sleeping in a tavern, more interesting.
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Romy Welsch
 
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Post » Wed Aug 11, 2010 9:02 am

Yes there should be people hunting you you killed my family and such and you did this of that they want revenge so yeah do it.
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Valerie Marie
 
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Post » Wed Aug 11, 2010 3:59 am

Well you could always kill off the Bounty Hunter Association so they no longer hunt you :)
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Cathrin Hummel
 
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Post » Wed Aug 11, 2010 2:24 am

Only once you have become well known to a certain faction.

A young man challenging you for fame or bravado.(which will be the case since we will hae people of similar skills challenging us to duels like the mage example)

You rub the wrong nobleman the wrong way, he'll send his "personel" or hire the DBH on your [censored].

You forget to pay your debts. Loan Sharks will be waiting for you in dark alleyways in the local town.

Your bounty is high enough, gaurds will scour the countryside or independent bounty hunters looking for your head.


If you've become to rich a thief or two may try to steal goods from your house.

In short, this.
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Amy Melissa
 
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Post » Wed Aug 11, 2010 1:42 am

Only once you have become well known to a certain faction.

A young man challenging you for fame or bravado.(which will be the case since we will hae people of similar skills challenging us to duels like the mage example)

You rub the wrong nobleman the wrong way, he'll send his "personel" or hire the DBH on your [censored].

You forget to pay your debts. Loan Sharks will be waiting for you in dark alleyways in the local town.

Your bounty is high enough, gaurds will scour the countryside or independent bounty hunters looking for your head.


If you've become to rich a thief or two may try to steal goods from your house.



I think most of these examples have been done before in Beth games and they never end up feeling quite 'right'.

You wake up and three guys are there, one of them engages in dialogue with you, from there you usually have two options
1)fight
2)talk them out of it. Sometimes this isn't possible

So you fight.

They smash up your finely hand placed house and then leave their corpses on the floor, which will be there forever more.

Three days later

Repeat.


It's just annoying really
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TRIsha FEnnesse
 
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Post » Wed Aug 11, 2010 7:37 am

yes there should be penalties for an evasion of the law or offending a person in a position of power or if you leave the dark brotherhood under less then desirable circumstances
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Add Meeh
 
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Post » Wed Aug 11, 2010 12:51 am

I reckon for a guild quest you should have a jealous Wood Elf rival who eventually sets out to kill you.
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Gracie Dugdale
 
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Post » Wed Aug 11, 2010 3:50 am

I think most of these examples have been done before in Beth games and they never end up feeling quite 'right'.

You wake up and three guys are there, one of them engages in dialogue with you, from there you usually have two options
1)fight
2)talk them out of it. Sometimes this isn't possible

So you fight.

They smash up your finely hand placed house and then leave their corpses on the floor, which will be there forever more.

Three days later

Repeat.


It's just annoying really

Corpses were disposable in Morrowind. Maybe that will make a return?
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NEGRO
 
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Post » Tue Aug 10, 2010 9:15 pm

Corpses were disposable in Morrowind. Maybe that will make a return?


I really hope so. For a long time i was working on a decay corpse mod for Fallout NV that would involve vultures and flies. Might have to finish it off in Skyrim.
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Andrew Tarango
 
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Post » Wed Aug 11, 2010 3:33 am

What if you were a bad guy with like... 20 infamy (from oblivion) and there would be good hunters trying to hunt you down trying to kill you.
Would you agree to this???


No, it svcked in Fallout 3 with the Regulators/Talon Company Mercenaries, and there's little reason to believe it wouldn't svck in Skyrim as well. I'd fight tooth and nail to keep Bethesda from perpetrating such bogus nonsense on us again- mistakes should be learned from, not repeated.


Now then- if you want to discuss specific individuals or groups you've interacted with possibly sending people after you depending on your actions, that's a bit different- but no universal "You're good, so Evil Incorporated is coming after you constantly"/"You're evil, so Cheesy Bounty Hunters R Us is coming after you constantly" rubbish, tyvm.
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Julie Ann
 
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Post » Wed Aug 11, 2010 3:26 am

I said yes, but there are some caveats with that.

I wouldn't want to be hunted for some vague or bogus (random) reasons, and I wouldn't want the hunting to occur for a very long period of time unless its adequately spaced out.

