Should there be a voice control option?

Post » Wed Mar 30, 2011 1:22 pm

In all the elder scroll games, you cant hear your voice. So I'm thinking, if there could be a voice customized option in the create a character menu.


Sort of like this Voice: Low <----------^---------------------> High


So if your a high elf, dark elf, imperial, argonion, etc. So then you can actually hear your voice (modified to the race) and set it as high or as low as you want!

Should there be a voice control option?
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Wed Mar 30, 2011 6:30 am

You're talking about voice pitch? Yes?

The amount of voiced dialog would be insane. Especially because each race has a different and unique voice. Then you multiply that by 2 for genders.
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Wed Mar 30, 2011 3:14 pm

You can't hear your voice because you don't have one.
User avatar
Rachel Hall
 
Posts: 3396
Joined: Thu Jun 22, 2006 3:41 pm

Post » Wed Mar 30, 2011 2:01 pm

You can't hear your voice because you don't have one.


This. All TES heroes only know how to grunt in pain :tongue:
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Wed Mar 30, 2011 2:22 am

You can't hear your voice because you don't have one.

shouts, thats the only time you will hear it though and more than likely the attack will drown out the sound
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Wed Mar 30, 2011 4:44 am

Not hearing a chracters voice leaves it up to the player to imagine his or her sound and way of talking. I dont need voice pitch to hear grunts of pain :tongue:
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Wed Mar 30, 2011 3:57 am

No.

Focus on more important stuff.
User avatar
Prohibited
 
Posts: 3293
Joined: Tue Jun 12, 2007 6:13 am

Post » Wed Mar 30, 2011 7:50 am

Character voice will have to wait. If they put together a system with only one or even a few possible voices, it'll do too much damage to roleplaying - there are only so many characters with the exact same voice anyone can play, particularly when that voice would have to somehow be a Dunmer or an Orc or a Breton or a....

And the amount of space necessary to store all the files for a range of voices would overwhelm the game. As it stands, with Oblivion, the voice files take up about the same amount of space as the meshes and textures combined, and arguably the most notable thing about the voices in Oblivion is that there aren't enough of them even with that.

The future in voiceover is synthesis. Look at Vocaloid - that's what game voices are going to come to. A few voice banks with notation for all the dialogue. Rather than actually recording and storing an entire spoken passage, it'll just be a bank of vocal sounds (or a number of them actually - one for each unique voice) and something akin to a txt file that will designate phonemes, stresses, pauses, slurs, tempo changes.... all the things that go into making realistic speech. The technology is just about there already - it just needs a bit more refinement before you won't be able to tell the difference between a recorded voice and a synthesized voice, and then it's just a matter of adapting it for games.

Maybe by the next one.....
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Wed Mar 30, 2011 3:50 pm

No.

That would seem to take a huge amount of work and resources that can be much better applied to other parts of the game.

It would also limit mod'ing of the game.
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Wed Mar 30, 2011 2:27 am

This. All TES heroes only know how to grunt in pain
Well... That's how it has been until now, but in Skyrim I believe shouting is going to be incorporated into the protagonist's half-mute repertoire.

However, unless Bethesda decides to give the hero a full voice-pack Bioware-style, I guess the issue voted over in this poll is meaningless.

STILL...

Oh, I can already imagine a mighty dragonborn reciting the ancient words of incomprehensible power in an ice-shattering... falsetto!

Hmm.... Second thought, I'm all for pitch-control...
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Wed Mar 30, 2011 12:30 am

I want my character fully voiced. It would be awesome. It would make roleplaying easier for me personally.

(Don't worry, I'll reply to my post for you guys.)

NO!!! It ruins roleplaying!!! :swear:
User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Wed Mar 30, 2011 1:07 am

I want my character fully voiced. It would be awesome. It would make roleplaying easier for me personally.

(Don't worry, I'll reply to my post for you guys.)

