Should thieves break into your house and steal your loot?

Post » Thu Aug 12, 2010 6:39 am

This is a simply terrible concept with no positive sides whatsoever.

Simply having a thief enter your house while you're not there and your stuff just disappears, yeah.

But if, upon returning to your house, a quest notification pops up and you have to find clues and talk to people and stuff, it could actually be a really cool variation from the typical side quest. You'd be able to get all your stuff back and have a cool experience along the way.

It should probably only happen once though. It would probably get annoying having to do this often.
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Jonathan Braz
 
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Post » Wed Aug 11, 2010 8:02 pm

Well, considering what I said was pretty much exactly what Todd said when the same issue was brought up in an interview around the time Oblivion was released, I'd say it's pretty certain. He said they threw the idea out because it felt like a glitch. According to Todd, when items vanish from your home or inventory, most players don't think "thieves!" - They think that something is wrong with their game.

And please, try to be more condescending next time. I can always use some amusing statements from people that clearly haven't been following the series for long.


I am always condescending with those who try to appear more knowledgeable then they really are, (life is more fun that way) (a wise man once said, "if you are quiet people may think your an idiot,but if you speak then they will know you are" I am not suggesting you are an idiot but dont speak of definitive's when they most certainly are not !) and what he (Todd) said back when oblivion was being created does not in any way reflect upon this new game until he says it does, and as for me not following dont go by my date joined, as I had to create a new account recently, because I had changed my email last yr and had lost all my info for the forums which I hadn't followed in 4ever, and I have followed info in these games since I first started playing the TES series back when I first picked up Arena yrs ago, but would never assume that one game is gonna be exactly like the last.
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Dan Endacott
 
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Post » Wed Aug 11, 2010 5:25 pm

Yes, as long as there is a way to know what items have been stolen and some clues to help find the thieves. These events have a cool factor in them but we need some means of control, perhaps the best way is having them inside scripted quests.
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Mike Plumley
 
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Post » Thu Aug 12, 2010 2:30 am

Simply having a thief enter your house while you're not there and your stuff just disappears, yeah.

But if, upon returning to your house, a quest notification pops up and you have to find clues and talk to people and stuff, it could actually be a really cool variation from the typical side quest. You'd be able to get all your stuff back and have a cool experience along the way.

It should probably only happen once though. It would probably get annoying having to do this often.

I agree that a quest in which your stuff gets stolen could totally work. It's just thievery as a random event that would appear broken.

This was talked about a lot when Beth first started talking about radiant AI back in the day. Similarly, the question was brought up regarding whether NPCs should get into disputes and kill each other when the player wasn't around. The possibility was there with radiant AI, but Todd said they cut it because it just felt like a random glitch in the game. The player would come across corpses in town, not know how or why they got killed, and figure something was wrong with their game. Quests would get broken due to events you had no control over.

With some of the changes in Skyrim (such as relatives taking over for dead NPCs), I could see work-arounds for some of these issues, but I think the core problem remains. Without a quest to put things in context, players don't make the connection that vanishing items are due to thieves or random dead shopkeepers are thanks to some local dispute. They just see the aftermath and feel confused, and that makes for poor game design. The player has to feel in control - if not causing an event, they at least have to witness it so as to feel connected to the world.
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christelle047
 
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Post » Thu Aug 12, 2010 1:56 am

Yes, and add options to prevent it and get your stuff back.
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Shannon Lockwood
 
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Post » Wed Aug 11, 2010 7:19 pm

As long as there are quests to get it back
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Juanita Hernandez
 
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Post » Wed Aug 11, 2010 6:41 pm

I agree that a quest in which your stuff gets stolen could totally work. It's just thievery as a random event that would appear broken.

This was talked about a lot when Beth first started talking about radiant AI back in the day. Similarly, the question was brought up regarding whether NPCs should get into disputes and kill each other when the player wasn't around. The possibility was there with radiant AI, but Todd said they cut it because it just felt like a random glitch in the game. The player would come across corpses in town, not know how or why they got killed, and figure something was wrong with their game. Quests would get broken due to events you had no control over.

With some of the changes in Skyrim (such as relatives taking over for dead NPCs), I could see work-arounds for some of these issues, but I think the core problem remains. Without a quest to put things in context, players don't make the connection that vanishing items are due to thieves or random dead shopkeepers are thanks to some local dispute. They just see the aftermath and feel confused, and that makes for poor game design. The player has to feel in control - if not causing an event, they at least have to witness it so as to feel connected to the world.


I can agree with your argument, but only up to a point, it has already been stated that some of this will be in game already, I.E. when you drop an item 2 town people may pick up said item and fight over it, it was not said they would only do so when you are observing them, it is the most likely scenario true, but we do not know this for sure, and who is to say we cannot have both, say (hypothetically of course) thieves ONLY try to break in while you are home (say sleeping) and are able to wake and fight them to stop them, just as a interesting reminder of your wealth from time to time and a reminder to lock up valuables, as if you dont you loose a bit of coinage, instead of your shiny but unused item stored in your home.
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Suzy Santana
 
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Post » Thu Aug 12, 2010 3:39 am

Yes... as long as there is an option to buy more advanced locks. Average should keep out most thieves, and if you have enough gold you should be able to buy or high enough skill craft a "Key-Only" lock.
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Lauren Denman
 
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Post » Thu Aug 12, 2010 12:51 am

I would be fine with it if it was a one or two time quest. I don't want my stuff being stolen all the time.
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mimi_lys
 
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Post » Thu Aug 12, 2010 6:37 am

This is a simply terrible concept with no positive sides whatsoever.