I think the hunting should be tied in to character creation. You specify a personal enemy based on a series of questions: (race, type, backstory) and the Radiant Story creates a custom quest but not FOR YOU, for your enemy, to hunt you.

But he shouldn't be stupid either. He should very smart, so he doesn't die right away but last a long time throughout your game. Here's how... he should come with at least 2 other hired hands of differing classes. He should make them fight you first to judge your skills and lethality in combat. If they die very quickly, he should run for his life vowing to return. Your enemy should be tougher than you by a little, and scale with you. And he should come to interfere in your quests at inopportune times, to really piss you off. What good is he AS your enemy if he isn't a direct nuisance and/or intimidating presence who you want gone, and have an emotional reaction to?

The more times he runs away (and he can run around a corner and vanish before you can catch up to him) ... the angrier and more personal seeing him the next time will become. He should be programmed for at least 10 different visits spaced a while apart, so you can just begin to forget about him when he comes back to taunt you again. There should be some times when he brings 8-10 people to fight you and you literally have to run for your life because there is no other way. But they run slower (or trip each other up), and you can escape if you work hard at it. And then those men quit, so the next time he can only gather 1-2 more, and then you don't have to run but can take them on. If you fight him, your main enemy directly, you can cause one personal wound injury and then he will run away and vanish. Each time you wound him draws you closer to the time when you can finally kill him. There should be a chance to kill him after the 3rd visit, but no chance to kill him BEFORE that, so you have time to grow to hate seeing him. The chance that he will stay longer before running off goes up each time you see him, because he also grows to hate you more, and grows more willing to take risks hoping to kill you. His growing flaw becomes your potential for exploitation.

Every time you meet him, there should be a few lines of dialogue shouted at you from afar akin to taunting, threats, intimidation, promises and vows to hunt you to the ends of the earth if need be. These should not be done up close but from a distance using the new socializing system they've developed for letting people do other things while chatting with them. He can draw his sword, and pretend to sharpen it with a stone while eyeing you darkly and things like that. Or he can show you a dagger you gave your friend last week, meaning he must have found and killed her your in-game friend to get it.

It could get really ugly, but also really interesting.

So that when you finally kill this guy, you reap a bonus... all the experience you never got while he escaped each time (it stores all the experience from fighting and negotiating with him in a private cell in your character sheet and when you finally kill him, you get it all at once.) This would make the kill of this very personal enemy a great and wonderful moment. Perhaps you can even level from it? That's be awesome.
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Melis Hristina
 
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Post » Wed Aug 11, 2010 2:39 am

Probably not for petty crimes or infamy, but for murder? Hells yes. They talked about Radiant story, how if you killed a barkeep his sister might take over the shop, but I seem to recall something about her also possibly trying to get revenge. I may have just made that up, though.

But in all seriousness, vengeful NPCs? Losers of duels that want to get back at you? That's the way to make a game interesting.
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Darren
 
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Post » Tue Aug 10, 2010 10:33 pm

I think most of these examples have been done before in Beth games and they never end up feeling quite 'right'.

You wake up and three guys are there, one of them engages in dialogue with you, from there you usually have two options
1)fight
2)talk them out of it. Sometimes this isn't possible

So you fight.

They smash up your finely hand placed house and then leave their corpses on the floor, which will be there forever more.

Three days later

Repeat.


It's just annoying really


True enough, but what they could do is not make it every 3 days and make it a rare occasion but a memorable one. I'd think the DB would take their time in their attack to kill you and could try different tactics like attack you dressed as a gaurd or sneak in and wait till you come back to your owned home.

Also bounty hunters would probably be anyone with an ax and the _____ to confront you. You could kill them or pay them off and leave them with a trinket that you were caught/killed.

But yeah we definately need new ideas and less ways to make them annoying.
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SiLa
 
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Post » Tue Aug 10, 2010 8:54 pm

Yeah, they could pull a few quick ones over on you to trick you into getting duped, which would be funny after the fact (after you killed them)....

1) A girl flirts with you and offers to meet you somewhere where her curious little brother won't "bother the two of you" .... only her curious little brother turns out to be the 3 mercs and they pay her a little money and send her on her way before getting down to business with you. If you kill the 3 hunters and go chasing after the girl, her boyfriend is with her, and he's a huge body-builder who looks to be two of you. Do you continue to get your revenge on her, or wait until later when she's alone?