NO!!! It ruins roleplaying!!! :swear:

No it doesn't :D not for me anyway. Not more than having a mute character.
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Wed Mar 30, 2011 3:47 am

This isn't crappy, aweful Dragon Age 2; keep any aspects of that game AWAY from my TES.
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Tue Mar 29, 2011 11:39 pm

This isn't crappy, aweful Dragon Age 2; keep any aspects of that game AWAY from my TES.

like NPCs? not all ideas are bad

but being fully voiced would be way too much work, thats ever line of dialog your character could say 20 times over
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Wed Mar 30, 2011 4:51 am

No it doesn't :D not for me anyway. Not more than having a mute character.


I'm genuinely shocked that even one person agrees with me. :foodndrink: Last time I suggested it in a thread I got the other kind of answers... which I still expect.... :goodjob:

No it wouldn't necessarily be too much work. Bioware does it. It could be too much work, but it comes down more to their preference, their audience's preference, and whether they actually want to take on the extra work, but it is achievable for them.
User avatar
helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Wed Mar 30, 2011 10:33 am

like NPCs? not all ideas are bad

but being fully voiced would be way too much work, thats ever line of dialog your character could say 20 times over

What I meant was that everyone thought the dialogue in DA2 would be like the first one, where there was no voice acting, but alas, that changed, and people hated it.

I just don't want voice acting for my main character, period.
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Tue Mar 29, 2011 11:32 pm

What I meant was that everyone thought the dialogue in DA2 would be like the first one, where there was no voice acting, but alas, that changed, and people hated it.

I'm afraid it's a matter of individual preference. I, on the other hand, am not particularly fond of voiceless protagonists, especially when the rest of the world is fully voiced in extremely stark contrast. I loved that change to DA2 very much and hope that Bioware will stay on this course in its future games (the main-character-mime approach has gotten a bit dull over the years. Voiced characters seem much more alive, much better expressed and much too off-the-track I'm apparently getting...)
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Wed Mar 30, 2011 12:59 pm

It's not a very good idea and in fact it's a terrible idea, 1st you would need to have 20 VO's minimum and that's just one voice option for each of the races, 2nd this game is being told from a 1st person point of view if you add a voice into the equation you lose that part of roleplaying, and 3rd it would be too much data. I'd rather they build more unique area/items then have VO or a VO adjustment meter.
User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Post » Wed Mar 30, 2011 12:21 am

No. This should be left to the modders. It's impossible to create voices that would fit every possible kind of player character. It's best for roleplaying purposes to leave the player character silent.

As an example there are dozens of different character voice sets for Oblivion:
http://www.youtube.com/watch?v=riyAGr6nEOg
http://www.youtube.com/watch?v=jsR7_ttUtI4
http://www.youtube.com/watch?v=XQlTGcQPZfw
Even from those you likely won't find a perfect "match" for your character.
User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Wed Mar 30, 2011 2:47 am

I'm afraid it's a matter of individual preference. I, on the other hand, am not particularly fond of voiceless protagonists, especially when the rest of the world is fully voiced in extremely stark contrast. I loved that change to DA2 very much and hope that Bioware will stay on this course in its future games (the main-character-mime approach has gotten a bit dull over the years. Voiced characters seem much more alive, much better expressed and much too off-the-track I'm apparently getting...)

Well, in a way your character is always a stark contrast to all the characters anyway regardless of voice, they are weak and worthless and you are the friggin dragon-born!!lol jk

I for one hate fully voiced characters unless it is based in a game with such linearity as Mass Effect, Mass Effect was quite linear as the Quests are all pre-set and doesn't change throughout the main quest arc, whereas Skyrim is a much bigger, non-linear game where you have a lot more side-quests plus the radiant story added in to Skyrim, you just can't add a voice to TES characters unfortunately, but in a way you do add a voice in a sense as you imagine the voice of the person and how they would be expressing in game, as it is your character not "Hawke" or "Shepard" it who you want, and in a sense the person you create would have the personality of you, therefore you are in a sense the voice, and you are the person that decides on what to say and how you feel they would express them, it is the whole point of Role-playing, to feel that you are the character, not a mere-bystander retelling events...
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Wed Mar 30, 2011 3:07 am

Big no to voiced player character. :thumbsdown:
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Wed Mar 30, 2011 9:08 am

Well... That's how it has been until now, but in Skyrim I believe shouting is going to be incorporated into the protagonist's half-mute repertoire.