You wouldn't know that thieves stole your stuff. They would be there and gone and you'd come back thinking your belongings had just dissappeared. Next thing you know the forums are full of people complaining about an item-erasing "bug", review scores are dropping, everyone is whining about how Bethesda can't make a game that isn't a glitch-fest, etc., all because of this wonderful new feature.

It would be a nightmare for Bethesda, and they know it, so thankfully it won't happen.


You enter your house and a window/message pop:

Mmm... you are missing some goods... it seems like you have been burglarized!

Problem solved.

P.S.: in addition, some stuff could be on the floor, chests open, etc...
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Ysabelle
 
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Post » Wed Aug 11, 2010 11:36 pm

Yes, HOWEVER. We should be given the option to lock our houses. The level of the lock would depend on how high our level is and how good you are with a lockpick.
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Irmacuba
 
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Post » Thu Aug 12, 2010 12:05 am

If the player can take countermeasures against thieves,like hard locks,traps,security systems,hiring guards etc...than it could be.If it's only a random chance,modded out.
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amhain
 
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Post » Thu Aug 12, 2010 3:32 am

I could see it working as a radiant story quest.
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Craig Martin
 
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Post » Wed Aug 11, 2010 8:48 pm

Adding to immersion? Sure. Annoying? I think it will drive people crazy if their loot kept dissappearing. I think thieves should break into others houses, but not yours. Simply to annoying.
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Ian White
 
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Post » Thu Aug 12, 2010 8:31 am

do it, as long as you can hunt them down and kill them
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Guy Pearce
 
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Post » Thu Aug 12, 2010 8:53 am

Yeah that would be great, and you should also be able to track those stolen items down, through investigating, interviewing witnesses, looking for dropped items and such that belong to certain ppl, asking around to see if anyone knows anything about a robbery, rule out suspects, etc. maybe you find the items still on the robber, maybe you track the items to traders and frencers or ppl who bought them, maybe the thief got arrested and your loot is sitting in a chest guarded by a jailor and a lock, then you have to steal back your own property. There should also be a system to store away objects more securely like a banking system, or you hire a guard for your house but it cost you so much per day to keep him or her on duty?



+1
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Danial Zachery
 
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Post » Thu Aug 12, 2010 9:59 am

Ok, then my objection to a bank is slightly different.

First, immersion. If a bank can keep my stuff safe, why can't I do it myself?

Second, if the bank is the only safe place, what's the point of having a house at all?

Did you not read any of the posts in this thread? Traps, guards, etc...

::rolleyes::
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lillian luna
 
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Post » Wed Aug 11, 2010 10:49 pm

I have to question whether some of you people are really ROLE PLAYERS at all, this is a true role playing aspect which we are discussing, especially for those who love to play thieves, it could be done easily and without you loosing your shiny Items, they could make it where npc thieves only target coinage, (true this would lessen the true rpg aspect of it, but none the less) it would then be they steal some coinage from you, (very limited amount, depending on whether you even have coinage stored in your residence) and as they are mere mortals, compared to us player characters, it would not be an amount truly missed, but still create an aura of immersion, by say a chance that your guards or traps catch him (leaving you with even more booty) or the town guards (if your house/stronghold is in a town) a chance to catch them for you and hang them or imprison them, ect,... sounds like good times to me with no downside, yes ???
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D IV
 
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Post » Thu Aug 12, 2010 4:03 am

Did you not read any of the posts in this thread? Traps, guards, etc...

::rolleyes::


Did you not read MY other post explaining that if the player is forced to buy traps, locks, guards, etc, then he's still losing money. Punishing the player is punishing the player.
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Kitana Lucas
 
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Post » Wed Aug 11, 2010 7:56 pm

Did you not read MY other post explaining that if the player is forced to buy traps, locks, guards, etc, then he's still losing money. Punishing the player is punishing the player.

That is not punishment, it is immersion, and that is bread and butter to a RPG, if you dont want to play RPG style games, play Fable, not saying this to be rude, but TES has always tried to feed us the best RPG aspects they could in a game,(one of the reasons they have tried to include even nudity and six and gore, and 1 more reason for them creating a creation engine that they applied to the game, for that stuff they cannot add for 1 reason or another) and if they could fit it, this would be in there guaranteed.
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Enny Labinjo
 
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Post » Thu Aug 12, 2010 3:10 am

No, and stop using the "immersion" buzzword please.
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Nymph
 
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Post » Wed Aug 11, 2010 8:03 pm

Seeing that i usually play as a thief, why not?


After all, there is that "Honor among thieves" to protect my precious, stolen items from being robbed... everything else is expendable
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JUan Martinez
 
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Post » Thu Aug 12, 2010 3:13 am

No, and stop using the "immersion" buzzword please.


NO !!! to you too ! because I like it,............Immersion,Immersion,Immersion,Immersion,Immersion,..... :rock:
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kirsty joanne hines
 
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Post » Wed Aug 11, 2010 6:58 pm

but you should be able to hire guards to stop theifs and guards should catch pickpocketers
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Bryanna Vacchiano
 
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Post » Thu Aug 12, 2010 12:00 am

This sounds ridiculously annoying. No thank you.
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Ross Thomas
 
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