Should thieves break into your house and steal your loot?

Post » Wed Aug 11, 2010 3:52 pm

http://en.wikipedia.org/wiki/Permanent_death

Well, then, thanks for the personal blacklist.
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Wed Aug 11, 2010 6:18 pm

Yes, but Only if you can find out who did it and then torture them for trying to steal from you by using dragon shouts repeatedly then yeah i wouldnt mind
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Wed Aug 11, 2010 9:30 pm

NO!
I buy a House to store my items. If thieves were there, buying a house and storing items in it would be most [censored] thing you can do.
There is a limit at how far immersion in a game can go and this feature would go far beyond it.
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Wed Aug 11, 2010 12:26 pm

This would be an awesome addition, as long as it happens extremely rarely, and you're able to get the stuff back. The thieves should leave some traces which you can use to find them. But it shouldn't be solved by the journal, like "I found a ball of yarn. I should probably look around Sheogorath's statue". I'd rather the clues left behind were up to you to interpret, but still relatively simple.
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Wed Aug 11, 2010 7:43 pm

Well, then, thanks for the personal blacklist.


Diablo 2 is on your blacklist?! :blink:
User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Wed Aug 11, 2010 1:42 pm

Should thieves break into your house and steal your loot?

imo it would add a lot more to immersion.

also enable the player to be pickpocketed by other thieves.


No... I would mod it out if they DO have that. Imagine coming back to your house finding all your daedric gone and then having to scout the whole of godamn skyrim to find they tossed it down a very deep lake or something.
User avatar
Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

Post » Wed Aug 11, 2010 11:00 pm

I'm iffy on that because what if its a unique item, then there should be some way to track them down.
User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Wed Aug 11, 2010 5:58 pm

Yes, but it should only be a quest that fires once. Not a completely random event. A one-shot quest to get it back.
User avatar
Tyrel
 
Posts: 3304
Joined: Tue Oct 30, 2007 4:52 am

Post » Thu Aug 12, 2010 3:13 am

Yes, as long as there is a bank. I should be able to store items in a bank, for a fee, of course. Could be yet another money drain.

And I should be able to hire guards to guard my castle.

And I should be able to find the thief and report him/kill him/steal back from him.

And less thieving for members of the Thieves Guild. Of course not all thieves are members, so I could still be stolen from.

Perhaps an "immersion" mode. Seperate to a hardcoe.

hardcoe handles eating, drinking, etc, whereas immersion handles the realism of the game. Thieving, Harder fast travel, etc.
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Wed Aug 11, 2010 9:04 pm

No. I want the home I buy in the game to be a secure place where I know I have permanent storage chest that don't reset to put my special cool items or things too expensive to sell cheaply. If npc's could just walk in and take stuff while I'm gone for a while, then it would be no different from non permanent storage and there would be no point, imo, of buying a chest for the house.
With pickpocketing, it would be a small ammount of gold taken from you and you have to chase the thief, but not items.
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Thu Aug 12, 2010 4:09 am

That's why you lock your chest.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Wed Aug 11, 2010 6:50 pm

No way that's too much realistic
User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Wed Aug 11, 2010 9:42 pm

No. This idea is idiotic.
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Wed Aug 11, 2010 11:45 pm

Yes as part of certain Radiant Story Quest thats involves player house thats will be awesome, since will add more live to game.
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Wed Aug 11, 2010 8:18 pm

no but if they do enter my house I should have the option to kill them and not get a bounty.
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Wed Aug 11, 2010 3:00 pm

no but if they do enter my house I should have the option to kill them and not get a bounty.


That still wouldn't make it any better. Why can't I, as an intelligent person, be able to lock my house so that burglars can't get in?
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Wed Aug 11, 2010 7:49 pm

Sure, but it should work 1 of 3 ways.

Either they take only non-unique items, and they take a lot of them, and there's a chance that you find out who did it and are pointed in the right direction by someone who saw it happen, and go after them to get revenge and take your stuff back from whatever hideout they have stashed it in, or you catch them leaving and simply give chase, or you catch them in your house and fight them before anything is taken.

Next option is for them to be looking for a rare (read: unique) item they somehow found out you have, and they then steal it. If they are a member of a faction, perhaps you will have to negotiate with that faction to get it back or break into their guildhall or base or whatever and find it, if they are a lone agent, you'll have to follow their trail, perhaps the weapon will even change hands down the road.

If a unique item is taken, it would always generate a Radiant Story mission to track it down, perhaps leading across the lands and through many different NPCs as you follow the legendary item's trail.

If regular items are stolen, Radiant Story will either give you a quest right away if you see them or someone who saw them who can tell you where to go, or it will simply remember what was stolen and eventually when exploring the wilderness or a dungeon you'll happen upon a brigand or two who, after dispatching them, you'll realize had your long lost loot stashed in a chest or two in their camp.

Thoughts?
User avatar
Rex Help
 
Posts: 3380
Joined: Mon Jun 18, 2007 6:52 pm

Post » Wed Aug 11, 2010 9:45 pm

Only if its not too instrusive and if you can get it back
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Wed Aug 11, 2010 4:05 pm

Only if its not too instrusive and if you can get it back

Yes this.
User avatar
jasminε
 
Posts: 3511
Joined: Mon Jan 29, 2007 4:12 am

Post » Wed Aug 11, 2010 11:09 pm

Yes, because everyone here is so overconfident about that loot crap. They even forsook house visiting from other NPC's, claiming that "House should be only to store loot". I say that loot has to be stolen to force you to stay in your house more often. Ha...Ha! Aha!
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Wed Aug 11, 2010 9:36 pm

Well, it wouldn't really add to immersion or anything.

A quest that specificly targets an item you have would be cool. It would be interesting to be pick-pocketed and have to track down whoever took your stuff if they were good enough to actually pull it off, or look for clues in your home and track down the theif that way.

Like if you found some random rellic that would normaly be worthless, and a collector highers people to try and steal it from ya. It would be interesting, and different than the normal quests where we're the guy doing the stealing.
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Wed Aug 11, 2010 3:03 pm

Only if its not too instrusive and if you can get it back


Again I ask, how is it that I, an intelligent person, can't protect myself against burglary? Why am I forced to sit back and let my stuff be stolen before I can do anything about it?
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Wed Aug 11, 2010 3:31 pm

No. I guess it could be funny when you find your sword, that you made then enchanted and hung in your house for display, at the local merchant. Then finding the punk who stole it and was stupid enough to sell it to the merchant two streets over and punch his lights out. But no, leave my stuff alone.
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Thu Aug 12, 2010 2:37 am

Defenitely YES.
If we can hire guards, set traps or something as defense.

Imagine you set a trap and when you come back there s a body on the floor, how marvellous wouldn t that be ?
User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Thu Aug 12, 2010 3:01 am

Defenitely YES.
If we can hire guards, set traps or something as defense.

Imagine you set a trap and when you come back there s a body on the floor, how marvellous wouldn t that be ?


Let's think this through, shall we? So you have to spend money to keep your items (and therefore, money) from being stolen at random. So aside from basically being forced to lose money either way, it really punishes lower level characters in particular, because they have less money to defend against it.

You must distinguish between features that truly add to the game, and features that punish the player. Having your stuff stolen does not add to the game. It's random punishment for playing.
User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

PreviousNext

Return to V - Skyrim