However, unless Bethesda decides to give the hero a full voice-pack Bioware-style, I guess the issue voted over in this poll is meaningless.

STILL...

Oh, I can already imagine a mighty dragonborn reciting the ancient words of incomprehensible power in an ice-shattering... falsetto!

Hmm.... Second thought, I'm all for pitch-control...


Yeah, but dragon shouts are gutteral, kind of like the sound when hurt, so it's not a defined voice for your character, which most people agree they don't want a defined voice for their character. That's one of the issues I have with SWTOR (not to mention it seems Bioware is making it more like a singleplayer RPG instead of an MMO).
User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Wed Mar 30, 2011 3:40 am

Sounds like you can hear Dragon Shouts, and I figure they'll just use Dragon Shouts for all communication. Go to a tavern? You shout the dragon language for "GIVE ME ALE!!!". Go to a smith, scream "COST OF SWORD!!!"

You get the idea. It's a very direct (if rude) form of communication. :wink_smile:
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Wed Mar 30, 2011 11:11 am

Well, in a way your character is always a stark contrast to all the characters anyway regardless of voice, they are weak and worthless and you are the friggin dragon-born!!lol jk

I for one hate fully voiced characters unless it is based in a game with such linearity as Mass Effect, Mass Effect was quite linear as the Quests are all pre-set and doesn't change throughout the main quest arc, whereas Skyrim is a much bigger, non-linear game where you have a lot more side-quests plus the radiant story added in to Skyrim, you just can't add a voice to TES characters unfortunately, but in a way you do add a voice in a sense as you imagine the voice of the person and how they would be expressing in game, as it is your character not "Hawke" or "Shepard" it who you want, and in a sense the person you create would have the personality of you, therefore you are in a sense the voice, and you are the person that decides on what to say and how you feel they would express them, it is the whole point of Role-playing, to feel that you are the character, not a mere-bystander retelling events...


Well... to be fair, the game gives you a preset list of choices as to what one can say. It's not like you are in COMPLETE control over your personality as it is right now. As far as imagining my voice, I don't do that. I'm concentrating more on what's being said and following the story than imagining even my own voice in the role. So I would find it much more immersive and interesting if my character was fully voiced. There is no reason I can see, for me at least, that it can't be done even in a fully open world game like the Elder Scrolls and all the choices that come with it, because to me it adds to immersion/roleplay. It does not detract unless it's done badly, which I wouldn't expect to happen here. However, as already agreed upon, it comes down to preference and alas, the overwhelming majority seems to disagree with my opinion, including I guess Bethesda.

As for what the OP is suggesting, which is just to modulate the pitch of the grunts and things for the player character (not fully voicing as I've suggested), I'm pretty sure that all they have to do is take the voices that are currently being used for the player character and modulate the pitch using the same kinds of tech they use in music videos and movies and such. I don't think that necessarily means you'll sound like a robot either, but I wouldn't know that for sure. I'm also not sure it would take a lot of memory (it might), but all it would be doing is modulating the pitch of what's already there based on the level on the scale you chose. They wouldn't have to record a crap load of extra voices for the character. That is what I think the OP is suggesting which people seem to be missing as far as I can tell.
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Wed Mar 30, 2011 2:30 pm

I'm concentrating more on what's being said and following the story than imagining even my own voice in the role. So I would find it much more immersive and interesting if my character was fully voiced.

Me too :foodndrink:
I hope voiced character will come one day like fully voiced npcs came in Oblivion. For others is a downer, for me it's progress. I don't need to "imagine" voices and tones for my character because all the khajiit sound the same, so my character obviously would sound the same (at least in Oblivion). If they add more voices for npcs for each race in Skyrim, then let me choose one of those voices as well. It's not like all the people of my race have 3 voices but I am very special and sound completely different. For me the only issue here is about disk space and recording limitations, but that should be solved in a few years' hardware.
User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Next

Return to V - Skyrim