In LR should they add a vehicle system?

Post » Wed Jul 27, 2011 8:13 am

I really think they should add some sort of vehicle system when they realese the LR DLC. I mean they could make it so we could fix up one of the motorcycles or trucks on the side of the road but its REALLY hard to do, and you have to buy gas for it or just something like that ive always wanted something like that in fallout, what do you guys think?
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Marilú
 
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Post » Wed Jul 27, 2011 9:47 am

No. I don't want any sort of vehicles at all!
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Dewayne Quattlebaum
 
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Post » Wed Jul 27, 2011 4:39 am

I doubt the devs would do that. Wait for Fallout 4 and its new engine, we may see some vehicles then.
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Kate Norris
 
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Post » Wed Jul 27, 2011 6:13 pm

The game would explode and never work again.....
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Rudi Carter
 
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Post » Wed Jul 27, 2011 3:44 am

The game would explode and never work again.....



indeed. they made a motorcycle mod and honestly it looked like [censored]. :brokencomputer:
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-__^
 
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Post » Wed Jul 27, 2011 4:02 am

I really think they should add some sort of vehicle system when they realese the LR DLC. I mean they could make it so we could fix up one of the motorcycles or trucks on the side of the road but its REALLY hard to do, and you have to buy gas for it or just something like that ive always wanted something like that in fallout, what do you guys think?


The game engine couldn't really handle vehicles; it might be a possibility with FO4 though since they're probably using a new engine for it.
And on top of that, where would we buy gas for it? Gas doesn't really exist In the fallout universe anymore.
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Rudi Carter
 
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Post » Wed Jul 27, 2011 12:38 pm

I've tried the motorcycle mod and honestly, you need an i7 processor to be able to handle it. My measly i3 lags to high hell with it. It only somewhat worked. Fallout 3/New Vegas simply wasn't built for it.
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Sunnii Bebiieh
 
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Post » Wed Jul 27, 2011 9:00 am

Gas doesn't really exist in the Fallout universe anymore.

That's a bit of an understatement, right there.
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Philip Lyon
 
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Post » Wed Jul 27, 2011 5:14 am

No, I don't think so. The game world wasn't built with vehicles in mind. Bigger game world = vehicles. The Mojave Wasteland is simply too small, and the engine too... non Creation Engine like.
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Samantha Jane Adams
 
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Post » Wed Jul 27, 2011 3:48 pm

The game engine couldn't really handle vehicles; it might be a possibility with FO4 though since they're probably using a new engine for it.
And on top of that, where would we buy gas for it? Gas doesn't really exist In the fallout universe anymore.

Then explain to me the Chryslus Highwayman in Fallout 2. It used an electric motor. So why not be able to jury-rig it for a motorcycle? If they designed it right, it'd just be like a horse from Oblivion.
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Ray
 
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Post » Wed Jul 27, 2011 6:18 pm

The game engine couldn't really handle vehicles; it might be a possibility with FO4 though since they're probably using a new engine for it.
And on top of that, where would we buy gas for it? Gas doesn't really exist In the fallout universe anymore.


Vehicle companys were developing cars/bikes/trucks that ran on energy cells instead of gas. It would make sense that if they did add a vehicle it ran on MF, ECP, or Energy cells.
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Louise Andrew
 
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Post » Wed Jul 27, 2011 5:27 pm

Its too late in the FONV series to do that now, we'll have to wait until FO4.
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Harinder Ghag
 
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Post » Wed Jul 27, 2011 9:47 am

Stupid gamebyro.

Plus if they did add it to LR we'd all complain about how we couldn't take it back to the mojave.
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Ludivine Dupuy
 
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Post » Wed Jul 27, 2011 7:31 am

Stupid gamebyro.

Plus if they did add it to LR we'd all complain about how we couldn't take it back to the mojave.

