Should thieves break into your house and steal your loot?

Post » Thu Aug 12, 2010 5:14 am

Only if i get to track them down and get it back, or catch them in the act and repeatedly kick them till the bag they have my loot in rips open.....:P
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BEl J
 
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Post » Thu Aug 12, 2010 6:01 am

I'm all for a realistic world, so yes... unless you lock your doors, or go to other extents to protect your stuff. Also a factor could be the location of your house. Something out the way would probably be more prone to break-in attempts, while something on more traveled paths probably less due to more witnesses and guards being around.

Ability to get your stolen stuff back? I don't know, I guess. It would get a little tiresome if you kept getting your stuff nicked. There could always be a "psychic informant" type who just so coincidentally happened to see someone breaking into your house, hence, can point you in the direction of where to start looking. In other words, the game would cheat for you. But to keep it fair, NPCs would also have the ability to get stuff back that YOU stole from them. I don't think games are fun when the table is slanted right into your bib-wearing lap.
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kevin ball
 
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Post » Thu Aug 12, 2010 6:00 am

yes. as long as I hav the option to get it back.... by any means necessary.... :toughninja:
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Dean Ashcroft
 
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Post » Thu Aug 12, 2010 12:28 am

No, a lot of people like to decorate and personalize their homes with trophies of their adventure; rare items, weapons, armour sets etc.
I wouldn't want to spend all this time collecting and then decorating my home only for it to all be taken - even if I could get it back I'd have to arrange it all again.
It would be a huge pain in the ass.

So no.
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Steve Smith
 
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Post » Thu Aug 12, 2010 9:45 am

No, a lot of people like to decorate and personalize their homes with trophies of their adventure; rare items, weapons, armour sets etc.
I wouldn't want to spend all this time collecting and then decorating my home only for it to all be taken - even if I could get it back I'd have to arrange it all again.
It would be a huge pain in the ass.

So no.

I doubt that they would take everything, besides, by the time you collect all that you'd probably be famous enough that you'll rarely be targeted.
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Mrs shelly Sugarplum
 
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Post » Wed Aug 11, 2010 7:50 pm

I doubt that they would take everything, besides, by the time you collect all that you'd probably be famous enough that you'll rarely be targeted.


Meh, even if I had to just rearrange some of it It'd begin to piss me off.
People need to stop using Immersion as justification for bad ideas.
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Mason Nevitt
 
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Post » Wed Aug 11, 2010 7:40 pm

Should thieves break into your house and steal your loot?




If they try they'll be obliterated with my epic spells I'll put on my doors.
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Sammygirl500
 
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Post » Thu Aug 12, 2010 4:35 am

i think its a good idea if theres a way to get your stuff back. think of how radiant A.I could play into this :drool:
also it should be made so that the likeliness of a thief being successful depends on the house. For example in oblivion your waterfront house would be more often robbed due to its poor location and lack of guards than when compared to the fighters stronghold ;)
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Tanya Parra
 
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Post » Thu Aug 12, 2010 9:35 am

No, I'm pretty sure it would break the game if you couldn't store anything without it being stolen.
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Emily Rose
 
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Post » Thu Aug 12, 2010 5:56 am

I voted no. I wouldn't want some random person taking my junk. :sadvaultboy:
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lisa nuttall
 
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Post » Wed Aug 11, 2010 9:18 pm

Yes, but only if you are given the oppurtunity to track them down (or if they sold their loot- ahem, your stuff) and relocate what is yours.

Plus if you're in the Thieves Guild, you might not have that happen to you.
I say might because honor is not necessarily amongst all thieves. ;)
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Symone Velez
 
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Post » Wed Aug 11, 2010 7:41 pm

[removed]
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Samantha hulme
 
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Post » Thu Aug 12, 2010 4:42 am

also enable the player to be pickpocketed by other thieves.

They actually tried this during the development of Morrowind, but everyone just kept getting annoyed when stuff from their inventory vanished and many also belived it to be a game bug rather than NPCs pickpocketing the player, so they removed it.