2) Some people meet you by the burning wreckage of their Covered Wagon and proclaim that several bandits came and stole their cargo, which was very valuable. They offer a reward if you catch them, and point you toward a bandit cave. When you arrive, you find the entrance is down a narrow crack in a mountain wall you can barely fit between. You shuffle back toward the entrance but the ground suddenly gives way as you fall into their trap. After you fall into the hole, you hear the same 3 people who were crying for your help now standing above you taunting you. They point out the dangerous place you've been dropped into has no escape and is full of ravenous monsters, and then stand around laughing and pointing before one says "We need to get to the Saloon by 8 tonight for the meeting." And the other says "Yeah, the Applecorn Bar, right?" and they go walking off. Obviously there is an escape, you just have to find it, although its very tedious and long, and by the time you escape you're probably very pissed at them. You escape by 6 pm and choose your path: go and exact revenge at 8pm, or head for the hills?

3) Two guys come and ask you to help them settle a bet, and they'll give you 500 Gold in advance and 500 Gold after if you agree to take part in their experiment. They both claim to be the best marksmen in Skyrim and want to prove it by shooting an arrow at your hands (both shaped like an O with your arms outstretched against two wood blocks). Since they offer so much gold and you're poor, you accept right? You take your place and both line up and promise they won't hit you because they're trying to settle who's better. One arrow is blue and one is red. The two draw back both arrows and fire. The two arrows actually miss your holes and strike your hands, pinning you (trapping you) to the wall. The stand around laughing at how easily you were duped. Now they're gonna gut you with their knives, and take their time with it. Meanwhile, there is a game mechanic for how much torture you can take before you pass out. If you pass out, you die. Your job is to try to wiggle your hands free without passing out. They start cutting on you, and you have to learn how to keep your pain threshold to below a certain amount, to time your struggles. Eventually, you break free, and if you try to use your weapon, your wounds will cause you some serious penalties, but now the fight is on....

Things like this would be something that would make being hunted worth it, because they would be memorable and involve a new experience not usually found in such games ... in my opinion.
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Kelvin Diaz
 
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Post » Wed Aug 11, 2010 11:46 am

Depends on how it's implemented

I certainly wouldn't want it to turn out like Fallout 3 with the Talon Company/Rangers.
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Marlo Stanfield
 
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Post » Tue Aug 10, 2010 10:51 pm

I miss that the Dark Brotherhood is hunting YOU in Morrowind.
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Oceavision
 
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Post » Wed Aug 11, 2010 5:33 am

I think it could be handeled as a random encounter. It rarely happened, but it was always a chance it would happen. That will keep you on your toes.
It should also be possible to find out why he/she was hunting you, like it being the DB(if not a member) a noble gone paranoid etc.
That is my idea around this.
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^_^
 
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Post » Wed Aug 11, 2010 4:18 am

Hu? People hunting me? I don't want a challenge in my game, I should be able to beat all of my enemies with a stern and steely stare and then listen to a Wood Elf praise my name for hours upon end, telling me how awesome I am.
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Kate Norris
 
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Post » Wed Aug 11, 2010 9:08 am

I like the idea of beeing hunted just not all game long maybe if you pick up a vampire qwest vampires hunt you down that works for me.
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FirDaus LOVe farhana
 
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Post » Wed Aug 11, 2010 9:07 am

Yes, but I'd like to see people after my head depending on what I've done in the game.

If I'm a criminal, they could be bounty hunters; if I'm a good boy they could be assassins. They could be people from rival factions, thugs hired by someone I slighted, etc.

I'd like to see variety: not just dark brotherhood assassins. They could be mages, archers sniping from rooftops (Daggerfall :D), fighters challenging me to a duel, thugs in a dark alley... there's a lot of possibilities.

And it shouldn't be overdone.
They should try once, in a well thought way: if they fail, they could maybe try again, but after a long period... after all, if you can slay the people sent to ambush you in a well prepared trap, it will be difficult to find others to try again.
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Fam Mughal
 
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Post » Wed Aug 11, 2010 1:38 am

I dont want to be hunted down i I comit a crime in another region by imperial guards thats for sure. I thought it was a bit silly in oblivion that guards seem to have mind reading powers.
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James Wilson
 
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Post » Wed Aug 11, 2010 9:06 am

id like to be able to become a bounty hunter. if i could do that, why not have bounty-hunters hunt you if you're bad? :)

not a bad idea ;)
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Danii Brown
 
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