I didnt mean it was only in LR, i ment that if they just added a vehicle system with LR for the whole game, not just LR
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Alberto Aguilera
 
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Post » Wed Jul 27, 2011 8:54 am

Ugh, just imagine the bugs...
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Mackenzie
 
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Post » Wed Jul 27, 2011 4:42 am

I don't want any vehicles in fallout because I like it without vehicles
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Logan Greenwood
 
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Post » Wed Jul 27, 2011 7:47 am

I dont see how a small mod like that runs a PC to hell, but I'm no expert. Oh, and I do have an i7.

Anyway: to stay with the tradition of FNV no usable vehicles should be added as it might require an overhaul of the engines/UI/...stuff like that. Though I wouldnt mind, but it would remove the "wandering" feeling. Then again, in FNV you play a Courier, not a Lone Wanderer.
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Daniel Holgate
 
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Post » Wed Jul 27, 2011 11:50 am

Seeing as gas was so expensive in the pre-war era, you can't even siphon gas from the left over cars. And even if there WAS gas to siphon, the cars would have exploded or something by now. Vehicles would be weird, it seems to be something more along the lines of a user's mod.

Speaking of a new engine, I hope FO4 becomes as interactive as BioShock. I mean, you can move literally everything in that game around. In FO, if you bump into a standing microphone, it holds it's ground through an nuclear storm!
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Janeth Valenzuela Castelo
 
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Post » Wed Jul 27, 2011 2:08 am

Seeing as gas was so expensive in the pre-war era, you can't even siphon gas from the left over cars. And even if there WAS gas to siphon, the cars would have exploded or something by now. Vehicles would be weird, it seems to be something more along the lines of a user's mod.

Speaking of a new engine, I hope FO4 becomes as interactive as BioShock. I mean, you can move literally everything in that game around. In FO, if you bump into a standing microphone, it holds it's ground through an nuclear storm!


Before the war there were fusion powered cars. That's why exploding cars today leave a bit of radiation, and why the hoods all have this weird engine "cone" on them (part of the reactor).
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Scarlet Devil
 
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Post » Wed Jul 27, 2011 9:15 am

Vehicle companys were developing cars/bikes/trucks that ran on energy cells instead of gas. It would make sense that if they did add a vehicle it ran on MF, ECP, or Energy cells.

You know, given how versatile and commonplace Energy Cells are, it's a wonder that the Resource Wars even happened. Energy Cells can power anything and even the lowliest chem fiend can have a dozen of them.
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Karine laverre
 
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Post » Wed Jul 27, 2011 4:53 pm

As I've said before in another topic; Why shoot a super mutant/deathclaw/anything when you can simply run it over?
Vehicles would just ruin FNV out right. They would have to include boundaries everywhere to stop you from driving into settlements.
It'd just be horrible! :down:
Game Breakingly Bad!
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Laura Samson
 
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Post » Wed Jul 27, 2011 5:29 am

As I've said before in another topic; Why shoot a super mutant/deathclaw/anything when you can simply run it over?
Vehicles would just ruin FNV out right. They would have to include boundaries everywhere to stop you from driving into settlements.
It'd just be horrible! :down:
Game Breakingly Bad!


Haahaaa, good point. I had too much fun with my Chimera tank in FO3. Crushed everything underneath, even if it was already dead.
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Louise Dennis
 
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Post » Wed Jul 27, 2011 5:47 am

You know, given how versatile and commonplace Energy Cells are, it's a wonder that the Resource Wars even happened. Energy Cells can power anything and even the lowliest chem fiend can have a dozen of them.


The resource wars occured when energy cell technology was in its infancey. As to the OP on vehicles the maps really too small the engine really can't handle it and why attempt to change large aspects of the game in the last dlc?
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Alexis Estrada
 
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Post » Wed Jul 27, 2011 4:19 am

You know, there are still the flight sim pods at Nellis. Doubt they will ever get a function.
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Hannah Barnard
 
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Post » Wed Jul 27, 2011 11:36 am

You know, there are still the flight sim pods at Nellis. Doubt they will ever get a function.

They're probably a lost cause, like that big light in Z-38.
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Yonah
 
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