And to be honest, I'm glad they did. It would annoy me greatly as well if items just suddenly vanished from my inventory.
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Darlene DIllow
 
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Post » Thu Aug 12, 2010 3:01 am

They shouldn't and I know they wont. This is one of those stupid ideas you see on the forums that bethesda would never do. Like adding VATS in Skyrim.
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Jon O
 
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Post » Thu Aug 12, 2010 10:56 am

No. That would piss me off to no end. I don't care for "immersion" if it gets in the way of fun.
If this did happen, then I hope you could have different security levels in different houses. And if this is the case, I would live in the ghetto collecting poison apples. In a few weeks, I'd be doing the town a favor.
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lacy lake
 
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Post » Thu Aug 12, 2010 7:05 am

Yes, but only if you have to do some "detective work" to get it back.
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Rachel Briere
 
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Post » Thu Aug 12, 2010 11:49 am

Did you not read MY other post explaining that if the player is forced to buy traps, locks, guards, etc, then he's still losing money. Punishing the player is punishing the player.

Money drains are a bad thing?

We should be able to have the best stuff at level 1?

I don't get what the issue is, with a simple togglable option...
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Charlotte X
 
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Post » Thu Aug 12, 2010 3:45 am

I voted no, but maybe it should happen 1 time. Then you follow the theif back to his source and it leads to the thieves guild or something. :P
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Chloe Yarnall
 
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Post » Thu Aug 12, 2010 3:12 am

I voted no, but maybe it should happen 1 time. Then you follow the theif back to his source and it leads to the thieves guild or something. :P


That would actually be kinda fun.

But I think constantly having your stuff stolen from your house would just annoy players. Now a one time quest or maybe a repeatable quest where one of your items gets stolen would be okay as long as you have a way of finding the thief, but randomly having stuff taken would be stupid. Yeah, you the player should be able to steal just about anything but that's because YOU'RE THE PLAYER. Screw immersion.(at that level)
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Cagla Cali
 
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Post » Thu Aug 12, 2010 5:28 am

The purpose of a house is to be a place of safe storage.

If I am going to pay 20000 gold pieces for a home, it better work as intended.

To have thieves stealing stuff from your home is like having random food you buy being poisoned. Yes, it can happen IRL, but to have it happen means completely defeating the purpose of a house.

By all means, have a single uniquely designed quest related to home burglary. Like the haunted house in Oblivion. But to make homes unsafe for storage permanently means I wouldn't buy a house at all. Why would I when I am better off living on the streets and carry everything on me? A man's home is his castle. A castle that can't secure itself is no home at all.
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Naomi Lastname
 
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Post » Wed Aug 11, 2010 9:37 pm

Personally I am opposed, unless it is incorporated into Radiant Story. Randomly occuring burglaries would diminish the fun of the game, and become more of an annoyance. Personally, a Radiant Story quest I wouldnt mind as much would be a crime-drama type quest, which take place after you recently stashed some shiny loot in your house:

You return to your home, and find X-number of guards setting up a perimeter around the house. You confront a guard, and he tells you you have been burglarized, and one or several items are missing. After some more dialogue, he lets you in, and your next objective is to look for clues as to the identity of the offending party. You find one or more clues (e.g..an earring or something, stolen from a nearby jewelry store, or w/e), and they lead you to some more people which ultimately direct you to the thief(thieves). You exact justice/revenge etc. and find your goods and the goods of others. Then, you have the option of returning the other stolen items to the watch, or keeping it for yourself.
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Ronald
 
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Post » Thu Aug 12, 2010 8:09 am

Yes because it adds a whole new aspect to the game, a competing nonjoinable faction that goes head to head with the theives guild, HIGHER guards to guard dem loots, Set traps in your house ect
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Gen Daley
 
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Post » Thu Aug 12, 2010 7:28 am

If i can can hunt down that stealing bosmer piece of [censored] (because it will be a bosmer) and get my stuff back, it would be fine.
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Marcus Jordan
 
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Post » Thu Aug 12, 2010 7:33 am

No.
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Gwen
 
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Post » Thu Aug 12, 2010 12:01 pm

They actually tried this during the development of Morrowind, but everyone just kept getting annoyed when stuff from their inventory vanished and many also belived it to be a game bug rather than NPCs pickpocketing the player, so they removed it.

And to be honest, I'm glad they did. It would annoy me greatly as well if items just suddenly vanished from my inventory.

Yes, people will se it as a bug, you also has the problem that needed items will disappears, on way out of town somebody stole some item you needed later, and if they could steal thing like skeleton key or Azura's star or your secondary weapon it get real fun.

Much the same for breaking into houses.
Might be useful as part of a quest, thief steal quest object and some other item and you has to find him, but this is a scripted event.
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Stacyia
 
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